saveload_by_Grom_PE.js (last updated 07 Dec 2013)
Works with Wayward Beta 1.6.
Differences from the mod by Garet:
– Saving doesn’t make the game throw an error, requiring to reload immediately after saving;
– Adds the buttons in the main menu rather than options;
– Load button asks for a file rather than showing additional file input;
– Suggests locale-independent, prettier filename;
– Works in Opera 12, with “default” filename, still better than nothing at all;
– Instead of saving whole local storage, saves only actual game data (this is important in case the game runs locally and other apps leave stuff in local storage – yep, I play unpacked offline Wayward version);
The format is still the same, i.e. you can load your games saved by Garet’s mod.
== Changelog ==
07 Dec 2013 – Updated for Wayward Beta 1.6 (saving milestones)
28 Nov 2013 – Fixed errors after saving
21 Nov 2013 – First public version