Tonight we are releasing a small patch to address some of the issues found so far in Runekeeper. More to come as always after a big major update!
Bonus tip: You can combine items into stacks within your inventory by using Ctrl + left-click on the item you want to stack. You can change this binding in the options.
Bonus promo: We are now on Bluesky! Follow us here: https://bsky.app/profile/waywardgame.bsky.social
New
- You can now use shift + scroll to move stacked items to or from the active inventory.
Improvements
- “Repeat from action history” mode now turns itself off when doing anything other than repeating an action to prevent accidental usage. (Thanks muzzy!)
- Added support for displaying the correct keys for alternate keyboard layouts. (Thanks muzzy!)
- Coastal water-based templates now feature gravel instead of dirt.
- Cave entrances now attempt to be surrounded by more passable tiles.
- Added the ability to get runes through dismantling.
- The Ascend or Descend action is no longer discovered by default for new players in order to further simplify the initial actions drawer, and must be instead discovered by right-clicking (or using the spacebar in front of) a cave entrance and using the action, or by using the dedicated Ascend or Descend binding.
Balance
- Increased the amount of natural cave spawns across all biomes.
- Reduced or removed the chance of gaining runes based on the tier of territory you are in.
- The “Auto Pickup While Moving” option has been removed in favour of the action slot “Auto-Use” and “Target Hovered Tile” options, which obey the same turn-passing rules as manually picking up items.
Bug Fixes
- Fixed the Starter Quest not working properly in certain situations. (Thanks K4_E!)
- Fixed quickmoving items to containers with an “open” stack of the same type causing a desync where the new items either display at the start or the end.
- Fixed “Dig” and “Enchant” actions not properly awarding runes.
- Fixed a multiplayer desync that occurred when joining a game while another player was resting.
- Fixed being able to import milestone modifiers that aren’t unlocked. (Thanks ApocRider!)
- Fixed choosing an action in the actions drawer not defaulting the “Target Hovered Tile” option to the correct state.
- Various item bindings are now disabled entirely when dragging an item to hopefully prevent some UI edge cases. (Thanks muzzy!)
- Reduced the chance of the starting water source from the Starter Quest going into the ocean.
- Fixed the “bleeding” status effect overlay not working.
- Fixed an infinitely long durability bar when dragging an item that’s about to break. (Thanks muzzy!)
- Fixed non-modifier action slots being used when releasing the modifier first of a modifier action slot. (Thanks muzzy!)
- Fixed creatures not becoming alerted when attacking you.
- Fixed explored areas on the map not always getting revealed in multiplayer games.
- Fixed the pause button being invisible with certain options set. (Thanks Soul5hadows!)
- Fixed being able to gain “Theurgy” skill by refining or reinforcing runes. (Thanks Rheo!)
- Fixed the Runekeeper milestone modifier only updating the “last received rune” when receiving multiple runes at once. (Thanks muzzy!)
- Fixed the Runekeeper milestone only progressing when receiving multiple runes at once. (Thanks muzzy!)
- Fixed the Doctor milestone not being possible to progress. (Thanks muzzy!)
Modding
- Re-enabling a mod will now re-initialize languages and stylesheets. (Thanks GWIDON!)
Mods
TARS
- Fixed a multiplayer desync when traveling to another island.
- Fixed TARS not idling correctly in multiplayer games.
- Now tries to stay off ice & other slippery surfaces.
- Fixed getting stuck when connected to a multiplayer game while encumbered.
- Fixed navigation issues when using sailboats/swimming.
- Improved objective planning.
- Fixed an infinite loop when trying to gather water.