[Beta 1.6 mod] Better save/load from file

Home Forums Wayward [Beta 1.6 mod] Better save/load from file

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  • #4112
    Grom PE
    Moderator

    saveload_by_Grom_PE.js (last updated 07 Dec 2013)

    Works with Wayward Beta 1.6.

    Differences from the mod by Garet:
    – Saving doesn’t make the game throw an error, requiring to reload immediately after saving;
    – Adds the buttons in the main menu rather than options;
    – Load button asks for a file rather than showing additional file input;
    – Suggests locale-independent, prettier filename;
    – Works in Opera 12, with “default” filename, still better than nothing at all;
    – Instead of saving whole local storage, saves only actual game data (this is important in case the game runs locally and other apps leave stuff in local storage – yep, I play unpacked offline Wayward version);

    The format is still the same, i.e. you can load your games saved by Garet’s mod.

    == Changelog ==
    07 Dec 2013 – Updated for Wayward Beta 1.6 (saving milestones)
    28 Nov 2013 – Fixed errors after saving
    21 Nov 2013 – First public version

    #4113

    Nice work! I’ll throw it up on the mod page soon.

    #4147
    Grom PE
    Moderator

    I found out that calling saveGame() is what makes the game unstable and when called after prolonged play throws many errors.

    Uploaded a fix for that, now calling saveGame(true).

    #4150

    Updated!

    #4170
    Grom PE
    Moderator

    And now that it saves milestones in all cases, the mod is fully compatible with 1.6.

    Funny that the link still says 1.5, probably I shouldn’t specify the version when I create new topics from now on.

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