Today we have a patch ready that will hopefully give you all some extra cheer to start off the holidays with plenty of bug fixes and improvements!
As always, let us know if you spot any other issues!
Bonus tip: You can perform actions automatically as you walk around using action slots. If you are checking out this update as a brand new player or coming back with no previous save data, you’ll see a couple of these actions already added to your action slot by default. If not, simply configure an action slot using right-click and checking the “Auto-Use” option. This can be used to emulate the previous “Auto pick-up” option.
Bonus promo: The Steam winter sale is upon us! Wayward is currently -30% off until January 2.
https://store.steampowered.com/app/379210/Wayward/
Improvements
- New players will now get default actions assigned in action slots to hopefully help the player learn basic actions and UI.
- There are now direct keyboard hotkeys (which can be rebound) to pick up an item
"Ctrl + G"
or pick up all items"G"
. - You no longer need to discover 20 actions in order for the “Auto-Use” option to become available.
- Removed outdated help information on picking up items. (Thanks Ursa (lovesthesoundof))!
Bug Fixes
- Fixed action slots not working sometimes. (Thanks muzzy!) (For both the initial report and figuring out how to reproduce it consistently.)
- Fixed an additional edge case with scrolling that led to zooming in that direction no longer working and also broke action slots. (Thanks Feral Grumpicorn!)
- Fixed an issue where tooltips would be duplicated. (Thanks muzzy!)
- Fixed the sort dropdown in container dialogs saying a different sort than the collapsed label when first opening the dialog.
- Fixed some container UI desyncs. (Thanks inquisitiveToast!)
- Fixed throwing not getting the correct damage type. (Thanks inquisitiveToast!)
- Fixed some action bar setup weirdness when dragging items into slots — could cause things like empty slots with an action in the corner, or cause the action you’re trying to assign to clear the item or cause the item to clear the action even when they’re perfectly compatible. (Thanks Vallivanting!)
- Fixed a rare case of infinite recursion when hovering over a “Use Hovered Item” action slot. (Thanks Goliat!)
- Fixed container weight as displayed in the dialog becoming incorrect after travelling. (Thanks muzzy!)
- Fixed items not updating after/when traveling.
- Fixed rare multiplayer desyncs when traveling.
- Fixed cut hide not being flammable. (Thanks DerSimon!)
- Fixed the “ascend” or “descend” action showing up in the tile context menu for tiles other than cave entrances.
- Fixed importing custom game options reducing multiplier values. (Thanks Ghon!)
- Fixed dedicated servers showing “1” players when 0 players were connected and other server stat inconsistencies.
- Fixed gathering piles of rocks using the botany skill. (Thanks Crows!)
- Fixed some tyypos. (Thanks TheBlackHand!)
Technical
- All entities and tiles now have a “debug” object that can be printed in the console with the
".debug"
property, a much cleaner representation of the data for each object than the actual object instance. - Added the
"ref(refId)"
function for use in the console, for resolving the object of a particular reference ID.
Mods
Debug Tools
- Using the “inspect” bind now assigns all inspected entities and the tile to variables in the console to make debugging easier.
TARS
- Fixed some navigation issues related to slipping on ice.
- Improved how items are moved into backpacks.
- Fixed issues building solar stills & sailboats.
- Improved corpse butchering.
- Improved where it builds sailboats.