Wayward Free Documentation

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Welcome to the dynamically generated repository of Wayward Free information.

In this repository, you will be able to browse most of the internal data of Wayward to get hints, information and exact values. As such, most of this documentation can be considered a spoiler. Think of it as a wiki that never gets out of date and is automatically updated.

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Items

Amber

#0

Weight: 0.5

An Animal Skull

#1

Weight: 1.5

An Arrow

#2

Weight: 0.7

Durability: 15

Groups: Arrow

Recipe:

  • A Wooden Pole x1 (Consumed)
  • A Feather x1 (Consumed)
  • A Stone Arrowhead x1 (Consumed)
  • String x1 (Consumed)

Skill: Fletching & Rangedcraft

Level: Advanced

Attack: 2

Damage Type: Piercing

A Stone Arrowhead

#3

Weight: 0.3

Groups: Sharpened

Recipe:

  • Sharpened Rock (Group) x2 (Consumed)

Skill: Stonecrafting

Level: Simple

Uses: Carve

A Pile of Ash

#4

Weight: 0.2

Recipe:

  • Mortar and Pestle x1
  • Charcoal x1 (Consumed)

Skill: Tinkering

Level: Simple

Bark Leggings

#5

Weight: 2

Durability: 20

Recipe:

  • Tree Bark x4 (Consumed)
  • String x2 (Consumed)

Skill: Woodworking

Level: Intermediate

Equip: Legs

Defense:

  • Base: 1
  • Resists: Blunt (1)
  • Vulnerabilities: Fire (2), Piercing (1)

When Burned: Charcoal

A Bark Shield

#6

Weight: 2

Durability: 20

Recipe:

  • Tree Bark x4 (Consumed)
  • String x2 (Consumed)

Skill: Woodworking

Level: Intermediate

Equip: Held

Defense:

  • Base: 1
  • Resists: Blunt (1)
  • Vulnerabilities: Fire (2), Piercing (1)

When Burned: Charcoal

A Bark Tunic

#7

Weight: 2

Durability: 20

Recipe:

  • Tree Bark x6 (Consumed)
  • String x2 (Consumed)

Skill: Woodworking

Level: Intermediate

Equip: Chest

Defense:

  • Base: 2
  • Resists: Blunt (1)
  • Vulnerabilities: Fire (2), Piercing (1)

When Burned: Charcoal

A Bone

#8

Weight: 0.5

Durability: 15

Groups: Bone

Attack: 2

Damage Type: Blunt

Equip: Held

A Branch

#9

Weight: 0.5

Durability: 5

Groups: Utensil

Recipe:

  • A Sapling x1 (Consumed)

Skill: Woodworking

Level: Simple

Uses: Stoke Fire (Use Value: 1)

Attack: 1

Damage Type: Blunt

Equip: Held

When Burned: Charcoal

Cactus Spines

#10

Weight: 0.2

Charcoal

#11

Weight: 1

Groups: Carbon, Fuel-like, Medicinal

Uses: Stoke Fire (Use Value: 4)

Cobblestone Flooring

#12

Weight: 5

Durability: 15

Recipe:

  • Stones x5 (Consumed)

Skill: Stonecrafting

Level: Intermediate

Uses: Set Down (Use Value: cobblestone)

Cooked Meat

#13

Weight: 1

Groups: Meat

Recipe:

  • Raw Meat x1 (Consumed)
  • Utensil (Group) x1

Skill: Cooking

Level: Intermediate

Uses: Eat (Use Value: 2,5,8,-2)

Decay: 4750 Turns (Rotten Meat)

An Earthworm

#14

Weight: 0.1

Groups: Insect

Uses: Eat (Use Value: 0,2,1,0)

Decay: 2750 Turns

A Feather

#15

Weight: 0.1

Fertile Soil

#16

Weight: 2

Recipe:

  • A Pile of Ash x1 (Consumed)
  • Soil x1 (Consumed)
  • Peat x1 (Consumed)

Skill: Botany

Level: Intermediate

Uses: Garden (Use Value: 4)

Sea Water in Waterskin

#17

Weight: 2

Durability: 20

Groups: Water

Uses: Drink (Use Value: 0,-15,1,-2), Pour

Return on Use: A Waterskin

A Fire Plough

#18

Weight: 3

Durability: 30

Recipe:

  • Sharpened (Group) x1
  • A Wooden Pole x1 (Consumed)
  • A Log x1 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Start Fire

When Burned: Charcoal

Flower Seeds

#19

Weight: 0.1

Groups: Medicinal

Uses: Plant (Use Value: yellowflowers)

A Fossil

#20

Weight: 0.8

Groups: Carbon

Gold Coins

#21

Weight: 2

Groups: Treasure

A Golden Chalice

#22

Weight: 3

Groups: Treasure

A Golden Ring

#23

Weight: 1

Groups: Treasure

A Golden Sword

#24

Weight: 3

Durability: 15

Groups: Sharpened, Treasure

Uses: Carve

Attack: 8

Damage Type: Piercing, Slashing

Equip: Held

Grass Seeds

#25

Weight: 0.1

Uses: Plant (Use Value: grassseeds_ground)

Iron Ore

#26

Weight: 3

Kindling

#27

Weight: 0.2

Recipe:

  • Twigs x1 (Consumed)
  • Tree Bark x1 (Consumed)

Skill: Camping

Level: Simple

Uses: Stoke Fire (Use Value: 2)

A Large Rock

#28

Weight: 3

Groups: Rock-like

A Leaf Bedroll

#29

Weight: 1.2

Durability: 25

Recipe:

  • Leaves x10 (Consumed)
  • Rope-like (Group) x2 (Consumed)

Skill: Camping

Level: Intermediate

Uses: Rest, Sleep

A Leather Hide

#30

Weight: 1.5

Leaves

#31

Weight: 0.1

Groups: Compost

Uses: Stoke Fire (Use Value: 1)

Limestone

#32

Weight: 2

A Log

#33

Weight: 5

Groups: Fuel-like

Uses: Stoke Fire (Use Value: 8)

When Burned: Charcoal

Mortar and Pestle

#34

Weight: 2

Durability: 10

Recipe:

  • A Smooth Rock x2 (Consumed)

Skill: Stonecrafting

Level: Intermediate

Common Mushrooms

#35

Weight: 0.2

Uses: Eat (Use Value: 3,2,2,-1), Plant (Use Value: mushrooms_ground)

Decay: 19000 Turns

Nopal

#36

Weight: 0.5

Uses: Eat (Use Value: 0,3,3,1)

Decay: 8750 Turns (Rotting Vegetation)

Peat

#37

Weight: 1

Groups: Fuel-like, Compost

Uses: Stoke Fire (Use Value: 4)

Sandstone

#38

Weight: 2

Groups: Rock-like

A Pile of Gravel

#39

Weight: 3

Uses: Set Down (Use Value: gravel)

A Pile of Sand

#40

Weight: 3

Uses: Set Down (Use Value: sand)

When Burned: Sharp Glass

A Wooden Arrow

#41

Weight: 0.6

Durability: 10

Groups: Arrow

Recipe:

  • Sharpened (Group) x1
  • A Wooden Pole x1 (Consumed)
  • A Feather x1 (Consumed)

Skill: Fletching & Rangedcraft

Level: Intermediate

Attack: 1

Damage Type: Piercing

A Stone Axe

#42

Weight: 2

Durability: 50

Groups: Sharpened

Recipe:

  • Sharpened Rock (Group) x2 (Consumed)
  • Pole-like (Group) x1 (Consumed)
  • String x1 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Carve

Attack: 3

Damage Type: Slashing, Blunt

Equip: Held

A Bandage

#43

Weight: 0.1

Recipe:

  • Fabric (Group) x1 (Consumed)

Skill: Tailoring

Level: Intermediate

Uses: Heal (Use Value: 12,0,0,0)

Woven Fabric

#44

Weight: 0.2

Groups: Fabric

Recipe:

  • String x6 (Consumed)
  • Needle-like (Group) x1

Skill: Tailoring

Level: Intermediate

A Cactus Needle

#45

Weight: 0.1

Durability: 5

Groups: Needle-like

Recipe:

  • Sharpened (Group) x1
  • Cactus Spines x1 (Consumed)

Skill: Tinkering

Level: Simple

A Stone Shovel

#46

Weight: 2

Durability: 50

Recipe:

  • Sharpened Rock (Group) x1 (Consumed)
  • Pole-like (Group) x2 (Consumed)
  • String x1 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Dig, Gather Treasure

Attack: 2

Damage Type: Slashing

Equip: Held

A Wooden Spear

#47

Weight: 2

Durability: 10

Groups: Utensil

Recipe:

  • Sharpened (Group) x1
  • A Wooden Pole x1 (Consumed)

Skill: Tinkering

Level: Intermediate

Attack: 2

Damage Type: Piercing

Equip: Held

A Suture

#48

Weight: 0.1

Recipe:

  • String x1 (Consumed)
  • Needle-like (Group) x1 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Heal (Use Value: 8,0,0,0)

A Raft

#49

Weight: 15

Durability: 500

Recipe:

  • A Rope x2 (Consumed)
  • A Log x3 (Consumed)
  • A Boat Paddle x1 (Consumed)

Skill: Tinkering

Level: Advanced

Uses: Drift

When Burned: Charcoal

Raw Meat

#50

Weight: 1

Groups: Meat

Uses: Eat (Use Value: -2,2,7,-2)

When Burned: Cooked Meat

Decay: 2750 Turns (Rotten Meat)

Red Berries

#51

Weight: 0.1

Uses: Eat (Use Value: 1,1,2,0)

Decay: 14000 Turns (Rotting Vegetation)

A Spotted Red Mushroom

#52

Weight: 0.2

Uses: Eat (Use Value: -5,8,2,-1), Plant (Use Value: redmushroom_ground)

Decay: 19000 Turns

A Rope

#53

Weight: 0.8

Recipe:

  • String x2 (Consumed)

Skill: Tinkering

Level: Intermediate

A Sapling

#54

Weight: 2.5

Uses: Plant (Use Value: sapling_ground), Stoke Fire (Use Value: 3)

When Burned: Charcoal

Seaweed

#55

Weight: 0.2

Groups: Rope-like

Uses: Eat (Use Value: 0,1,1,-1)

Decay: 19000 Turns (Rotting Vegetation)

Sharp Glass

#56

Weight: 0.3

Durability: 15

Groups: Sharpened

Recipe:

  • A Pile of Sand x1 (Consumed)

Skill: Glassblowing

Level: Simple

Uses: Carve

A Sharp Rock

#57

Weight: 1

Durability: 10

Groups: Sharpened, Sharpened Rock

Recipe:

  • A Large Rock x2 (Consumed)

Skill: Stonecrafting

Level: Simple

Uses: Carve

A Skullcap

#58

Weight: 1

Durability: 15

Recipe:

  • Rock-like (Group) x1
  • An Animal Skull x1 (Consumed)

Skill: Tinkering

Level: Simple

Equip: Head

Defense:

  • Base: 1
  • Resists: Slashing (1)

A Smooth Rock

#59

Weight: 2

Groups: Rock-like

Recipe:

  • Sharpened Rock (Group) x1 (Consumed)
  • A Large Rock x1 (Consumed)

Skill: Stonecrafting

Level: Simple

Soil

#60

Weight: 2

Uses: Set Down (Use Value: dirt)

A Stone Spear

#61

Weight: 2

Durability: 20

Groups: Utensil

Recipe:

  • A Wooden Pole x1 (Consumed)
  • Sharpened Rock (Group) x1 (Consumed)
  • String x1 (Consumed)

Skill: Tinkering

Level: Advanced

Attack: 3

Damage Type: Piercing

Equip: Held

Stones

#62

Weight: 1

Recipe:

  • Rock-like (Group) x2 (Consumed)

Skill: Stonecrafting

Level: Simple

A Stone Wall

#63

Weight: 24

Durability: 15

Recipe:

  • A Large Rock x8 (Consumed)

Skill: Stonecrafting

Level: Advanced

Uses: Set Down (Use Value: stonewall)

String

#64

Weight: 0.2

Recipe:

  • Rope-like (Group) x2 (Consumed)

Skill: Tinkering

Level: Simple

Stripped Bark

#65

Weight: 0.1

Groups: Rope-like

Recipe:

  • Sharpened (Group) x1
  • A Branch x1 (Consumed)

Skill: Tinkering

Level: Simple

Uses: Stoke Fire (Use Value: 2)

Tanned Leather

#66

Weight: 1.5

Recipe:

  • Tannin x1 (Consumed)
  • A Leather Hide x1 (Consumed)

Skill: Leatherworking

Level: Intermediate

Tannin

#67

Weight: 0.1

Recipe:

  • Mortar and Pestle x1
  • Tree Bark x1 (Consumed)

Skill: Tinkering

Level: Simple

Thistle Seeds

#68

Weight: 0.1

Groups: Medicinal

Uses: Eat (Use Value: 3,0,1,0), Plant (Use Value: thistle)

Tree Bark

#69

Weight: 0.3

Uses: Stoke Fire (Use Value: 2)

When Burned: Charcoal

Tree Fungus

#70

Weight: 0.2

Uses: Eat (Use Value: 0,7,3,-1)

Decay: 19000 Turns

A Tree Vine

#71

Weight: 0.8

Groups: Rope-like

Twigs

#72

Weight: 0.2

Recipe:

  • Sharpened (Group) x1
  • A Branch x1 (Consumed)

Skill: Tinkering

Level: Simple

Uses: Stoke Fire (Use Value: 2)

When Burned: Charcoal

A Waterskin

#73

Weight: 1

Durability: 20

Groups: Container

Recipe:

  • Needle-like (Group) x1
  • Tanned Leather x1 (Consumed)
  • String x2 (Consumed)

Skill: Leatherworking

Level: Intermediate

Uses: Gather Water

A Wooden Pole

#74

Weight: 0.5

Durability: 10

Groups: Pole-like, Utensil

Recipe:

  • Sharpened (Group) x1
  • A Branch x1 (Consumed)

Skill: Woodworking

Level: Simple

Uses: Ignite

Attack: 2

Damage Type: Blunt

Equip: Held

When Burned: Charcoal

When Lit: A Lit Pole Torch

A Peat Bandage

#75

Weight: 0.5

Recipe:

  • A Bandage x1 (Consumed)
  • Peat x1 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Heal (Use Value: 15,0,0,0)

A Bow

#76

Weight: 1

Durability: 15

Recipe:

  • A Wooden Pole x1 (Consumed)
  • String x1 (Consumed)

Skill: Fletching & Rangedcraft

Level: Intermediate

Uses: Shoot

Attack: 1

Range: 4

Ranged Attack: 1

Damage Type: Blunt

Equip: Held

A Bow Drill

#77

Weight: 5

Durability: 45

Recipe:

  • A Bow x1 (Consumed)
  • A Hand Drill x1 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Start Fire

When Burned: Charcoal

A Fishing Net

#78

Weight: 2

Durability: 50

Recipe:

  • String x6 (Consumed)
  • Stones x1 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Cast, Gather Treasure

Range: 2

Ranged Attack: 0

A Raw Trout

#79

Weight: 1

Groups: Meat

Uses: Eat (Use Value: 1,1,5,-1)

When Burned: A Cooked Trout

Decay: 2750 Turns (Rotten Meat)

A Cooked Trout

#80

Weight: 0.9

Groups: Meat

Recipe:

  • A Raw Trout x1 (Consumed)
  • Utensil (Group) x1

Skill: Cooking

Level: Simple

Uses: Eat (Use Value: 2,4,6,-1)

Decay: 4750 Turns (Rotten Meat)

A Campfire

#81

Weight: 17

Durability: 10

Recipe:

  • Rock-like (Group) x5 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Build (Use Value: campfire_unlit)

A Tree Vine Whip

#82

Weight: 0.5

Durability: 10

Recipe:

  • A Tree Vine x2 (Consumed)

Skill: Tinkering

Level: Simple

Attack: 2

Damage Type: Slashing

Equip: Held

A Pile of Snow

#83

Weight: 0.3

Uses: Eat (Use Value: 1,10,1,3), Pour

Decay: 750 Turns

A Bark Torch

#84

Weight: 1

Durability: 15

Groups: Light-source

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • Stripped Bark x5 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Ignite

Attack: 1

Damage Type: Blunt

Equip: Held

When Burned: Charcoal

When Lit: A Lit Bark Torch

A Lit Bark Torch

#85

Weight: 1

Durability: 15

Uses: Start Fire

Attack: 3

Damage Type: Fire, Blunt

Equip: Held

When Burned: Charcoal

Decay: 1000 Turns (A Pile of Ash)

Revert: A Bark Torch

A Hand Drill

#86

Weight: 0.5

Durability: 15

Recipe:

  • A Wooden Pole x2 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Start Fire

When Burned: Charcoal

A Small Bag

#87

Weight: 0.3

Recipe:

  • Needle-like (Group) x1
  • Tanned Leather x1 (Consumed)
  • String x1 (Consumed)

Skill: Leatherworking

Level: Intermediate

Uses: Open Container

Max Weight: 25

Equip: Belt

Shale

#88

Weight: 0.8

Durability: 5

Groups: Sharpened, Sharpened Rock

Uses: Carve

A Sharpened Bone

#89

Weight: 0.5

Durability: 5

Groups: Sharpened, Utensil

Recipe:

  • Sharpened (Group) x1
  • A Bone Pole x1 (Consumed)

Skill: Tinkering

Level: Simple

Uses: Carve

Attack: 3

Damage Type: Piercing

Equip: Held

A Grindstone

#90

Weight: 1

Durability: 5

Groups: Repair

Recipe:

  • Rock-like (Group) x1
  • Sandstone x1 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Repair

A Raw Fishsteak

#91

Weight: 1

Groups: Meat

Uses: Eat (Use Value: 1,1,6,-1)

When Burned: A Cooked Fishsteak

Decay: 2750 Turns (Rotten Meat)

A Cooked Fishsteak

#92

Weight: 1

Groups: Meat

Recipe:

  • A Raw Fishsteak x1 (Consumed)
  • Utensil (Group) x1

Skill: Cooking

Level: Simple

Uses: Eat (Use Value: 2,4,6,-1)

Decay: 4750 Turns (Rotten Meat)

Desalinated Water in Waterskin

#93

Weight: 2

Durability: 20

Groups: Water, Potable Water in Waterskin

Recipe:

  • A Flask x1
  • Sea Water in Waterskin x1 (Consumed)

Skill: Alchemy

Level: Simple

Uses: Drink (Use Value: 2,15,1,10), Pour

Return on Use: A Waterskin

A Boat Paddle

#94

Weight: 2

Durability: 15

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • Tree Bark x2 (Consumed)
  • String x2 (Consumed)

Skill: Woodworking

Level: Intermediate

Attack: 2

Damage Type: Blunt

Equip: Held

When Burned: Charcoal

A Bull Boat

#95

Weight: 10

Recipe:

  • A Wooden Pole x8 (Consumed)
  • Tanned Leather x1 (Consumed)
  • A Rope x2 (Consumed)
  • A Boat Paddle x1 (Consumed)

Skill: Woodworking

Level: Advanced

Uses: Travel

When Burned: Charcoal

Refined Sand

#96

Weight: 2

Recipe:

  • Mortar and Pestle x1
  • A Pile of Sand x1 (Consumed)

Skill: Tinkering

Level: Simple

When Burned: Sharp Glass

A Spyglass

#97

Weight: 2

Durability: 50

Recipe:

  • Sharpened (Group) x1
  • A Lens x2 (Consumed)
  • A Log x1 (Consumed)
  • String x1 (Consumed)

Skill: Tinkering

Level: Advanced

Uses: Look

A Flask

#98

Weight: 1

Durability: 15

Recipe:

  • A Clay Blowpipe x1
  • Refined Sand x2 (Consumed)
  • Limestone Powder x1 (Consumed)

Skill: Glassblowing

Level: Advanced

Raw Clay

#99

Weight: 2

Uses: Set Down (Use Value: clay)

A Raw Clay Blowpipe

#100

Weight: 1

Recipe:

  • Pole-like (Group) x1
  • Raw Clay x1 (Consumed)

Skill: Clay Throwing

Level: Intermediate

A Clay Blowpipe

#101

Weight: 1

Durability: 15

Recipe:

  • A Raw Clay Blowpipe x1 (Consumed)

Skill: Clay Throwing

Level: Advanced

A Leather Belt

#102

Weight: 1

Durability: 25

Recipe:

  • Needle-like (Group) x1
  • Tanned Leather x1 (Consumed)
  • String x1 (Consumed)

Skill: Leatherworking

Level: Intermediate

Equip: Belt

Defense:

  • Base: 1
  • Resists: Slashing (1)
  • Vulnerabilities: Piercing (1)

A Leather Tunic

#103

Weight: 3

Durability: 25

Recipe:

  • Needle-like (Group) x1
  • Tanned Leather x2 (Consumed)
  • String x4 (Consumed)

Skill: Leatherworking

Level: Advanced

Equip: Chest

Defense:

  • Base: 3
  • Resists: Slashing (1)
  • Vulnerabilities: Piercing (1)

Leather Boots

#104

Weight: 3

Durability: 25

Recipe:

  • Needle-like (Group) x1
  • Tanned Leather x2 (Consumed)
  • String x2 (Consumed)

Skill: Leatherworking

Level: Advanced

Equip: Feet

Defense:

  • Base: 2
  • Resists: Slashing (1)
  • Vulnerabilities: Piercing (1)

A Leather Cap

#105

Weight: 1

Durability: 25

Recipe:

  • Needle-like (Group) x1
  • Tanned Leather x1 (Consumed)
  • String x1 (Consumed)

Skill: Leatherworking

Level: Intermediate

Equip: Head

Defense:

  • Base: 1
  • Resists: Slashing (1)
  • Vulnerabilities: Piercing (1)

A Leather Gorget

#106

Weight: 1

Durability: 25

Recipe:

  • Needle-like (Group) x1
  • Tanned Leather x1 (Consumed)
  • String x1 (Consumed)

Skill: Leatherworking

Level: Intermediate

Equip: Neck

Defense:

  • Base: 1
  • Resists: Slashing (1)
  • Vulnerabilities: Piercing (1)

Leather Pants

#107

Weight: 2

Durability: 25

Recipe:

  • Needle-like (Group) x1
  • Tanned Leather x2 (Consumed)
  • String x4 (Consumed)

Skill: Leatherworking

Level: Advanced

Equip: Legs

Defense:

  • Base: 2
  • Resists: Slashing (1)
  • Vulnerabilities: Piercing (1)

Leather Gloves

#108

Weight: 1

Durability: 25

Recipe:

  • Needle-like (Group) x1
  • Tanned Leather x2 (Consumed)
  • String x3 (Consumed)

Skill: Leatherworking

Level: Expert

Equip: Hands

Defense:

  • Base: 1
  • Resists: Slashing (1)
  • Vulnerabilities: Piercing (1)

A Furnace

#109

Weight: 24

Durability: 15

Recipe:

  • Rock-like (Group) x8 (Consumed)

Skill: Stonecrafting

Level: Advanced

Uses: Build (Use Value: furnace_unlit)

A Kiln

#110

Weight: 16

Durability: 10

Recipe:

  • Rock-like (Group) x8 (Consumed)

Skill: Stonecrafting

Level: Advanced

Uses: Build (Use Value: kiln_unlit)

Iron Tongs

#111

Weight: 1

Durability: 50

Groups: Tongs, Utensil

Recipe:

  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x1 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1

Skill: Blacksmithing

Level: Intermediate

Talc

#112

Weight: 1

Talcum Powder

#113

Weight: 0.2

Recipe:

  • Talc x1 (Consumed)
  • Mortar and Pestle x1

Skill: Tinkering

Level: Simple

A Sand cast Flask

#114

Weight: 8

Durability: 30

Recipe:

  • Sharpened (Group) x1
  • A Log x1 (Consumed)
  • Green Sand x1 (Consumed)

Skill: Woodworking

Level: Intermediate

A Lens

#115

Weight: 1

Durability: 45

Recipe:

  • Tongs (Group) x1
  • Refined Sand x1 (Consumed)
  • Limestone Powder x1 (Consumed)

Skill: Glassblowing

Level: Intermediate

Uses: Start Fire

Plant Roots

#116

Weight: 0.3

Groups: Rope-like, Medicinal

Uses: Eat (Use Value: 1,2,1,0)

A lockpick

#117

Weight: 0.1

Durability: 5

Recipe:

  • Sharpened (Group) x1
  • Needle-like (Group) x1 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Lockpick

A Bone Needle

#118

Weight: 0.1

Durability: 10

Groups: Needle-like

Recipe:

  • Sharpened (Group) x1
  • A Sharpened Bone x1 (Consumed)

Skill: Tinkering

Level: Intermediate

A Pineapple

#119

Weight: 1

Uses: Eat (Use Value: 5,5,5,3)

Decay: 8750 Turns (Rotting Vegetation)

A Tattered Map

#120

Weight: 0.5

Durability: 50

Uses: Decode

Coal

#121

Weight: 1

Groups: Carbon, Fuel-like

Uses: Stoke Fire (Use Value: 4)

Wrought Iron

#122

Weight: 2

Recipe:

  • Iron Ore x1 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Intermediate

Limestone Powder

#123

Weight: 0.2

Recipe:

  • Limestone x1 (Consumed)
  • Mortar and Pestle x1

Skill: Tinkering

Level: Simple

An Iron Ingot

#124

Weight: 2

Recipe:

  • Talcum Powder x1 (Consumed)
  • Carbon Powder x1 (Consumed)
  • Limestone Powder x1 (Consumed)
  • Wrought Iron x1 (Consumed)
  • A Sand cast Flask x1

Skill: Blacksmithing

Level: Advanced

A Backpack

#125

Weight: 2

Recipe:

  • Needle-like (Group) x1
  • Tanned Leather x2 (Consumed)
  • String x2 (Consumed)

Skill: Leatherworking

Level: Advanced

Uses: Open Container

Max Weight: 50

Equip: Back

Rotten Meat

#126

Weight: 0.8

Groups: Compost

Uses: Eat (Use Value: -10,-20,1,-1)

Decay: 4750 Turns

A Stone Hammer

#127

Weight: 2

Durability: 15

Groups: Hammer, Repair

Recipe:

  • String x1 (Consumed)
  • Rock-like (Group) x1 (Consumed)
  • Pole-like (Group) x1 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Repair

Attack: 2

Damage Type: Blunt

Equip: Held

A Raw Chicken

#128

Weight: 2

Groups: Meat

Uses: Eat (Use Value: -10,-10,6,-1)

When Burned: A Cooked Chicken

Decay: 2250 Turns (Rotten Meat)

A Cooked Chicken

#129

Weight: 2

Groups: Meat

Recipe:

  • A Raw Chicken x1 (Consumed)
  • Utensil (Group) x1

Skill: Cooking

Level: Advanced

Uses: Eat (Use Value: 5,5,8,-2)

Decay: 3250 Turns (Rotten Meat)

Forge and Anvil

#130

Weight: 20

Durability: 15

Recipe:

  • Sharpened (Group) x1
  • Rock-like (Group) x7 (Consumed)
  • A Log x1 (Consumed)

Skill: Tinkering

Level: Advanced

Uses: Build (Use Value: forgeandanvil_unlit)

A Wooden Chest

#131

Weight: 10

Durability: 10

Recipe:

  • Sharpened (Group) x1
  • A Log x3 (Consumed)

Skill: Woodworking

Level: Advanced

Uses: Build (Use Value: woodenchest_unlocked)

When Burned: Charcoal

An Iron Sword

#132

Weight: 4

Durability: 100

Groups: Sharpened

Recipe:

  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x2 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1
  • Tongs (Group) x1

Skill: Blacksmithing

Level: Expert

Uses: Carve

Attack: 6

Damage Type: Piercing, Slashing

Equip: Held

An Iron Breastplate

#133

Weight: 6

Durability: 100

Recipe:

  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x3 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1
  • Tongs (Group) x1

Skill: Blacksmithing

Level: Expert

Equip: Chest

Defense:

  • Base: 4
  • Resists: Slashing (1), Blunt (1), Piercing (1)

Iron Boots

#134

Weight: 6

Durability: 100

Recipe:

  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x3 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1
  • Tongs (Group) x1

Skill: Blacksmithing

Level: Expert

Equip: Feet

Defense:

  • Base: 3
  • Resists: Slashing (1), Blunt (1), Piercing (1)

An Iron Helmet

#135

Weight: 4

Durability: 100

Recipe:

  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x2 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1
  • Tongs (Group) x1

Skill: Blacksmithing

Level: Expert

Equip: Head

Defense:

  • Base: 3
  • Resists: Slashing (1), Blunt (1), Piercing (1)

An Iron Gorget

#136

Weight: 3

Durability: 100

Recipe:

  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x2 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1
  • Tongs (Group) x1

Skill: Blacksmithing

Level: Advanced

Equip: Neck

Defense:

  • Base: 2
  • Resists: Slashing (1), Blunt (1), Piercing (1)

Iron Greaves

#137

Weight: 5

Durability: 100

Recipe:

  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x3 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1
  • Tongs (Group) x1

Skill: Blacksmithing

Level: Expert

Equip: Legs

Defense:

  • Base: 4
  • Resists: Slashing (1), Blunt (1), Piercing (1)

Iron Gauntlets

#138

Weight: 4

Durability: 100

Recipe:

  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x2 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1
  • Tongs (Group) x1

Skill: Blacksmithing

Level: Expert

Equip: Hands

Defense:

  • Base: 2
  • Resists: Slashing (1), Blunt (1), Piercing (1)

An Iron Shield

#139

Weight: 5

Durability: 100

Recipe:

  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x3 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1
  • Tongs (Group) x1

Skill: Blacksmithing

Level: Expert

Equip: Held

Defense:

  • Base: 3
  • Resists: Slashing (1), Blunt (1), Piercing (1)

A Sandstone Wall

#140

Weight: 16

Durability: 15

Recipe:

  • Sandstone x8 (Consumed)

Skill: Stonecrafting

Level: Advanced

Uses: Set Down (Use Value: sandstonewall)

Sandstone Flooring

#141

Weight: 10

Durability: 15

Recipe:

  • Sandstone x5 (Consumed)

Skill: Stonecrafting

Level: Intermediate

Uses: Set Down (Use Value: sandstonefloor)

Spider Silk

#142

Weight: 0.1

Groups: Rope-like

Animal Fat

#143

Weight: 0.8

Groups: Fuel-like

Uses: Eat (Use Value: 0,-6,2,-1), Stoke Fire (Use Value: 1)

Decay: 4750 Turns

An Animal Fat Torch

#144

Weight: 1.5

Durability: 25

Groups: Light-source

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • Animal Fat x1 (Consumed)
  • Fabric (Group) x1 (Consumed)

Skill: Tinkering

Level: Advanced

Uses: Ignite

Attack: 1

Damage Type: Blunt

Equip: Held

When Burned: Charcoal

When Lit: A Lit Animal Fat Torch

Clay Flakes

#145

Weight: 0.9

Recipe:

  • Sharpened (Group) x1
  • Raw Clay x1 (Consumed)

Skill: Clay Throwing

Level: Simple

Green Sand

#146

Weight: 3

Recipe:

  • Clay Flakes x1 (Consumed)
  • Refined Sand x2 (Consumed)

Skill: Tinkering

Level: Simple

An Old Instructional Scroll

#147

Weight: 0.3

Uses: Read

Slime Gelatin

#148

Weight: 0.5

Groups: Preserve

Uses: Eat (Use Value: -1,-2,2,-1), Preserve

Decay: 4750 Turns

Glue

#149

Weight: 0.4

Groups: Reinforce

Recipe:

  • Water (Group) x1
  • Slime Gelatin x1 (Consumed)

Skill: Alchemy

Level: Advanced

Uses: Reinforce

Decay: 750 Turns

A Cooked Spider

#150

Weight: 0.2

Groups: Insect

Recipe:

  • A Dead Spider x1 (Consumed)
  • Utensil (Group) x1

Skill: Cooking

Level: Intermediate

Uses: Eat (Use Value: 3,5,2,0)

When Burned: A Cooked Spider

Decay: 4750 Turns (Rotten Meat)

A Dead Spider

#151

Weight: 0.3

Groups: Insect

Uses: Eat (Use Value: -1,-2,2,-1)

Decay: 4750 Turns (Rotten Meat)

An Iron lockpick

#152

Weight: 0.1

Durability: 40

Recipe:

  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x1 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1

Skill: Blacksmithing

Level: Intermediate

Uses: Lockpick

Rotting Vegetation

#153

Weight: 0.8

Groups: Compost

Uses: Eat (Use Value: -10,-15,1,-1)

Decay: 4750 Turns

A Wild Onion

#154

Weight: 0.6

Uses: Eat (Use Value: 4,4,3,0), Plant (Use Value: wildonion_ground)

Decay: 14000 Turns (Rotting Vegetation)

An Iron Hammer

#155

Weight: 2

Durability: 65

Groups: Hammer, Repair

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x1 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1
  • Tongs (Group) x1

Skill: Blacksmithing

Level: Advanced

Uses: Repair

Attack: 4

Damage Type: Blunt

Equip: Held

An Iron Spear

#156

Weight: 2

Durability: 100

Groups: Utensil

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x1 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1
  • Tongs (Group) x1

Skill: Blacksmithing

Level: Advanced

Attack: 5

Damage Type: Piercing

Equip: Held

An Iron Shovel

#157

Weight: 2

Durability: 200

Recipe:

  • Pole-like (Group) x2 (Consumed)
  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x1 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1
  • Tongs (Group) x1

Skill: Blacksmithing

Level: Advanced

Uses: Dig, Gather Treasure

Attack: 4

Damage Type: Slashing

Equip: Held

An Iron Double Axe

#158

Weight: 2

Durability: 200

Groups: Sharpened

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x2 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1
  • Tongs (Group) x1

Skill: Blacksmithing

Level: Advanced

Uses: Carve

Attack: 6

Damage Type: Slashing

Equip: Held

An Iron Pick Axe

#159

Weight: 2

Durability: 200

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • Talcum Powder x1 (Consumed)
  • An Iron Ingot x1 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1
  • Tongs (Group) x1

Skill: Blacksmithing

Level: Advanced

Attack: 6

Damage Type: Blunt, Piercing

Equip: Held

A Torch Stand

#160

Weight: 5

Durability: 10

Recipe:

  • Light-source (Group) x1 (Consumed)
  • Rock-like (Group) x4 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Build (Use Value: torchstand_unlit)

When Burned: Charcoal

A Coconut

#161

Weight: 1

Uses: Eat (Use Value: 5,5,5,4)

Decay: 8750 Turns (Rotting Vegetation)

A Palm Leaf

#162

Weight: 0.3

Groups: Rope-like

Offal

#163

Weight: 0.8

Groups: Compost, Meat

Uses: Eat (Use Value: -2,-6,3,-1)

Decay: 750 Turns (Rotten Meat)

Bones

#164

Weight: 1.2

Groups: Bone

A Lit Pole Torch

#165

Weight: 0.5

Durability: 10

Uses: Start Fire

Attack: 2

Damage Type: Fire, Blunt

Equip: Held

When Burned: Charcoal

Decay: 250 Turns (A Pile of Ash)

Revert: A Wooden Pole

Cotton

#166

Weight: 0.2

Cotton Seeds

#167

Weight: 0.1

Recipe:

  • Cotton x1 (Consumed)

Skill: Tailoring

Level: Simple

Uses: Plant (Use Value: cotton_ground)

Cotton Fabric

#168

Weight: 0.2

Groups: Fabric

Recipe:

  • Cotton x3 (Consumed)

Skill: Tailoring

Level: Intermediate

A Bone Pole

#169

Weight: 0.5

Durability: 10

Groups: Pole-like, Utensil

Recipe:

  • Sharpened (Group) x1
  • Bone (Group) x1 (Consumed)

Skill: Tinkering

Level: Simple

Attack: 2

Damage Type: Blunt

Equip: Held

A Tourniquet

#170

Weight: 0.2

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • String x2 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Heal (Use Value: 2,0,0,0)

A Wrought Iron Pick Axe

#171

Weight: 2

Durability: 75

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • Wrought Iron x1 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Intermediate

Attack: 5

Damage Type: Blunt, Piercing

Equip: Held

A Wrought Iron Double Axe

#172

Weight: 2

Durability: 75

Groups: Sharpened

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • Wrought Iron x2 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Intermediate

Uses: Carve

Attack: 5

Damage Type: Slashing

Equip: Held

A Wrought Iron Shovel

#173

Weight: 2

Durability: 75

Recipe:

  • Pole-like (Group) x2 (Consumed)
  • Wrought Iron x1 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Intermediate

Uses: Dig, Gather Treasure

Attack: 3

Damage Type: Slashing

Equip: Held

A Wrought Iron Spear

#174

Weight: 2

Durability: 35

Groups: Utensil

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • Wrought Iron x1 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Intermediate

Attack: 4

Damage Type: Piercing

Equip: Held

A Wrought Iron Hammer

#175

Weight: 2

Durability: 30

Groups: Hammer, Repair

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • Wrought Iron x1 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Intermediate

Uses: Repair

Attack: 3

Damage Type: Blunt

Equip: Held

A Wrought Iron lockpick

#176

Weight: 0.1

Durability: 15

Recipe:

  • Wrought Iron x1 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Simple

Uses: Lockpick

A Wrought Iron Shield

#177

Weight: 5

Durability: 35

Recipe:

  • Wrought Iron x3 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Advanced

Equip: Held

Defense:

  • Base: 2
  • Resists: Slashing (1), Piercing (1)
  • Vulnerabilities: Blunt (1)

Wrought Iron Gauntlets

#178

Weight: 4

Durability: 35

Recipe:

  • Wrought Iron x2 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Advanced

Equip: Hands

Defense:

  • Base: 1
  • Resists: Slashing (1), Piercing (1)
  • Vulnerabilities: Blunt (1)

Wrought Iron Greaves

#179

Weight: 5

Durability: 35

Recipe:

  • Wrought Iron x3 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Advanced

Equip: Legs

Defense:

  • Base: 3
  • Resists: Slashing (1), Piercing (1)
  • Vulnerabilities: Blunt (1)

A Wrought Iron Gorget

#180

Weight: 3

Durability: 35

Recipe:

  • Wrought Iron x2 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Intermediate

Equip: Neck

Defense:

  • Base: 1
  • Resists: Slashing (1), Piercing (1)
  • Vulnerabilities: Blunt (1)

A Wrought Iron Helmet

#181

Weight: 4

Durability: 35

Recipe:

  • Wrought Iron x2 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Advanced

Equip: Head

Defense:

  • Base: 2
  • Resists: Slashing (1), Piercing (1)
  • Vulnerabilities: Blunt (1)

Wrought Iron Boots

#182

Weight: 6

Durability: 35

Recipe:

  • Wrought Iron x3 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Advanced

Equip: Feet

Defense:

  • Base: 2
  • Resists: Slashing (1), Piercing (1)
  • Vulnerabilities: Blunt (1)

A Wrought Iron Breastplate

#183

Weight: 6

Durability: 35

Recipe:

  • Wrought Iron x3 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Advanced

Equip: Chest

Defense:

  • Base: 3
  • Resists: Slashing (1), Piercing (1)
  • Vulnerabilities: Blunt (1)

A Wrought Iron Sword

#184

Weight: 4

Durability: 35

Groups: Sharpened

Recipe:

  • Wrought Iron x2 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Advanced

Uses: Carve

Attack: 6

Damage Type: Piercing, Slashing

Equip: Held

A Wooden Wall

#185

Weight: 15

Durability: 15

Recipe:

  • A Log x3 (Consumed)
  • Sharpened (Group) x1

Skill: Woodworking

Level: Intermediate

Uses: Set Down (Use Value: woodenwall)

Wooden Flooring

#186

Weight: 10

Durability: 15

Recipe:

  • A Log x2 (Consumed)
  • Sharpened (Group) x1

Skill: Woodworking

Level: Advanced

Uses: Set Down (Use Value: woodenfloor)

A Wooden Door

#187

Weight: 15

Durability: 15

Recipe:

  • A Log x3 (Consumed)
  • Sharpened (Group) x1

Skill: Woodworking

Level: Expert

Uses: Set Down (Use Value: woodendoor)

A Fishing Rod

#188

Weight: 2

Durability: 20

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • String x1 (Consumed)
  • Needle-like (Group) x1 (Consumed)
  • Insect (Group) x1 (Consumed)

Skill: Tinkering

Level: Intermediate

Uses: Cast

Attack: 1

Range: 5

Ranged Attack: 0

Damage Type: Slashing

Equip: Held

A Message in a Bottle

#189

Weight: 2

Uses: Open

Carbon Powder

#190

Weight: 0.2

Recipe:

  • Mortar and Pestle x1
  • Carbon (Group) x1 (Consumed)

Skill: Tinkering

Level: Simple

Pile of Compost

#191

Weight: 2

Recipe:

  • Compost (Group) x2 (Consumed)
  • Soil x1 (Consumed)

Skill: Botany

Level: Intermediate

Uses: Garden (Use Value: 4)

Melted Amber

#192

Weight: 0.4

Groups: Reinforce

Recipe:

  • Amber x1 (Consumed)

Skill: Alchemy

Level: Simple

Uses: Reinforce

Decay: 100 Turns (Amber)

Tinder

#193

Weight: 0.2

Recipe:

  • Sharpened (Group) x1
  • Twigs x1 (Consumed)

Skill: Camping

Level: Simple

Uses: Stoke Fire (Use Value: 1)

A Deadfall

#194

Weight: 5

Durability: 5

Recipe:

  • Pole-like (Group) x3 (Consumed)
  • A Large Rock x1 (Consumed)

Skill: Trapping

Level: Simple

Uses: Build (Use Value: deadfall_set)

A Snare

#195

Weight: 2

Durability: 5

Recipe:

  • Pole-like (Group) x2 (Consumed)
  • String x1 (Consumed)

Skill: Trapping

Level: Simple

Uses: Build (Use Value: snare_set)

Medicinal Water in Waterskin

#196

Weight: 2

Durability: 20

Recipe:

  • Medicinal (Group) x1 (Consumed)
  • Potable Water in Waterskin (Group) x1 (Consumed)

Skill: Alchemy

Level: Intermediate

Uses: Cure (Use Value: 3,8,1,9)

Return on Use: A Waterskin

A Charcoal Bandage

#197

Weight: 0.5

Recipe:

  • A Bandage x1 (Consumed)
  • Charcoal x1 (Consumed)

Skill: Tinkering

Level: Advanced

Uses: Cure (Use Value: 14,0,0,0)

Wooden Tongs

#198

Weight: 0.5

Durability: 10

Groups: Tongs, Utensil

Recipe:

  • A Wooden Pole x1 (Consumed)
  • String x1 (Consumed)
  • Sharpened (Group) x1

Skill: Tinkering

Level: Intermediate

Wrought Iron Tongs

#199

Weight: 0.5

Durability: 15

Groups: Tongs, Utensil

Recipe:

  • Wrought Iron x1 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Simple

A Sheet of Glass

#200

Weight: 3

Recipe:

  • Tongs (Group) x1
  • Refined Sand x3 (Consumed)
  • Limestone Powder x1 (Consumed)

Skill: Glassblowing

Level: Advanced

A Solar Still

#201

Weight: 5

Durability: 10

Recipe:

  • A Sheet of Glass x1 (Consumed)
  • Container (Group) x1 (Consumed)

Skill: Tinkering

Level: Advanced

Uses: Build (Use Value: solarstill_set)

A Stone Water Still

#202

Weight: 9

Durability: 15

Recipe:

  • Rock-like (Group) x3 (Consumed)
  • Sharpened (Group) x1
  • String x1 (Consumed)
  • Pole-like (Group) x1 (Consumed)
  • Container (Group) x1 (Consumed)

Skill: Stonecrafting

Level: Advanced

Uses: Build (Use Value: stonewaterstill_unlit)

A Sundial

#203

Weight: 2

Durability: 50

Recipe:

  • A Smooth Rock x1 (Consumed)
  • A Large Rock x1 (Consumed)
  • Sharpened Rock (Group) x1 (Consumed)

Skill: Stonecrafting

Level: Intermediate

Uses: Tell Time

A Lit Animal Fat Torch

#204

Weight: 1.5

Durability: 25

Uses: Start Fire

Attack: 3

Damage Type: Fire, Blunt

Equip: Held

When Burned: Charcoal

Decay: 3500 Turns (A Pile of Ash)

Revert: An Animal Fat Torch

Sinew

#205

Weight: 0.4

Groups: Rope-like

Recipe:

  • Offal x1 (Consumed)
  • Sharpened (Group) x1

Skill: Fletching & Rangedcraft

Level: Simple

A Short Bow

#206

Weight: 1.2

Durability: 25

Recipe:

  • A Wooden Pole x1 (Consumed)
  • Sinew x1 (Consumed)

Skill: Fletching & Rangedcraft

Level: Advanced

Uses: Shoot

Attack: 2

Range: 4

Ranged Attack: 3

Damage Type: Blunt

Equip: Held

A Long Bow

#207

Weight: 1.8

Durability: 30

Recipe:

  • A Wooden Pole x1 (Consumed)
  • Sinew x2 (Consumed)
  • Glue x1 (Consumed)

Skill: Fletching & Rangedcraft

Level: Advanced

Uses: Shoot

Attack: 2

Range: 8

Ranged Attack: 5

Damage Type: Blunt

Equip: Held

A Composite Bow

#208

Weight: 2.2

Durability: 65

Recipe:

  • A Wooden Pole x2 (Consumed)
  • Sinew x2 (Consumed)
  • Glue x1 (Consumed)
  • Water (Group) x1

Skill: Fletching & Rangedcraft

Level: Expert

Uses: Shoot

Attack: 3

Range: 5

Ranged Attack: 7

Damage Type: Blunt

Equip: Held

Purified Fresh Water in Waterskin

#209

Weight: 2

Durability: 20

Groups: Water, Potable Water in Waterskin

Recipe:

  • Unpurified Fresh Water in Waterskin x1 (Consumed)

Skill: Alchemy

Level: Simple

Uses: Drink (Use Value: 2,15,1,10), Pour

Return on Use: A Waterskin

Unpurified Fresh Water in Waterskin

#210

Weight: 2

Durability: 20

Groups: Water

Recipe:

  • A Pile of Snow x1 (Consumed)
  • A Waterskin x1 (Consumed)

Skill: Alchemy

Level: Simple

Uses: Drink (Use Value: -4,8,1,8), Pour

Return on Use: A Waterskin

A Glass Bottle

#211

Weight: 0.8

Durability: 25

Groups: Container

Recipe:

  • A Clay Blowpipe x1
  • Refined Sand x2 (Consumed)
  • Limestone Powder x1 (Consumed)
  • A Cork x1 (Consumed)

Skill: Glassblowing

Level: Advanced

Uses: Gather Water

A Cork

#212

Weight: 0.2

Recipe:

  • Sharpened (Group) x1
  • Tree Bark x1 (Consumed)

Skill: Woodworking

Level: Simple

Sea Water in Glass Bottle

#213

Weight: 2

Durability: 25

Groups: Water

Uses: Drink (Use Value: 0,-15,1,-2), Pour

Return on Use: A Glass Bottle

Desalinated Water in Glass Bottle

#214

Weight: 2

Durability: 25

Groups: Water, Potable Water in Glass Bottle

Recipe:

  • A Flask x1
  • Sea Water in Glass Bottle x1 (Consumed)

Skill: Alchemy

Level: Simple

Uses: Drink (Use Value: 2,15,1,10), Pour

Return on Use: A Glass Bottle

Medicinal Water in Glass Bottle

#215

Weight: 2

Durability: 25

Recipe:

  • Medicinal (Group) x1 (Consumed)
  • Potable Water in Glass Bottle (Group) x1 (Consumed)

Skill: Alchemy

Level: Intermediate

Uses: Cure (Use Value: 3,8,1,9)

Return on Use: A Glass Bottle

Purified Fresh Water in Glass Bottle

#216

Weight: 2

Durability: 25

Groups: Water, Potable Water in Glass Bottle

Recipe:

  • Unpurified Fresh Water in Glass Bottle x1 (Consumed)

Skill: Alchemy

Level: Simple

Uses: Drink (Use Value: 2,15,1,10), Pour

Return on Use: A Glass Bottle

Unpurified Fresh Water in Glass Bottle

#217

Weight: 2

Durability: 25

Groups: Water

Recipe:

  • A Pile of Snow x1 (Consumed)
  • A Glass Bottle x1 (Consumed)

Skill: Alchemy

Level: Simple

Uses: Drink (Use Value: -4,8,1,8), Pour

Return on Use: A Glass Bottle

A Wrought Iron Arrow

#218

Weight: 0.9

Durability: 20

Groups: Arrow

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • A Feather x1 (Consumed)
  • A Wrought Iron Arrowhead x1 (Consumed)
  • String x1 (Consumed)

Skill: Fletching & Rangedcraft

Level: Advanced

Attack: 3

Damage Type: Piercing

An Iron Arrow

#219

Weight: 1

Durability: 50

Groups: Arrow

Recipe:

  • Pole-like (Group) x1 (Consumed)
  • A Feather x1 (Consumed)
  • An Iron Arrowhead x1 (Consumed)
  • String x1 (Consumed)

Skill: Fletching & Rangedcraft

Level: Expert

Attack: 4

Damage Type: Piercing

A Stone Bullet

#220

Weight: 0.2

Durability: 10

Groups: Bullet

Recipe:

  • Sharpened (Group) x1
  • A Smooth Rock x1 (Consumed)

Skill: Stonecrafting

Level: Intermediate

Attack: 1

Damage Type: Blunt

A Wrought Iron Bullet

#221

Weight: 0.3

Durability: 15

Groups: Bullet

Recipe:

  • Wrought Iron x1 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Simple

Attack: 2

Damage Type: Blunt

An Iron Bullet

#222

Weight: 0.4

Durability: 50

Groups: Bullet

Recipe:

  • Talcum Powder x1 (Consumed)
  • Wrought Iron x1 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1

Skill: Blacksmithing

Level: Intermediate

Attack: 3

Damage Type: Blunt

A Leather Quiver

#223

Weight: 1.8

Recipe:

  • Needle-like (Group) x1
  • Tanned Leather x2 (Consumed)
  • String x2 (Consumed)

Skill: Leatherworking

Level: Intermediate

Uses: Open Container

Max Weight: 25

Equip: Back

Ectoplasm

#224

Weight: 0

Decay: 25 Turns

Magical Essence

#225

Weight: 0.3

Groups: Transmogrify

Recipe:

  • A Pile of Ash x1 (Consumed)
  • Offal x1 (Consumed)
  • Ectoplasm x1 (Consumed)

Skill: Alchemy

Level: Expert

Uses: Transmogrify

Decay: 100 Turns

A Wooden Fence

#226

Weight: 12.5

Durability: 10

Recipe:

  • A Log x3 (Consumed)
  • Sharpened (Group) x1

Skill: Woodworking

Level: Intermediate

Uses: Build (Use Value: woodenfence)

A Monster Idol

#227

Weight: 3

Uses: Build (Use Value: monsteridol)

A Corded sling

#228

Weight: 0.5

Durability: 20

Recipe:

  • String x4 (Consumed)

Skill: Fletching & Rangedcraft

Level: Intermediate

Uses: Sling

Attack: 1

Range: 4

Ranged Attack: 1

Damage Type: Blunt

Equip: Held

A Leather sling

#229

Weight: 0.9

Durability: 40

Recipe:

  • Needle-like (Group) x1
  • Tanned Leather x1 (Consumed)
  • String x4 (Consumed)

Skill: Fletching & Rangedcraft

Level: Advanced

Uses: Sling

Attack: 2

Range: 5

Ranged Attack: 2

Damage Type: Blunt

Equip: Held

A Wrought Iron Arrowhead

#230

Weight: 0.4

Groups: Sharpened

Recipe:

  • Wrought Iron x1 (Consumed)
  • Hammer (Group) x1

Skill: Blacksmithing

Level: Simple

Uses: Carve

An Iron Arrowhead

#231

Weight: 0.5

Groups: Sharpened

Recipe:

  • Talcum Powder x1 (Consumed)
  • Wrought Iron x1 (Consumed)
  • Hammer (Group) x1
  • A Sand cast Flask x1

Skill: Blacksmithing

Level: Intermediate

Uses: Carve

A Hammock

#232

Weight: 2.2

Durability: 25

Recipe:

  • A Rope x3 (Consumed)
  • String x2 (Consumed)

Skill: Camping

Level: Advanced

Uses: Rest, Sleep

A Cotton Bedroll

#233

Weight: 1

Durability: 75

Recipe:

  • Cotton Fabric x1 (Consumed)
  • Cotton x4 (Consumed)
  • Needle-like (Group) x1
  • String x1 (Consumed)

Skill: Tailoring

Level: Advanced

Uses: Rest, Sleep

A Feather Bedroll

#234

Weight: 1.2

Durability: 50

Recipe:

  • Woven Fabric x1 (Consumed)
  • A Feather x8 (Consumed)
  • Needle-like (Group) x1
  • String x1 (Consumed)

Skill: Tailoring

Level: Intermediate

Uses: Rest, Sleep

Raw Tainted Meat

#235

Weight: 0.9

Groups: Meat

Uses: Eat (Use Value: -8,1,7,-3)

When Burned: Cooked Tainted Meat

Decay: 750 Turns (Rotten Meat)

Cooked Tainted Meat

#236

Weight: 0.9

Groups: Meat

Recipe:

  • Raw Tainted Meat x1 (Consumed)
  • Utensil (Group) x1

Skill: Cooking

Level: Intermediate

Uses: Eat (Use Value: -4,2,8,-2)

Decay: 1750 Turns (Rotten Meat)

A Stone Knife

#237

Weight: 0.7

Durability: 20

Groups: Sharpened

Recipe:

  • Sharpened Rock (Group) x2 (Consumed)

Skill: Stonecrafting

Level: Simple

Uses: Carve

Attack: 1

Damage Type: Slashing

Equip: Held

A Raw Blindfish

#238

Weight: 0.8

Groups: Meat

Uses: Eat (Use Value: 0,2,4,-1)

When Burned: A Cooked Blindfish

Decay: 2500 Turns (Rotten Meat)

A Cooked Blindfish

#239

Weight: 0.7

Groups: Meat

Recipe:

  • A Raw Blindfish x1 (Consumed)
  • Utensil (Group) x1

Skill: Cooking

Level: Simple

Uses: Eat (Use Value: 1,5,5,-1)

Decay: 4500 Turns (Rotten Meat)

Pemmican

#240

Weight: 0.3

Recipe:

  • Meat (Group) x2 (Consumed)
  • Utensil (Group) x1

Skill: Cooking

Level: Intermediate

Prepared Pemmican

#241

Weight: 0.6

Recipe:

  • Pemmican x1 (Consumed)
  • Animal Fat x1 (Consumed)
  • Utensil (Group) x1

Skill: Cooking

Level: Advanced

Uses: Eat (Use Value: 1,6,6,-2)

Decay: 5250 Turns (Rotten Meat)

A Sail

#242

Weight: 0.8

Recipe:

  • Fabric (Group) x3 (Consumed)
  • String x3 (Consumed)
  • Needle-like (Group) x1

Skill: Tailoring

Level: Advanced

A Sailboat

#243

Weight: 18

Recipe:

  • A Sail x1 (Consumed)
  • A Boat Paddle x1 (Consumed)
  • A Rope x2 (Consumed)
  • A Log x3 (Consumed)
  • Sharpened (Group) x1

Skill: Woodworking

Level: Expert

Uses: Sail Home

When Burned: Charcoal

An Egg

#244

Weight: 0.1

Uses: Eat (Use Value: -1,6,3,1)

Decay: 9250 Turns

A Boiled Egg

#245

Weight: 0.1

Recipe:

  • An Egg x1 (Consumed)
  • Utensil (Group) x1
  • Water (Group) x1

Skill: Cooking

Level: Intermediate

Uses: Eat (Use Value: 2,6,3,0)

Decay: 5250 Turns

Grass Blades

#246

Weight: 0.1

Groups: Compost, Rope-like

Uses: Stoke Fire

Nitre

#247

Weight: 0.4

Saltpeter

#248

Weight: 0.3

Groups: Preserve

Recipe:

  • Nitre x1 (Consumed)
  • Mortar and Pestle x1

Skill: Tinkering

Level: Simple

Uses: Preserve

Black Powder

#249

Weight: 0.3

Recipe:

  • Saltpeter x1 (Consumed)
  • Carbon Powder x1 (Consumed)
  • Mortar and Pestle x1

Skill: Tinkering

Level: Advanced

Flint Lock Pistol

#250

Weight: 0.9

Durability: 40

Uses: Fire

Attack: 3

Range: 8

Ranged Attack: 7

Damage Type: Blunt

Equip: Held

Orb of Talent

#251

Weight: 0.3

Uses: Rub

Item Uses

Rest

Used to rest for a period of time to regain health and stamina. Duration is based on Camping skill and will automatically stop when reaching full stamina.

Sleep

Used to sleep for a period of time to regain health and stamina. Duration is based on Camping skill and time of day. A bonus to to all effects (including length) will be granted if facing a fire or lit object. Hunger and dehydration increases slower while sleeping.

Eat

Consumed on use. May provide benefits to hunger, thirst, health and stamina; however, may reduce them as well.

Drink

Consumed on use. Will reduce your thrist; however, will provide negative effects when drinking sea/unpurified water.

Carve

Used to carve creature corpses or to remove objects attached to the ground.

Dig

Used to dig up resources and items from the ground.

Cast

Find a fish in a body of water and attempt to cast your line or net to catch it.

Shoot

You can shoot arrows with this item.

Set Down

Using this item will place it over top of what ever tile is present in your facing direction. This is different than just dropping the item. It can also be used to extinguish fires.

Sling

You can sling bullets with this item.

Drift

Used to fast travel across water to other islands in your current area in the direction used.

Start Fire

Used to start a fire. This cannot be used on some non-dry tiles without fuel. Use on Campfires, Furnaces, Kilns, etc. to light them. Using this action may require Kindling, Tinder and a Fuel-like item in your inventory depending on the circumstance.

Gather Water

Used to gather water into the item.

Lockpick

Used to unlock locked chests.

Repair

Use while facing a damaged item to attempt to repair it. Success based on skill used to make the item.

Heal

Consumed on use. Used to restore a varied amount of health.

Travel

Used to travel to new, unexplored lands, leaving behind your current surroundings.

Look

Used to look one full map away from you in the direction facing. Displayed on minimap.

Decode

Used for attempting to read the map. Use by the treasure location to reveal how far or close you are. Use while facing the exact spot to dig up the treasure.

Ignite

Use this item on a fire source to start it on fire.

Read

Consumed on use. reading usually provides useful knowledge.

Reinforce

Consumed on use. Use while facing a damaged item to attempt to increase the overall maximum and minimum durability. Success based on skill used to make the item.

Open Container

Using this will open it where you may drag and drop items to and from. Weight reduction and decay reduction bonuses may apply to items inside.

Open

Consumed on use. Using this will open it, providing new and unknown items.

Cure

Consumed on use. Used to cure a poison or burning pain while sometimes providing other health benefits.

Tell Time

Used to measure the time of day or night.

Transmogrify

Use while facing an equippable item to attempt to infuse with magical properties.

Stoke Fire

Used on a fire source to increase the flame's strength.

Pour

Pour on fire to extiguish the flames, pour inside a water still to begin water filtration, pour on a suitable plant to increase it's health, or just simply empty out.

Plant

Attempts to plant the item on the tile you are facing towards. Some plants may require certain ground types or conditions to be planted.

Garden

Use on a plant to increase its fertility. Can only be used on some plant types.

Build

Attempt to construct or assemble the item on the tile you are facing towards.

Gather Treasure

Attempt to gather a treasure in the vicinity of use based on a decoded treasure map. Range of gather is dependent on your Mining skill.

Sail Home

After collecting enough treasure, you can return home and bask in the glory of your riches and fame. And start a new adventure!

Preserve

Used with food items to extend their life and decay rate.

Fire

Using a mixture of Black Powder along with a bullet, you may fire this weapon.

Rub

Rub the orb; unleash its power.

Loot Groups

low

  • A Stone Axe
  • A Wooden Spear
  • A Bark Tunic
  • Bark Leggings
  • A Bark Shield
  • A Skullcap
  • A Leather Hide
  • String
  • A Stone Shovel
  • A Message in a Bottle
  • A Tourniquet
  • Woven Fabric
  • A Small Bag
  • A Bow
  • Amber
  • A Fossil
  • A Stone Hammer
  • A lockpick
  • A Waterskin
  • A Wooden Arrow
  • A Stone Bullet
  • A Corded sling

high

  • Gold Coins
  • A Rope
  • A Spyglass
  • A Leather Belt
  • A Leather Cap
  • Leather Boots
  • A Leather Gorget
  • Leather Pants
  • A Leather Tunic
  • Leather Gloves
  • A Stone Spear
  • A Tattered Map
  • An Old Instructional Scroll
  • A Bark Torch
  • Cotton Fabric
  • A Backpack
  • A Suture
  • A Bandage
  • Tanned Leather
  • An Arrow
  • A Glass Bottle
  • Orb of Talent

treasure

  • A Golden Sword
  • A Golden Ring
  • A Golden Chalice
  • An Animal Fat Torch
  • Gold Coins
  • Wrought Iron
  • An Old Instructional Scroll
  • A Tattered Map
  • Iron Ore
  • Limestone
  • Talc
  • An Iron Ingot
  • Wrought Iron Boots
  • A Wrought Iron Helmet
  • A Wrought Iron Gorget
  • Wrought Iron Gauntlets
  • Wrought Iron Greaves
  • A Wrought Iron Shield
  • A Wrought Iron Pick Axe
  • A Wrought Iron Double Axe
  • A Wrought Iron Shovel
  • A Wrought Iron Spear
  • A Wrought Iron Hammer
  • A Wrought Iron lockpick
  • Wrought Iron Tongs
  • A Wrought Iron Breastplate
  • A Wrought Iron Sword
  • A Wrought Iron Bullet
  • A Wrought Iron Arrow
  • Flint Lock Pistol
  • Orb of Talent

Environmentals

#11

Common Mushrooms

Spread: 3

Resources: Common Mushrooms

Skill Use: Mycology

Allowed Tiles: Grass, Dirt

Properties:

  • Can be gardened.
  • Can be trampled.
  • Can grow in caves.
#14

A Red Spotted Mushroom

Spread: 3

Resources: A Spotted Red Mushroom

Skill Use: Mycology

Allowed Tiles: Grass, Dirt

Properties:

  • Can be gardened.
  • Can be trampled.
  • Can grow in caves.
#23

Yellow Flowers

Spread: 4

Resources: Flower Seeds

Skill Use: Botany

Allowed Tiles: Grass, Dirt

Properties:

  • Can be gardened.
  • Can be trampled.
#9

Planted Grass Seeds

Spread: 5

Decay: 9

Resources: Grass Seeds

Skill Use: Botany

Allowed Tiles: Dirt

Properties:

  • Can be gardened.
#20

Thistles

Spread: 4

Resources: Thistle Seeds

Skill Use: Botany

Allowed Tiles: Grass, Dirt

Properties:

  • Can be gardened.
  • Can be trampled.
#22

Vines

Spread: 5

Resources: A Tree Vine

Skill Use: Botany

Allowed Tiles: Swamp

#17

Seaweed

Spread: 3

Resources: Seaweed

Skill Use: Botany

Allowed Tiles: Sea Water

#1

Blood

Decay: 4

#16

A Sapling

Decay: 275

Resources: A Sapling

Skill Use: Botany

Allowed Tiles: Grass, Dirt

#2

Brambles

Resources: Twigs, A Branch, Plant Roots

Skill Use: Botany

#4

Cacti

Resources: Nopal, Cactus Spines

Skill Use: Botany

#3

A Bush

Resources: Red Berries, Leaves, Twigs, Plant Roots

Skill Use: Botany

#6

Fire

Spread: 12

Decay: 12

Properties:

  • Is a fire source.
  • Cannot be dug up.
#5

Rocks

Resources: A Large Rock, Stones

#12

A Rabbit Corpse

Decay: 95

Resources: Raw Meat, Offal, Bones

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#7

A Giant Rat Corpse

Decay: 95

Resources: Raw Tainted Meat, A Leather Hide, Animal Fat, Offal, Bones

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#10

A Grey Wolf Corpse

Decay: 95

Resources: Raw Meat, A Leather Hide, Animal Fat, Offal, Bones

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#21

A Vampire Bat Corpse

Decay: 95

Resources: Raw Meat

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#19

A Snake Corpse

Decay: 95

Resources: Raw Meat

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#18

A Slime Corpse

Decay: 95

Resources: Slime Gelatin

Properties:

  • Requires to be carved.

Particle Color:

#15

A Jelly Cube Corpse

Decay: 95

Resources: Slime Gelatin, Slime Gelatin

Properties:

  • Requires to be carved.

Particle Color:

#8

A Giant Spider Corpse

Decay: 95

Resources: A Dead Spider

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#24

A Zombie Corpse

Decay: 30

Resources: Rotten Meat, Bones

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#25

A Imp Corpse

Decay: 50

Resources: Raw Tainted Meat, Bones

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#28

A Bogling Corpse

Decay: 50

Resources: Pile of Compost, Rotting Vegetation

Skill Use: Botany

Properties:

  • Requires to be carved.

Particle Color:

#29

A Living Rock Corpse

Resources: Talc, Limestone, Iron Ore

Skill Use: Mining

Properties:

  • Requires to be carved.

Particle Color:

#30

A Shark Corpse

Decay: 30

Resources: A Raw Fishsteak, A Raw Fishsteak, Offal

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#26

An Unlit Campfire

Resources: A Campfire

Lit: A Lit Campfire

#27

A Lit Campfire

Decay: 60

Properties:

  • Is a fire source.
  • Cannot be dug up.

Revert: An Unlit Campfire

#31

An Unlit Furnace

Resources: A Furnace

Properties:

  • Will block movement.

Lit: A Lit Furnace

#32

A Lit Furnace

Decay: 75

Properties:

  • Is a fire source.
  • Will block movement.
  • Cannot be dug up.

Revert: An Unlit Furnace

#33

An Unlit Kiln

Resources: A Kiln

Properties:

  • Will block movement.

Lit: A Lit Kiln

#34

A Lit Kiln

Decay: 75

Properties:

  • Is a fire source.
  • Will block movement.
  • Cannot be dug up.

Revert: An Unlit Kiln

#13

A Rat Corpse

Decay: 95

Resources: Raw Tainted Meat

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#35

A Skeleton Corpse

Resources: A Bone, A Bone

Skill Use: Anatomy

Properties:

  • Requires to be carved.

Particle Color:

#36

A Pirate Ghost Corpse

Decay: 5

Resources: Ectoplasm

Properties:

  • Requires to be carved.

Particle Color:

#37

A Time Skitter Corpse

Decay: 95

Resources: Raw Meat, Offal

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#38

A Chicken Corpse

Decay: 55

Resources: A Feather, A Feather, A Raw Chicken

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#39

An Unlit Forge and Anvil

Resources: Forge and Anvil

Properties:

  • Will block movement.

Lit: A Lit Forge and Anvil

#40

A Lit Forge and Anvil

Decay: 60

Properties:

  • Is a fire source.
  • Will block movement.
  • Cannot be dug up.

Revert: An Unlit Forge and Anvil

#41

A Wooden Chest

Resources: A Wooden Chest

Properties:

  • Will block movement.
  • Is a container.

Max Weight: 75

Max Weight: 75

#41

A Locked Wooden Chest

Properties:

  • Will block movement.
  • Cannot be dug up.
  • Is a container.
  • Requires a lockpick.
#42

Tall Grass

Spread: 20

Resources: Grass Seeds, Grass Blades

Skill Use: Botany

Allowed Tiles: Dirt, Grass

Properties:

  • Can be gardened.
#43

A Pineapple Plant

Resources: A Pineapple

Skill Use: Botany

#44

A Trap Door Spider Corpse

Decay: 95

Resources: A Dead Spider

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#45

A Pile of Embers

Decay: 20

Resources: Coal, Melted Amber

Skill Use: Mining

Properties:

  • Requires to be carved.

Particle Color:

#46

A Wild Onion

Spread: 2

Resources: A Wild Onion

Skill Use: Botany

Allowed Tiles: Grass, Dirt

Properties:

  • Can be gardened.
  • Can be trampled.
#47

An Unlit Torch Stand

Resources: A Torch Stand

Lit: A Lit Torch Stand

#48

A Lit Torch Stand

Decay: 75

Properties:

  • Is a fire source.
  • Cannot be dug up.

Revert: An Unlit Torch Stand

#49

Cotton Plants

Spread: 3

Resources: Cotton

Skill Use: Botany

Allowed Tiles: Grass, Dirt

Properties:

  • Can be gardened.
  • Can be trampled.
#50

A Hobgoblin Corpse

Decay: 95

Resources: Raw Meat, Bones, Offal

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#51

A Set Deadfall

Resources: A Deadfall

Skill Use: Trapping

Properties:

  • Is a trap.
#52

A Set Snare

Resources: A Snare

Skill Use: Trapping

Properties:

  • Is a trap.
#52

A Set Snare

Resources: A Snare

Properties:

  • Is a trap.
#53

A Solar Still

Decay: -1

Resources: A Solar Still

Skill Use: Alchemy

Properties:

  • Is a water source.
#54

An Unlit Stone Water Still

Decay: -1

Resources: A Stone Water Still

Properties:

  • Is a water source.

Lit: A Lit Stone Water Still

#55

A Lit Stone Water Still

Decay: 15

Properties:

  • Is a fire source.
  • Cannot be dug up.

Revert: An Unlit Stone Water Still

#56

A Living Mushroom Corpse

Decay: 150

Resources: Common Mushrooms, Common Mushrooms

Skill Use: Mycology

Properties:

  • Requires to be carved.

Particle Color:

#57

A Kraken Corpse

Decay: 30

Resources: A Raw Fishsteak, A Raw Fishsteak

Skill Use: Anatomy

Properties:

  • Requires to be carved.
#58

A Monster Idol

Resources: A Monster Idol

Properties:

  • Will block movement.
#59

A Wooden Fence

Resources: A Wooden Fence

Properties:

  • Will block movement.
#60

A Harpy Corpse

Decay: 95

Resources: A Raw Chicken, A Feather, A Feather

Skill Use: Anatomy

Properties:

  • Requires to be carved.

NPCs

#7

A Slime

HP: 7-15

Attack: 1-3

Damage Type: Blunt

Defense:

  • Base: 1
  • Resists: Blunt (2)

AI Type: neutral

Talent Spawn Requirement: 0

Particle Color:

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#6

A Jelly Cube

HP: 24-26

Attack: 3-7

Damage Type: Blunt

Defense:

  • Base: 2
  • Resists: Blunt (8)

AI Type: hostile

Talent Spawn Requirement: 32000

Particle Color:

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#2

A Giant Spider

HP: 7-15

Attack: 1-3

Damage Type: Piercing

Defense:

  • Base: 1
  • Resists: Slashing (1)
  • Vulnerabilities: Blunt (1)

AI Type: hostile

Can Cause: poison

Drops: Spider Silk

Talent Spawn Requirement: 0

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#0

A Bear

HP: 18-21

Attack: 5-13

Damage Type: Slashing, Blunt

Defense:

  • Base: 3
  • Resists: Piercing (3), Blunt (1)

AI Type: hostile

Can Cause: bleeding

Talent Spawn Requirement: 8000

Special Ability: landsea

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay, Shallow Sea Water, Shallow Fresh Water

#4

A Rabbit

HP: 3-6

Attack: 1-2

Damage Type: Slashing

Defense:

  • Base: 0

AI Type: scared

Talent Spawn Requirement: 0

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#8

A Snake

HP: 5-8

Attack: 4-9

Damage Type: Piercing

Defense:

  • Base: 1
  • Resists: Piercing (1)
  • Vulnerabilities: Fire (1)

AI Type: neutral

Can Cause: poison

Talent Spawn Requirement: 0

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#1

A Giant Rat

HP: 5-8

Attack: 2-5

Damage Type: Slashing

Defense:

  • Base: 1
  • Resists: Blunt (1)
  • Vulnerabilities: Fire (1)

AI Type: hostile

Can Cause: bleeding

Talent Spawn Requirement: 0

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#5

A Rat

HP: 3-4

Attack: 1-2

Damage Type: Slashing

Defense:

  • Base: 0

AI Type: scared

Talent Spawn Requirement: 0

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#9

A Vampire Bat

HP: 6-12

Attack: 2-5

Damage Type: Piercing

Defense:

  • Base: 2
  • Resists: Piercing (2)
  • Vulnerabilities: Fire (3)

AI Type: hostile

Can Cause: bleeding

  • Does not spawn under normal circumstances.

Special Ability: flying

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Shallow Sea Water, Snow, Swamp, Clay, Shallow Fresh Water, Trees, Palm Trees, Bare Trees, Bare Palm Trees

#3

A Grey Wolf

HP: 14-22

Attack: 7-9

Damage Type: Slashing, Blunt

Defense:

  • Base: 3
  • Resists: Blunt (1)

AI Type: hostile

Can Cause: bleeding

Talent Spawn Requirement: 8000

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#11

An Imp

HP: 28-36

Attack: 13-17

Damage Type: Slashing

Defense:

  • Base: 4
  • Resists: Fire (99)

AI Type: hostile

Can Cause: bleeding, burning

Drops: A Spotted Red Mushroom

Talent Spawn Requirement: 32000

Loot Group: high

Special Ability: flying

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#12

A Bogling

HP: 30-33

Attack: 7-9

Damage Type: Blunt

Defense:

  • Base: 4
  • Resists: Blunt (2), Fire (4)

AI Type: hostile

Can Cause: poison

Drops: Peat

Talent Spawn Requirement: 16000

Loot Group: low

Particle Color:

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#13

A Living Rock

HP: 40-55

Attack: 4-6

Damage Type: Blunt

Defense:

  • Base: 5
  • Resists: Slashing (2), Fire (99)
  • Vulnerabilities: Blunt (2)

AI Type: stationary

Drops: A Large Rock, A Sharp Rock

Talent Spawn Requirement: 16000

Particle Color:

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#14

A Shark

HP: 13-18

Attack: 5-11

Damage Type: Slashing, Piercing

Defense:

  • Base: 3
  • Resists: Blunt (1), Fire (99)

AI Type: swimming

Can Cause: bleeding

  • Does not spawn under normal circumstances.

Can Spawn On: Sea Water, Fresh Water, Deep Sea Water, Deep Fresh Water

#10

A Zombie

HP: 15-25

Attack: 5-14

Damage Type: Slashing

Defense:

  • Base: 5
  • Resists: Blunt (1), Piercing (1)
  • Vulnerabilities: Fire (5), Slashing (1)

AI Type: hostile

Can Cause: poison, bleeding

Drops: A Bone

Talent Spawn Requirement: 16000

Loot Group: low

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#15

A Skeleton

HP: 22-32

Attack: 9-12

Damage Type: Blunt, Piercing

Defense:

  • Base: 4
  • Resists: Slashing (2), Piercing (2)
  • Vulnerabilities: Blunt (2), Fire (2)

AI Type: hostile

Can Cause: bleeding

Drops: A Bone

  • Does not spawn under normal circumstances.

Loot Group: low

Particle Color:

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#16

A Pirate Ghost

HP: 35-48

Attack: 13-15

Damage Type: Blunt

Defense:

  • Base: 8
  • Vulnerabilities: Fire (4)

AI Type: hostile

Talent Spawn Requirement: 64000

Loot Group: high

Special Ability: ghost

Particle Color:

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Shallow Sea Water, Snow, Swamp, Clay, Shallow Fresh Water, Trees, Palm Trees, Bare Trees, Bare Palm Trees, Rocks, Sandstone

#17

A Time Skitter

HP: 19-24

Attack: 14-18

Damage Type: Slashing, Piercing

Defense:

  • Base: 8

AI Type: hostile

Can Cause: bleeding

Talent Spawn Requirement: 64000

Loot Group: high

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#18

A Chicken

HP: 3-6

Attack: 1-3

Damage Type: Slashing

Defense:

  • Base: 0

AI Type: scared

Drops: A Feather, A Feather

Talent Spawn Requirement: 32000

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#19

A Trap Door Spider

HP: 4-9

Attack: 2-3

Damage Type: Piercing

Defense:

  • Base: 0
  • Resists: Piercing (1)
  • Vulnerabilities: Blunt (1)

AI Type: hidden

Talent Spawn Requirement: 8000

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#20

A Fire Elemental

HP: 30-38

Attack: 11-19

Damage Type: Fire, Blunt

Defense:

  • Base: 5
  • Resists: Fire (100)

AI Type: hostile

Can Cause: burning

Drops: A Pile of Ash

Talent Spawn Requirement: 32000

Loot Group: high

Special Ability: flying

Particle Color:

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#21

A Trout

HP: 3-4

Attack: 0-1

Damage Type: Blunt

Defense:

  • Base: 0
  • Resists: Fire (99), Blunt (1), Slashing (1)

AI Type: fish

Drops: A Raw Trout

  • Does not spawn under normal circumstances.

Can Spawn On: Sea Water, Fresh Water, Deep Sea Water, Deep Fresh Water, Shallow Sea Water, Shallow Fresh Water

#22

A Hobgoblin

HP: 29-32

Attack: 7-14

Damage Type: Slashing, Blunt

Defense:

  • Base: 3
  • Resists: Blunt (1)

AI Type: hostile

Talent Spawn Requirement: 32000

Loot Group: low

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#23

A Living Mushroom

HP: 14-24

Attack: 6-10

Damage Type: Blunt

Defense:

  • Base: 2
  • Resists: Fire (3)
  • Vulnerabilities: Slashing (2)

AI Type: hostile

Drops: Common Mushrooms

  • Does not spawn under normal circumstances.

Particle Color:

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

#24

A Kraken

HP: 40-50

Attack: 10-14

Damage Type: Blunt

Defense:

  • Base: 3
  • Resists: Slashing (2)
  • Vulnerabilities: Fire (2)

AI Type: hostile

Drops: A Message in a Bottle

  • Does not spawn under normal circumstances.

Loot Group: low

Special Ability: landsea

Can Spawn On: Sea Water, Fresh Water, Deep Sea Water, Deep Fresh Water, Shallow Sea Water, Shallow Fresh Water

#21

A Blindfish

HP: 4-5

Attack: 1-2

Damage Type: Blunt

Defense:

  • Base: 1
  • Resists: Fire (99), Blunt (2), Slashing (2)

AI Type: fish

Drops: A Raw Blindfish

  • Does not spawn under normal circumstances.

Can Spawn On: Sea Water, Fresh Water, Deep Sea Water, Deep Fresh Water, Shallow Sea Water, Shallow Fresh Water

#25

A Harpy

HP: 27-34

Attack: 7-14

Damage Type: Slashing

Defense:

  • Base: 4
  • Resists: Slashing (2)
  • Vulnerabilities: Fire (2)

AI Type: hostile

Can Cause: bleeding

Drops: A Feather, A Feather

Talent Spawn Requirement: 32000

Loot Group: low

Special Ability: flying

Can Spawn On: Ash, Dirt, Grass, Gravel, Sand, Snow, Swamp, Clay

Tiles

#0

Ash

Layer: 6

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
    Resources:
  • Charcoal (5%) - Will convert into Dirt (75%)
  • A Pile of Ash (45%) - Will convert into Dirt (50%)
#1

Cobblestone

Layer: 6

Durability: 15

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
    Resources:
  • Cobblestone Flooring (50%) - Will convert into Dirt (100%)
#2

Darkness

Layer: 8

Particle Color:

Minimap Color:

Properties:

  • Line of sight blocked from.
#3

Deep Sea Water

Layer: 2

Particle Color:

Minimap Color:

Properties:

  • Is considered water.
#4

Dirt

Layer: 4

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
    Resources:
  • Soil (50%) - Will convert into Dirt (100%)
  • Soil (1%) - Will convert into Shallow Fresh Water (100%)
  • An Earthworm (5%)
#5

An Entrance

Layer: 8

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
    Resources:
  • Soil (25%) - Will convert into Dirt (100%)
#6

Trees

Layer: 7

Strength: 7

Sound On Hit: foresthit

Gathering Skill: lumberjacking

Particle Color:

Minimap Color:

Default Replacement Tile: Bare Trees

Properties:

  • Can be gathered from.
  • Is flammable.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • A Sapling (1%)
  • Leaves (8%)
  • Twigs (10%)
  • Tree Bark (15%)
  • A Branch (30%)
#7

Grass

Layer: 5

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
  • Is flammable.
    Resources:
  • Grass Seeds (50%) - Will convert into Dirt (100%)
  • Plant Roots (5%) - Will convert into Dirt (100%)
#8

Gravel

Layer: 3

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
    Resources:
  • A Pile of Gravel (45%) - Will convert into Clay (10%)
  • A Pile of Gravel (1%) - Will convert into Shallow Fresh Water (100%)
  • Stones (5%)
  • Shale (10%)
#9

High Rocks

Layer: 7

Strength: 10

Sound On Hit: rockhit

Gathering Skill: mining

Particle Color:

Minimap Color:

Default Replacement Tile: Dirt

Properties:

  • Can be gathered from.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • A Sharp Rock (15%)
  • Stones (20%)
  • A Large Rock (50%)
#10

Rocks

Layer: 7

Strength: 8

Sound On Hit: rockhit

Gathering Skill: mining

Particle Color:

Minimap Color:

Default Replacement Tile: Dirt

Properties:

  • Can be gathered from.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • A Smooth Rock (2%)
  • A Sharp Rock (10%)
  • Stones (20%)
  • A Large Rock (50%)
#11

Sand

Layer: 1

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
    Resources:
  • A Pile of Sand (50%) - Will convert into Clay (15%)
#12

Sandstone

Layer: 7

Strength: 7

Sound On Hit: sandstonehit

Gathering Skill: mining

Particle Color:

Minimap Color:

Default Replacement Tile: Gravel

Properties:

  • Can be gathered from.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • Shale (2%)
  • A Pile of Gravel (15%)
  • Stones (20%)
  • Sandstone (50%)
#13

Shallow Sea Water

Layer: 1

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
    Resources:
  • A Pile of Sand (25%) - Will convert into Sea Water (75%)
#14

Snow

Layer: 6

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
    Resources:
  • A Pile of Snow (40%) - Will convert into Dirt (100%)
#15

Stone Wall

Layer: 8

Strength: 1

Sound On Hit: rockhit

Durability: 15

Particle Color:

Minimap Color:

Default Replacement Tile: Dirt

Properties:

  • Can be gathered from.
  • Line of sight blocked from.
    Resources:
  • A Stone Wall (30%)
#17

Swamp

Layer: 6

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
    Resources:
  • Peat (1%) - Will convert into Shallow Fresh Water (100%)
  • Plant Roots (5%)
  • A Tree Vine (8%)
  • Peat (45%) - Will convert into Dirt (50%)
#18

Sea Water

Particle Color:

Minimap Color:

Properties:

  • Is considered water.
#19

Clay

Layer: 1

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
    Resources:
  • Raw Clay (50%) - Will convert into Sand (10%)
#20

Sandstone Wall

Layer: 8

Strength: 1

Sound On Hit: sandstonehit

Durability: 15

Particle Color:

Minimap Color:

Default Replacement Tile: Gravel

Properties:

  • Can be gathered from.
  • Line of sight blocked from.
    Resources:
  • A Sandstone Wall (30%)
#22

Sandstone Floor

Layer: 6

Durability: 15

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
    Resources:
  • Sandstone Flooring (50%) - Will convert into Gravel (100%)
#23

Palm Trees

Layer: 7

Strength: 7

Sound On Hit: foresthit

Gathering Skill: lumberjacking

Particle Color:

Minimap Color:

Default Replacement Tile: Bare Palm Trees

Properties:

  • Can be gathered from.
  • Is flammable.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • A Palm Leaf (8%)
  • Tree Bark (25%)
#24

Bare Palm Trees

Layer: 7

Strength: 3

Sound On Hit: foresthit

Gathering Skill: lumberjacking

Particle Color:

Minimap Color:

Default Replacement Tile: Sand

Properties:

  • Can be gathered from.
  • Is flammable.
    Resources:
  • A Log (45%)
#25

Bare Trees

Layer: 7

Strength: 3

Sound On Hit: foresthit

Gathering Skill: lumberjacking

Particle Color:

Minimap Color:

Default Replacement Tile: Dirt

Properties:

  • Can be gathered from.
  • Is flammable.
  • Does not switch graphic when gathered from.
    Resources:
  • A Log (45%)
#26

Wooden Wall

Layer: 8

Strength: 1

Sound On Hit: foresthit

Durability: 15

Particle Color:

Minimap Color:

Default Replacement Tile: Dirt

Properties:

  • Can be gathered from.
  • Is flammable.
  • Line of sight blocked from.
    Resources:
  • A Wooden Wall (30%)
#28

Wooden Floor

Layer: 6

Durability: 15

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
  • Is flammable.
    Resources:
  • Wooden Flooring (50%) - Will convert into Dirt (100%)
#29

Wooden Door

Layer: 8

Durability: 15

Particle Color:

Minimap Color:

Properties:

  • Is flammable.
    Resources:
  • A Wooden Door (50%) - Will convert into Dirt (100%)
#30

Deep Fresh Water

Layer: 2

Particle Color:

Minimap Color:

Properties:

  • Is considered water.
  • Is considered fresh water.
#31

Shallow Fresh Water

Layer: 1

Particle Color:

Minimap Color:

Properties:

  • Is passable normally.
  • Is considered fresh water.
    Resources:
  • Soil (25%) - Will convert into Fresh Water (75%)
#32

Fresh Water

Particle Color:

Minimap Color:

Properties:

  • Is considered water.
  • Is considered fresh water.
#33

Rocks with Iron

Layer: 7

Strength: 2

Sound On Hit: rockhit

Gathering Skill: mining

Particle Color:

Minimap Color:

Default Replacement Tile: Rocks

Properties:

  • Can be gathered from.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • Iron Ore (45%)
#34

Sandstone with Iron

Layer: 7

Strength: 2

Sound On Hit: sandstonehit

Gathering Skill: mining

Particle Color:

Minimap Color:

Default Replacement Tile: Sandstone

Properties:

  • Can be gathered from.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • Iron Ore (45%)
#35

Rocks with Talc

Layer: 7

Strength: 2

Sound On Hit: rockhit

Gathering Skill: mining

Particle Color:

Minimap Color:

Default Replacement Tile: Rocks

Properties:

  • Can be gathered from.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • Talc (45%)
#36

Rocks with Limestone

Layer: 7

Strength: 2

Sound On Hit: rockhit

Gathering Skill: mining

Particle Color:

Minimap Color:

Default Replacement Tile: Rocks

Properties:

  • Can be gathered from.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • Limestone (45%)
#37

Trees with Berries

Layer: 7

Strength: 2

Sound On Hit: foresthit

Gathering Skill: lumberjacking

Particle Color:

Minimap Color:

Default Replacement Tile: Trees

Properties:

  • Can be gathered from.
  • Is flammable.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • Red Berries (45%)
#38

Trees with Tree Fungus

Layer: 7

Strength: 2

Sound On Hit: foresthit

Gathering Skill: lumberjacking

Particle Color:

Minimap Color:

Default Replacement Tile: Trees

Properties:

  • Can be gathered from.
  • Is flammable.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • Tree Fungus (45%)
#39

Trees with Vines

Layer: 7

Strength: 2

Sound On Hit: foresthit

Gathering Skill: lumberjacking

Particle Color:

Minimap Color:

Default Replacement Tile: Trees

Properties:

  • Can be gathered from.
  • Is flammable.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • A Tree Vine (45%)
#40

Palm Trees with Coconuts

Layer: 7

Strength: 2

Sound On Hit: foresthit

Gathering Skill: lumberjacking

Particle Color:

Minimap Color:

Default Replacement Tile: Palm Trees

Properties:

  • Can be gathered from.
  • Is flammable.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • A Coconut (45%)
#41

Rocks with Coal

Layer: 7

Strength: 2

Sound On Hit: rockhit

Gathering Skill: mining

Particle Color:

Minimap Color:

Default Replacement Tile: Rocks

Properties:

  • Can be gathered from.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • Coal (45%)
#42

Sandstone with Niter

Layer: 7

Strength: 2

Sound On Hit: sandstonehit

Gathering Skill: mining

Particle Color:

Minimap Color:

Default Replacement Tile: Sandstone

Properties:

  • Can be gathered from.
  • Line of sight blocked from.
  • Does not switch graphic when gathered from.
    Resources:
  • Nitre (45%)

Templates

woodenHouse

Group: house

Degration Chance: 25

largeWoodenHouse

Group: house

Degration Chance: 25

stoneHouse

Group: house

Degration Chance: 50

largeStoneHouse

Group: house

Degration Chance: 75

monument

Group: house

Degration Chance: 100

pondWithTrees

Group: pond

Degration Chance: 10

pond

Group: pond

Degration Chance: 30

largePond

Group: cavepond

Degration Chance: 20

pond

Group: cavepond

Degration Chance: 40

oasis

Group: desert

Degration Chance: 45

pond

Group: desert

Degration Chance: 45

sandstonePond

Group: desert

Degration Chance: 45

sandstoneHouse

Group: desert

Degration Chance: 35

largeClay

Group: beach

Degration Chance: 10

clay

Group: beach

Degration Chance: 25

raft

Group: boat

Degration Chance: 100

smallShip

Group: boat

Degration Chance: 10

Milestones

Abnormalizer

Killed 25 aberrant creatures.

Amount Needed: 25

Skill Reward (Randomized):

  • Tactics
  • Parrying
  • Trapping
  • Archery & Firearms

Chef

Cooked 25 food items.

Amount Needed: 25

Skill Reward (Randomized):

  • Cooking

Crafter

Crafted 250 items.

Amount Needed: 250

Skill Reward (Randomized):

  • Tinkering
  • Fletching & Rangedcraft
  • Woodworking
  • Blacksmithing
  • Stonecrafting
  • Tailoring
  • Leatherworking
  • Clay Throwing
  • Glassblowing
  • Cooking

Extincteur

Killed 1000 creatures.

Amount Needed: 1000

Skill Reward (Randomized):

  • Tactics
  • Parrying
  • Trapping
  • Archery & Firearms

Gardener

Planted 50 plants or mushrooms.

Amount Needed: 50

Skill Reward (Randomized):

  • Botany
  • Mycology

Gatherer

Gathered 1000 times.

Amount Needed: 1000

Skill Reward (Randomized):

  • Mining
  • Lumberjacking
  • Fishing

Hunter

Killed 100 creatures.

Amount Needed: 100

Skill Reward (Randomized):

  • Tactics
  • Parrying
  • Trapping
  • Archery & Firearms

Modder

Loaded 10 modifications.

Amount Needed: 10

Locksmith

Lockpicked 10 locks.

Amount Needed: 10

Skill Reward (Randomized):

  • Lockpicking

Reaper of Souls

Killed 50 ghosts and harvested their corpses.

Amount Needed: 50

Survivor

Survived for 10000 turns.

Amount Needed: 10000

Skill Reward (Randomized):

  • Swimming
  • Camping
  • Anatomy

Thrower

Thrown 500 items.

Amount Needed: 500

Skill Reward (Randomized):

  • Throwing

Trapper

Injured 10 creatures with traps.

Amount Needed: 10

Skill Reward (Randomized):

  • Trapping

Treasure Hunter

Dug or fished up 10 treasure chests.

Amount Needed: 10

Skill Reward (Randomized):

  • Cartography
  • Mining
  • Fishing

Skills

Alchemy

Influences quality and success rate of crafted items using chemical mixtures.

Raise Attribute: hunger

Anatomy

Increases accuracy of creature health (via right-click).
Decreases chance of bleeding.
Increases effectiveness of healing consumables.

Raise Attribute: hunger

Archery & Firearms

Increases attack damage, accuracy and maximum range when using a bow and firearms.

Raise Attribute: health

Blacksmithing

Influences quality, repair, and success rate of crafted items using metal.

Raise Attribute: health

Botany

Increases chance of planting a plant.
Increases effectiveness of eating plant-based consumables.
Decreases chance of trampling plants when stepping on them.

Raise Attribute: hunger

Camping

Increases the amount of turns slept when using a Bedroll.
Increases chance of starting a fire.

Raise Attribute: stamina

Cartography

Increases chance to successfully read Tattered Maps.
Decreases obscurity when reading Tattered Maps.

Raise Attribute: stamina

Clay Throwing

Influences quality and success rate of crafted items using clay.

Raise Attribute: stamina

Cooking

Influences decay of cooked items.

Raise Attribute: hunger

Fishing

Increases chance to successfully catch a fish. Increases maximum range when using a Fishing Rod.
Increases the range in which you can gather treasure from.

Raise Attribute: stamina

Fletching & Rangedcraft

Influences quality and repair rate of crafted arrows, bows, and slings.

Raise Attribute: stamina

Glassblowing

Influences quality and success rate of crafted items using glass.

Raise Attribute: stamina

Leatherworking

Influences quality, repair, and success rate of crafted items using leather.

Raise Attribute: health

Lockpicking

Increases chance to successfully unlock a chest.

Raise Attribute: stamina

Lumberjacking

Increases chance of resource dropping on trees.
Decreases chance of stamina reduction while Lumberjacking.

Raise Attribute: health

Mining

Increases chance of resource dropping on rocks.
Decreases chance of stamina reduction while Mining.
Increases the range in which you can gather treasure from.

Raise Attribute: health

Mycology

Increases chance of planting a mushroom.
Increases effectiveness of eating mushroom consumables.
Decreases chance of trampling mushrooms when stepping on them.

Raise Attribute: hunger

Parrying

Increases your base defense value.
Increases chance to take less damage in combat.

Raise Attribute: health

Stonecrafting

Influences quality, repair, and success rate of crafted items using stones and rocks.

Raise Attribute: health

Swimming

Increases speed in water travel.
Decreases chance of stamina reduction in water.

Raise Attribute: stamina

Tactics

Increases your base attack value.
Increases chance to hit targets in combat.
Decreases chance of stamina reduction in combat.

Raise Attribute: health

Tailoring

Influences quality, repair, and success rate of crafted items using cloth and material.

Raise Attribute: stamina

Throwing

Increases attack damage, accuracy, and maximum range when throwing an item.

Raise Attribute: stamina

Tinkering

Influences quality, repair, and success rate of crafted items using miscellaneous resources and methods.

Raise Attribute: stamina

Trapping

Increases the amount of damage and success rate of trapping creatures.
Reduces chance of setting off traps and reduces damage taken from traps.

Raise Attribute: stamina

Woodworking

Influences quality, repair, and success rate of crafted items using wood.

Raise Attribute: health

Hints

Welcome to Wayward Free

Welcome to the free version of Wayward! What you are seeing here is what we consider the early beta days of Wayward before the Steam release. This version remains online for everybody to play and enjoy; however, it will not be significantly updated going forward. Hint windows like these will display as you play the game.

If you want to play the new version, please visit Wayward on Steam.

Controls

Movement
To move, you are able to use W,A,S,D, arrow keys, VI keys (H,J,K,L), or by left clicking/tapping on the game screen in the direction you want to move. To skip/pass a turn, or to pick up item(s) on the tile you are standing on, press the spacebar or left click/tapping your character on the game screen.

Using Items
To use an item, you may click/tap it to bring up the item menu to click on an action. Additionally, you are able to drag and drop an item into one of the quickslots. Press the number (1, 2, 3, etc.) that corresponds with which quickslot it is attached to perform the primary action for the item.

Item Uses, Dropping and Information
Some items have more than one use - these will show up in the item's menu if available. You are able to right click an item to automatically drop it without going into the item menu. If you are facing a container, you will drop the item inside. You can use shift (or alt) + right click (or use 'Drop' from the menu) to drop multiple items of the same kind (Note: Shift + right click does not work in Firefox, use alt). You are also able to right click on the game screen to reveal information about what you are clicking on, whether it be items, monsters, tiles, and more.

More Information
Hovering over elements on screen will typically reveal more information. Tool-tips will appear over items. Hovering over crafting items will highlight items used in the craft (ordered by inventory/equipment/quickslot order).

Item Management
Besides dragging and dropping items to your quickslots, you are also able to equip items in this fashion, provided it is an equipment item and fits in that slot. Dragging and dropping is also required to move items your container window and inventory (besides right clicking to drop an item into a container on the ground). Additionally, Right clicking an item in your equipment list, quickslots or container window will move it to your inventory.

Window Shortcuts
Esc = Main Menu
I = Inventory
E = Equipment
C = Crafting
/ = Help
X = Skills
M = Messages
O = Options
Q = Actions

Corpse Carving

To harvest potential resources from this corpse, try carving it with a sharp item. You can double click an item to use it.

Environmental Items/Objects

To pick-up or gather from any environmental item/objects, such as plants or items attached to the ground like furnances, campfires, etc you can do one of the following:
1. While facing the item, click or press the "Actions" hotkey, and select the "Pick-up" option.
2. Use an item with "Digging" such as a shovel.
3. Use an item with "Carving" such as a sharp rock. Using your bare hands with no tool (option 1) can sometimes harm you. Using a tool (option 2 and 3) will decrease the durability of the item. Some objects may require a "Carving" tool such as corpses to harvest from.

Cave Darkness

This would be the perfect place for hidden treasure, but first the area requires illumination with fire or a torch.

Nightfall

Nightfall approaches! Find a safe area to camp out, or prepare yourself for combat!

Stamina Replenishment

You are getting exhausted. Sleep or rest using a bedroll or hammock to regenerate stamina. You can also rest by going into the Actions menu and clicking Rest; however, resting with an item will produce better regenerative effects. Rest is different from sleep in that you will only ever rest until your stamina is maxed out. Alternatively, you may hold spacebar or click your character to skip turns.

Health Problems

You are quite injured, replenish your health with food or healing-type items. Some status effects reduce your ability to regenerate your health including Bleeding and Poisoning. Alternatively, you can also try sleeping or resting to regenerate health.

Bleeding

You are bleeding! This status effect is usually the result of a poor Anatomy skill and fighting a tough creature. Make sure to use a healing item to stop the bleeding, such as a Bandage or Tourniquet. Bleeding causes you to starve and dehydrate faster, regenerate stamina slower and not regenerate any health.

Poisoned

You have been poisoned! Poisoning can happen from eating bad things or from some types of creatures. Make sure to use a curing item to cure the poison, such as a Charcoal Bandage or Medicinal Water. Poisoning causes you to dehydrate faster, slow stamina regeneration and not regenerate any health.

Dehydration

You are getting quite dehydrated. There's many ways to get drinkable water, but unfortunately for you, the largest source of water, from the sea is nearly undrinkable in it's raw form. You must desalinate the water through the use of a water still or flask before drinking it without adverse effects. Alternatively, you may seek out a fresh water source, such as from caves, small lakes, oases, swamps or ponds. Fresh water is drinkable in it's raw form without too many bad effects; however, you may still want to boil it for the best health results.

Use A Tool

Gathering resources with your hands is difficult and harmful, try equipping or using a tool to eliminate the chance of injury. If you are Mining or Lumberjacking, your weapon(s) attack value will also help gather items faster. Blunt attack weapon will help you gather faster while Mining, while Slashing weapons will help you gather faster while lumberjacking.

Durability

One of your tools, weapons or armor is close to breaking under overuse. If you can't find or craft an item to repair it, you will have to replace it.

Death

Death is permanent. Although you have died, all of the crafting recipes you have discovered will be ready on your next playthrough.

Weight Limit

You are overburdened. While carrying more than your maximum weight, you will walk very slowly, and lose stamina quickly. You can drop items from your inventory by right clicking. You can use shift (or alt) + right click to drop multiple items of the same type.

Eating Bad Things

Ow! Eating that has hurt you! Not all edible objects should be eaten, at least not without facing the consequences. On the other hand, sometimes it's worth the risk to gain other stats. Eating bad things can sometimes result in poisoning.

Fast Pick-up

You have just picked up an item from the ground. Sometimes there are multiple items on a tile. Pressing the spacebar or clicking on your character will gather items underneath you without moving.

BUGS!

Did you find an error? Would you kindly let us know about what happened, so that we may seek to stop this from happening to other players? You can do so by editing the Bug List.

Held Items

Your left and right hand equipment slots are interchangeable. You can equip two weapons, two tools, two shields or any combination in between. Be careful of damaging useful equipment such as torches or shields while gathering or attacking. Make sure to always equip another weapon or tool in the other hand if you want to use it to attack or gather over damaging an equipped torch. You attack with both hands in combat, so it's important to equip both your hands if possible.

Milestones

Milestones are personalized goals and achievements. Each playthrough, you are given an amount to either discover or work towards. Milestones are saved after each playthrough or death. The more you have completed, the more starting skill points you get and the more chance to get better starting items.

Burning

You have been burned! This lasting burning pain can be caused from stepping in an open flame without protection, or possibly other sources. Using a curing item such as a Charcoal Bandage or Medicinal Water will help soothe the pain. Alternatively, take a swim for a bit to remove the pain. Burning pain will stop you from regenerating health and can last quite awhile if untreated.

Crafting

Crafting is simple, but has many rules!

When hovering over an item in the crafting dialog, you will see which items will be used in the craft through a highlighted border that will appear around items in your inventory, quickslot or equipment windows (priority is set in that order). You will also notice that you will use the first instance of a required item. Simply drag around the order of items in your inventory to use different items in the craft.

Using items in a craft that that have lower durability will effect the crafted item's durability. Items that have zero durability cannot be used in a craft. Additionally, using Remarkable, Exceptional or Legendary items in a craft increases your chances to craft such an item. Decayable items (such as food) also gain decay bonuses from using higher quality items in the craft.

You can find new crafting recipes by: gathering the required items in your inventory, by crafting and discovering new recipes, and by finding Old Instructional Scrolls.

Messages

savedManually

Game has been saved manually.

saved

Game has been saved.

restarted

Game has been restarted.

deleteSavedData

All saved content removed. You may refresh this page to see the changes.

nextSongPlaying

Next song playing...

soundDisabled

Music or sound has been disabled.

gatheringDisabled

Automatic gathering disabled.

gatheringEnabled

Automatic gathering enabled.

pickupDisabled

Automatic pickup disabled.

pickupEnabled

Automatic pickup enabled.

hintsDisabled

Hints disabled.

hintsEnabled

Hints enabled.

fileNotFound

File not found!

fileNotReadable

File is not readable!

fileError

An error occurred reading this file.

modLoaded

Modification has been loaded!

notSupported

Your browser does not support this feature.

cannotSee

You cannot see anything here.

youSeeTile

You see _0_.

youSeeMonster

You see _0_.

youSeeAberrantMonster

You see _0_, but something doesn't look right.

creatureHealthy

The creature appears to be healthy.

creatureUnhealthy

The creature appears to be unhealthy.

creatureUnimpaired

The creature seems unimpaired.

creatureHurt

The creature seems hurt.

creatureVeryInjured

The creature seems very injured.

creatureUndamaged

The creature looks healthy and fairly undamaged.

creatureBarelyHurt

The creature looks barely hurt.

creatureInjured

The creature looks injured.

creatureDamaged

The creature looks severely damaged.

creatureHealth

The creature is at _0_% health.

youSeeItems

You see _0_.

youSeeContainer

You see _0_.

containerItems

This contains: _0_.

youUnequip

You un-equip _0_.

equipToShoot

You need to equip this to shoot from it!

noRoom

There is no room to drop that here!

inTheWay

There is something in the way of placing this.

waterDrop

You drop _0_ into the depths below.

waterStir

You stir up a creature from the depths!

fireDrop

You drop _0_ into the fire.

fireDropAll

You attempt to drop all of _0_ into the fire.

cannotDrop

You cannot drop _0_ here!

dropAllGround

You attempt to place all of _0_ on the ground!

dropItem

You place _0_ on the ground!

noRoomContainer

There is no more room in this container for that item.

containerContainer

You cannot place a container within another container.

dropAllContainer

You attempt to place all of _0_ in the container!

dropContainer

You place _0_ in the container.

containerBackpack

You dump the contents of the container into your backpack!

error

An error has occurred.

craftsSortedName

Crafts sorted by name.

craftsSortedSkill

Crafts sorted by skill.

inventory

Inventory

container

Container

sortName

_0_ sorted by name.

sortGroup

_0_ sorted by group.

sortWeight

_0_ sorted by weight.

sortOldest

_0_ sorted by oldest.

sortNewest

_0_ sorted by newest.

gameSavedMB

Your game has been saved! Your game save is taking up _0_MB.

cannotSave

Your game cannot be saved as your browser does not support local storage.

musicMuted

Music muted.

musicUnmuted

Music unmuted.

soundsMuted

All sounds muted.

soundsUnmuted

All sounds unmuted.

sounds50

All sounds turned to 50% volume.

sounds100

All sounds turned to 100% volume.

fireExtinguished

The fire is almost extinguished.

fireStruggling

The fire is struggling.

fireHealthy

The fire is very healthy.

fireRaging

The fire is raging.

plantNotFertile

The plant is not fertile.

plantFertile

The plant is fertile.

plantVeryHealthy

The plant is very healthy and fertile.

awakeContinue

You awake to discover yourself in the last place you left off...

awake

You awake to find yourself no longer in the company of good men or a fine seafaring vessel. Instead you discover yourself in tattered clothing, with a pocket full of shoddy items. Treasure... you remember something about treasure.

experienceBenefits

Your past experiences provide you benefits for survival.

endGame

After returning the treasure back home, you set off again...

killed

You have been killed!

burned

You have been badly burned! You have lost _0_ health!

burnedEquipment

The flames engulf you, but your equipment protects you from the heat.

trampleFire

You trample the fire, putting it out!

killedMonster

You have killed _0_!

overburdened

You are carrying too much weight!

locked

This object is locked.

trapInjured

You have been injured from a trap!

trapNoDamage

You set the trap off, but it does no damage to you.

trapNoActivation

You move over the trap, but don't set it off!

burningPainEnd

You no longer feel the pain of burning!

trampling

You are trampling _0_.

trampled

You trample _0_ into the ground.

monsterTrample

_0_ tramples _1_ into the ground.

destroyed

_0_ has been destroyed from use.

needRepair

_0_ is in need of repair.

caveEntrance

You have discovered a cave entrance!

milestoneEarned

You have earned the milestone, _0_! _1_

itemCrafted

You crafted _0_!

itemCooked

You cooked _0_!

itemPickup

You picked up _0_.

recipeLearned

You have learned how to create _0_!

itemEnvironmentalRequired

This item requires you to be facing a _0_ in order to craft it.

cannotCraft

You cannot craft here.

craftFail

You fail to _0_ _1_.

monsterIdol

The monster idol attracts another ceature.

monsterHit

_0_ has hit you for _1_ damage! _2_

bleedingStart

You start bleeding profusely!

poisonedStart

You have been poisoned!

monsterMiss

_0_ has dealt no damage to you.

monsterTrapHurt

_0_ has been hurt by a trap!

monsterYourTrapHurt

_0_ has been hurt by your trap!

starvingStart

You are starving to death!

dehydrationStart

You are dying of dehydration!

automaticSave

Automatically saving your game...

bleedingEnd

The bleeding has stopped!

bleedingDamage

You are bleeding to death! You have lost _0_ health!

poisonEnd

The poison has worked its course!

poisonDamage

You are poisoned! You have lost _0_ health!

burningDamage

You feel a burning pain! You have lost _0_ health!

itemDecay

Your _0_ has decayed.

overEating

You are over-eating! You have lost 10 stamina.

overHydrating

You are over-hydrating! You have lost 10 stamina.

gainedHealth

You have gained _0_ health.

lostHealth

You have lost _0_ health.

gainedStamina

You have gained _0_ stamina.

lostStamina

You have lost _0_ stamina.

gainedHunger

You have gained _0_ hunger.

lostHunger

You have lost _0_ hunger.

gainedThirst

You have gained _0_ thirst.

lostThirst

You have lost _0_ thirst.

skillGain

Your skill in _0_ has raised to _1_%!

exhaustion

You are working yourself into exhaustion!

dexterityGain

You feel yourself becoming more agile!

metabolismGain

Your metabolism is slowing!

strengthGain

You feel yourself getting stronger!

noUse

You cannot think of a way to use this directly.

equipItem

You equip _0_.

cantEquipThere

You can't equip that there!

cantEquip

You can't equip this!

fireAmmoObstacle

You fire _0_ into an obstacle.

fireAmmo

You fire _0_.

brokenAmmo

_0_ has broken while firing!

noAmmo

You do not have any ammunition for that weapon in your inventory or equipped container!

notEnoughStrength

You do not have enough strength to throw this!

throwObstacle

You throw _0_ into an obstacle.

throwItem

You throw _0_!

brokenImpact

_0_ has broken on impact!

immuneMonster

_0_ does not seem to be hurting _1_.

healMonster

_0_ seems to draw energy from _1_!

noDamage

You fail to cause any damage to _0_ with _1_! _2_

weaponDamagedMonster

You hit _0_ for _1_ damage with _2_! _3_

slimeSplit

_0_ has split.

hurtHands

You hurt your hands hitting _0_ without any weapons!

missedMonster

You missed _0_ with _1_!

inWayCarving

There is something in the way of your carving!

carveCorpse

You carve and hack up the corpse.

cannotPickupWithItems

You cannot pick this up with items inside!

cannotPickupWhenLit

You cannot pick this up while it is lit.

nothingToCarve

There is nothing here to carve!

noMap

This map is not of this area.

guardians

You summon the treasure's guardians.

treasureNet

You need a fishing net to be able to get this treasure.

treasureShovel

You need a shovel to be able to dig up this treasure.

treasureBlocked

You find the spot where the treasure is buried, but it is blocked.

decodeMapFull

You fully decode the map.

decodeMapPartial

You partially decode the map.

treasureExact

You are in the exact location of where the treasure is buried.

treasureWalking

You are within walking distance of the treasure.

treasureFar

You are far away from the treasure.

treasureNoWhereNear

You are no where near the treasure.

cantDecipher

You could not decipher the map.

inWayDigging

There is something in the way of your digging!

inWayDiggingCorpse

There is something in the way of your digging. This must be carved first.

cannotDigState

You cannot dig this up in its current state.

cannotDigWithItems

You cannot dig this up with items inside!

cannotDig

You cannot dig here!

itemUse

You have used _0_!

curedBleeding

You have stopped your bleeding!

drank

You drank _0_!

curedPoison

You have cured your poison!

curedBurning

You have soothed your burning pain!

ate

You ate _0_!

noWaterStill

There is no water in this still.

requiresFireStill

This still requires a fire to be lit underneath it to begin purifying water.

notEnoughWaterStill

There's not enough purified water available in the still yet.

fireWaitStill

You must wait until the fire has cooled off to get the purified water.

waterFill

You fill _0_.

noWaterToFill

There's nothing here to fill _0_.

castLineFish

You throw your line out _0_ spaces.

cantFish

You can't fish for _0_.

inWayFish

There is something in the way. You can't fish past that!

shadowInWaterFish

You see a shadow in the water.

seaweedFish

You drag a slimy mass of seaweed up out of the water!

noWaterFish

It's hard to catch fish without water! Try casting into water!

noFish

There is no fish at this location!

catchFish

You catch a fish!

failFish

You fail to catch the fish!

hurtGathering

You hurt your hands by gathering with no tool.

fireNoGathering

You can't gather from that! It's on fire!

requiresFacingFire

This item requires you to be facing a fire source in order to light it.

noLockpick

You are not facing a locked object.

lockpick

You unlock the wooden chest and view its contents.

lockpickFail

You fail to pick the lock.

spyglass

You peer into the spyglass and see far into the horizon.

spyglassUnderground

You can't see any further underground.

noSun

There is no sun in here to start a fire with.

sunNotBrightEnough

The sun is not bright enough to start a fire with this!

noKindling

You do not have any Kindling to start the fire.

noTinder

You do not have any Tinder to start the fire.

noFuellike

You do not have any Fuel-like items to start the fire.

noWaterPurifyStill

This still has no water to purify!

cannotStartFire

You cannot start a fire here!

startFire

You start a fire!

startFireFail

You fail to start a fire!

bottleOpen

You discover _0_ in the bottle!

bottleMush

The wet piece of paper turns to mush upon your touch.

cannotPlaceFromHere

You cannot place that from here.

inWayOfPlacing

There is something in the way of placing this.

landNeeded

You need to build up the land around this water before placing this here.

cannotPlace

You cannot place that here.

waterTravel

You need to start your travels while in ocean water.

cannotTravel

You need to start your travels outside.

raft

You begin using a raft.

masterOfCrafts

You are truly a master of the crafts, the scroll provided no useful insight for you.

reinforce

You reinforce the item.

failReinforce

You fail to reinforce the item.

cannotReinforce

This item cannot be reinforced.

noItemReinforce

You are not facing a valid item for reinforcement.

breakRepair

The item could no longer be repaired and broke into pieces.

repair

You repair the item.

failRepair

You fail to repair the item.

fullyRepair

This item is already fully repaired.

cannotRepair

This item cannot be repaired.

noItemRepair

You are not facing a valid item for repair.

cannotRest

You cannot rest here.

restBegin

You begin resting...

restWarm

The fire facing you is warm and comforting.

restTurns

You rested for _0_ turns.

restInterrupted

Your rest has been interrupted!

feelRested

You feel more rested.

timeMidDay

It appears to be mid day.

timeSunSetting

It appears the sun is setting.

timeDusk

It appears to be dusk.

timeNight

It appears to be night.

timeSunRising

It appears the sun is rising.

timeDawn

It appears to be dawn.

dayThird

It is currently in the third quarter of the day.

dayFourth

It is currently in the fourth quarter of the day.

dayFirst

It is currently in the first quarter of the day.

daySecond

It is currently in the second quarter of the day.

nightFirst

It is currently in the first quarter of the night.

nightSecond

It is currently in the second quarter of the night.

nightThird

It is currently in the third quarter of the night.

nightFourth

It is currently in the fourth quarter of the night.

transmogrify

You transmogrify the item.

failTransmogrify

You fail to transmogrify the item.

cannotTransmogrify

This item cannot be transmogrified.

noItemTransmogrify

You are not facing a valid item to transmogrify.

noTreasure

You do not have enough treasure to return home.

cannotPlant

You cannot plant a _0_ here!

plantItem

You plant _0_ in the ground.

failPlant

You fail to plant _0_ in the ground.

stokeFire

You add the fuel to the fire! The fire grows stronger.

noStokeFire

There's no fire to stoke with _0_ here!

noGardenEffect

The soil would have no effect on this plant.

garden

You use the soil to increase the fertility of the plant.

noGarden

There's nothing here to garden with _0_ here!

cannotPlaceThis

You cannot place a _0_ here!

buildItem

You set up _0_.

noBuild

You cannot build _0_ here!

freshWaterStill

This water does not need to undergo the desalination process!

waterInStill

There is already water in this still!

noWaterEffect

The water would have no effect on this plant.

pourWater

You pour out the water.

pourWaterStill

You pour the water into the still.

pourExtinguish

You extinguish the fire.

pourFertility

You use the water to increase the fertility of the plant.

removeFromContainer

Remove from Container

removeAllFromContainer

Remove all from Container

unEquip

Un-equip

equipTo

Equip to

removeFromQuickslot

Remove from Quickslot

addToQuickslot

Add to Quickslot

dropInOpenedContainer

Drop in Opened Container

dropAllInOpenedContainer

Drop All in Opened Container

throw

Throw

drop

Drop

dropAll

Drop All

hiddenMilestone

This milestone is hidden.

invisibleMilestone

This milestone is invisible.

health

Health: _0_

stamina

Stamina: _0_

hunger

Hunger: _0_

thirst

Thirst: _0_

bleeding

Bleeding,

poisoned

Poisoned,

burningPain

Burning Pain,

nearDeath

Near Death,

exhausted

Exhausted,

starving

Starving,

dehydrated

Dehydrated,

healthy

Healthy

suicide

Are you sure you want to kill off this character and lose all progress?

deleteSave

Are you sure you want to permanently delete all saved data?

travelAway

Are you sure you want to travel away from these lands? You can never return. Make sure to grab all your need!

beta

Free

begin

Click/Spacebar to Begin

Wayward © 2017 Unlok.

playAtYourOwnRisk

You are using _0_ _1_. Play at your own risk!

unknownBrowser

Unknown browser! Play at your own risk!

browser

You are using _0_ _1_.

win

You Win!

restart

Click/Spacebar to Restart

lost

You Are Dead!

talent

Talent: _0_

turns

Turns: _0_

score

Score: _0_

disableHints

Disable Hints

previousHint

Previous Hint

nextHint

Next Hint

grabAll

Grab All

yes

Yes

no

No

clearMessages

Clear Messages

volume100

100% Volume

volume50

50% Volume

soundOn

Sound On

soundOff

Sound Off

musicOn

Music On

musicOff

Music Off

autoGatherOn

Auto Gather On

autoGatherOff

Auto Gather Off

autoPickupOn

Auto Pick-up On

autoPickupOff

Auto Pick-up Off

enableHints

Enabled Hints

pixelFont

Pixel Font

alternateFont

Alternate Font

fullGameSize

Full Game Size

smallGameSize

816x816 Game Size

windowedMode

Windowed Mode

fullscreen

Fullscreen

animationsOn

Animations On

animationsOff

Animations Off

smoothMovementOn

Smooth Movement On

smoothMovementOff

Smooth Movement Off

use

Use:

uses

Uses:

equip

Equip:

rangedDamage

Ranged Damage:

attack

Attack

defense

Defense

notAvailable

N/A

ranged

Ranged:

range

Range:

rangedAttack

Ranged Attack:

onEquip

On Equip:

grouping

Grouping:

weight

Weight:

maximumWeight

Maximum Weight:

weightReduction

Weight Reduction:

durability

Durability:

decay

Decay:

consumed

Consumed

environmentalRequired

Environmental Required:

skill

Skill:

level

Level:

requires

Requires:

Main Menu

wayward

Wayward Free 1.9.4

startGame

Start Game

continueGame

Continue Game

dailyChallengeMode

Daily Challenge Mode

returnToGame

Return to Game

saveAndContinue

Save and Continue

saveAndExit

Save and Exit

endCurrentGame

End Current Game (Suicide)

reset

Delete All Game Data

skills

Skills

milestones

Milestones

filterInventory

Filter Inventory

equipment

Equipment

hands

Hands

head

Head

neck

Neck

rightHand

Right Hand (Held)

chest

Chest

leftHand

Left Hand (Held)

belt

Belt

legs

Legs

feet

Feet

back

Back

crafting

Crafting

filterCrafting

Filter Crafting

messages

Messages

options

Options

nextSong

Next Song

gameOptions

Game Options

zoomIn

Zoom In +

zoomOut

Zoom Out -

modding

Modding (Experimental)

trustedMods

Only load modification files that you trust!

hints

Hints

version

Version Difference

versionInfo

A save has been detected that is not compatible with this version of Wayward. To play this current beta version of Wayward, you must delete your old progress.

Alternatively, you are able to download an offline copy of Wayward so you can move on to the new versions at your own pace. There is also modifications available that will allow you to save and load save games from files for backing up purposes.

Would you like to delete your old save and continue?

help

Help

attackLabel

Attack:

defenseLabel

Defense:

talentLabel

Talent:

statusLabel

Status:

tooDamaged

_0_ is too damaged to attempt to _1_.

place

place

build

build

plant

plant

treasureDig

You dig the treasure out.

thereIsBadWater

There is unpurified water in the still.

thereIsGoodWater

There is purified water in the still.

cannotPickupWhenFull

You cannot pick this up while it is full of water.

sound

Sound

sort

Sort

dropOnGatherOn

Drop on Gather On

dropOnGatherOff

Drop on Gather Off

noMaps

You do not have any treasure maps!

noTreasureRange

You are not in the range of any burried treasure!

raftTravel

You need to be in deeper water to use a raft.

raftStop

You stop using the raft.

showHiddenMob

_0_ appears!

code

Code

runCode

Run Code

runningCode

Running code...

actions

Actions

inspect

Inspect

drink

Drink

carvingNeeded

A carving tool is needed for harvesting a corpse.

pickUp

Pick-up

gather

Gather

cannotSleep

You cannot sleep here.

sleepBegin

You begin sleeping...

sleepTurns

You slept for _0_ turns.

sleepInterrupted

Your sleep has been interrupted!

rest

Rest

staminaFull

Your stamina is full, you don't need to rest anymore.

slashing

Slashing

blunt

Blunt

piercing

Piercing

fire

Fire

simple

Simple

intermediate

Intermediate

advanced

Advanced

expert

Expert

held

Held

filter

Filter

effective

It appears to be effective.

ineffective

It appears to be ineffective.

effectiveIneffective

It appears to be both effective and ineffective in different ways.

fist

your fist

travel

You travel to far off lands...

youOpenThe

You open _0_.

helpDocumentation

Help/Documentation

removeBlood

You remove the blood.

base

Base:

resists

Resists:

vulnerabilities

Vulnerabilities:

with

with

bluntLabel

Blunt Resist:

piercingLabel

Piercing Resist:

slashingLabel

Slashing Resist:

fireLabel

Fire Resist:

defenseParryLabel

Defense From Parrying:

defenseBaseLabel

Base Defense:

attackTacticsLabel

Attack From Tactics:

attackBaseLabel

Base Attack:

rightHandLabel

Right Hand Attack:

leftHandLabel

Left Hand Attack:

resistant

Your armor appears to be resistant to the attack.

vulnerable

Your armor appears to be vulnerable to the attack.

preserve

You preserve the food.

failPreserve

You fail to preserve the food.

cannotPreserve

This item cannot be preserved.

noItemPreserve

You are not facing a valid food item for preservation.

alreadyPreserve

This food is already well preserved.

noBlackPowder

You do not have any black powder to fire this weapon!

inWayOfGatherTreasure

There is something in the way of gathering this treasure!

rubTheOrb

You rub the orb of talent, increasing your presence, but angering the wildlife.