Following the theme of big minor patches, we present beta 2.8.2, another big minor patch. In this release you’ll see a lot of fixes and improvements, but also something a lot of people have been waiting for. Better networking!
Hopefully the days are gone where you would need to do some router wizardry to host a Wayward game. We have implemented Steam networking support. This is all automatic, so you shouldn’t have to worry about anything besides staying alive in-game.
And how about all that ash that has been building up from the campfires and water stills? Well, now with a bit of effort, you can turn it into ash cement to build walls and flooring. Reduce, reuse, and recycle!
This holiday season you can also stay cool with a new feature that warns you when attempting to sleep with a lit torch/candle, a long requested feature for the “Warn on Dangerous Actions” option.
Some other related changes to resting/sleeping include:
- Increased effectiveness of resting or sleeping by fire sources or when using bedding items/doodads.
- Sleeping will now mitigate hunger and thirst more effectively than just resting.
These are just a few examples of what’s in store for this release. On another note, happy early holidays! Hope you get a game or two in!
New
- Added support for Steam networking, allowing players to connect to and host multiplayer games where they were not able to before due to networking issues.
- Added ash cement, crafted from all that leftover ash, to be used for walls and flooring.
- Added a help article explaining the differences between resting and sleeping and other regenerative bonuses.
Improvements
- If “Warn on Dangerous Actions” is enabled, players will now be warned when attempting to sleep with a lit fire source equipped.
- Terrain can now spawn with differing qualities (like plants, trees, and other doodads do).
- Consumption stat messages are now condensed into a single message.
- Messages produced by dismantling and disassembling are now condensed/combined.
- Improved performance of receiving items from actions, especially for any that returned multiple items (such as from dismantling, disassembling, gathering, decaying items, etc.).
- Large numbers in the game are now broken up by locale-supported separators (such as commas or periods).
- Added detail on how score is calculated in the “Challenge Mode” section within the “Game Modes” help article.
- Drawn maps can now be dismantled.
- Improved skill descriptions and help to include the fact that skill does impact quality of items gathered or harvested.
- Sorting items by quality now sorts legendary types as well.
- Blood is no longer spawned when the damage type is not piercing or slashing.
- Added more information on the “Milestone Modifier” system within the “Milestones” help article.
Bug Fixes
- Fixed quests not looking into containers for required items. (Thanks EatAtSardis!)
- Fixed an error when loading saved games from the Steam Workshop.
- Fixed an oversight that did not allow you to fish up aberrant mudskippers. (Thanks num ca nem vi!)
- Fixed the “Seafaring” milestone not unlocking until rejoining a saved game. (Thanks Caerold!)
- Fixed drawn maps having negative and/or too low durability. (Thanks Zalpha!)
- Fixed animal dung not counting as compost. (Thanks Davadin!)
- Fixed creature tooltips returning an incorrect happiness level. (Thanks sol!)
- Fixed custom game options initial strength applying more strength than intended.
- Fixed stat modifiers applying more to health than intended. (Thanks bored_o_mir!)
- Fixed multiple stats display issues on smaller resolutions & ui scales.
- Fixed a brief screen flash when loading into the game. (Thanks Zalpha!)
- Fixed servers sometimes showing incorrect regions in the server browser.
- Fixed the message filter name input not being correct when viewing subsequent filters.
- Fixed attempting to soothe burn injury messages appearing on permanent burning pain.
- Fixed an issue where not moving your cursor when crafting/dismantling would not always re-highlight required items in the craft/dismantle. (Thanks blay.paul!)
- Potentially fixed issues with music switching randomly.
- Fixed a bug where creatures that turned aberrant would not regenerate their loot to match. (Thanks num ca nem vi!)
- Fixed dismantling and disassembling saying all items were destroyed when some in fact were returned.
- Fixed the “Corpse” note not displaying the creature’s name.
- Fixed the protected “P” visual not updating on quickslots when enabling/disabling protected options.
- Fixed performance issues on certain distributions of Linux.
- Fixed a grammar issue where you “cooked cooked” food items. (Thanks Arnkh!)
- Fixed the messages dialog toggle not working correctly if the messages component was hidden.
Balance
- Increased effectiveness of resting or sleeping by fire sources or when using bedding items/doodads.
- Sleeping will now mitigate hunger and thirst more effectively than just resting.
- You can now perform actions on rafts that normally would have counted as “in water” or “swimming”, disabling you from performing them.
- You can no longer pet a creature indefinitely. It will reject your advances after a certain happiness and petting threshold is met.
- Increased the durability of the raft and decreased items required to craft it (also reducing its weight slightly).
- Reduced reputation gain from petting.
- Reduced raw clay (and non-clay brick items) weights significantly.
- Raw clay bricks now require two raw clay to craft.
Modding
- Fixed
Input.setMaxLength
. (Thanks Amax!) - Removed named variables present in language files to make it easier for translators.
Technical
- Added a
disableGpuDriverBugWorkarounds
launch option for debugging purposes. - Full conversion/version history is now saved in each game save.