Experiments with FOV/LOS/Dithering

If you’ve missed our last social updates with the field of the view, line of sight and other lighting things, here’s a handy history of stuff since our last progress video:

I’m here tonight to showcase some new experiments done by Sassafrass that plays around with a neat dithering effect. We have also done away with the limited black radius around the character, and re-added the mini-map functionality, in a new way, while zooming out. There’s also some lighting changes thrown in for good measure. Without further ado:

Dithering Preview #1 - Daytime

Dithering Preview #2 - Daytime

Dithering Preview #3 - Night

Dithering Preview #4 - Cave

Dithering Preview #5 - Cave Lighting

7 thoughts on “Experiments with FOV/LOS/Dithering”

  1. Looks really good! I much prefer this over the previously-shown method of just having a black radius around the character.

    The only suggestion I can think of would be to dither the edges of the “known but not in LOS” tiles, because the fancy LOS dithering makes it look a bit odd now that tiles on the edge of your explored map are still very square. It stands out a bit.

    At this rate Wayward 2.0 should be a big success, I hope!

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