Beta 2.11.5 Released

While we are already working away on the next major release, please enjoy this smaller update to improve the game and fix up some of the remaining bugs on our radar. Stay tuned for more minor/major updates!

Bonus Tip: For merchants to travel to your island, you need to increase your “civilization” score, which can be found while hovering over the reputation icon. Civilization score can be increased by building walls, flooring, and other interactions. They will appear on player-made flooring; so the more you pave over nature (which can have its own drawbacks), the better chance they will travel and trade with you.

Bonus Promo: Attention all content creators! Wayward is now available on Nexus.gg. Nexus allows you to create a storefront to sell games directly from developers/publishers and gives you a share of the profits when somebody buys the game from your page.

New

  • Added an option to set the maximum number of advancing turns in world options.

Improvements

  • Added initial support for Steam Deck.
  • Protected items can now be used for disassembling as long as their durability is over 0.
  • The fire/lava dangerous warning prompt will now only show if it will actually hurt/damage the player.
  • Adjusted the camera position to improve centering on the player’s sprite.
  • Attempting to pick up items/excrement, lockpicking, opening containers, using hitches, opening doors, or digging on tiles that are on fire or in lava will now produce a warning if enabled.
  • “Allow Hardcore Respawn” is no longer toggleable when not running a hardcore game.
  • Merchants will no longer stay in place (while a trading dialog is open) while they are taking fire damage.
  • Cooked fish kebabs can now be disassembled.
  • Scrollbars will now appear wider for accessibility/touch interfaces.
  • Improved readability of magical “Endurance” and “Regeneration” properties tooltip text. (Thanks Nobody Important!)
  • Increased the maximum zoom level.
  • Removed a scrollbar that could appear on stats in certain resolutions/scales.

Bug Fixes

  • Fixed character/creature/item graphics not using the correct scale on certain operating systems and hardware. (Thanks ldellapiana!)
  • Fixed issues when quickslotting multiple of the same item. (Thanks SMMFO!)
  • Fixed “Remove from Quickslot” removing all instances of that item in quickslots.
  • Fixed desyncs related to background option updates.
  • Fixed a duping and disassembly issues with fish kebabs. (Thanks DerSimon!)
  • Fixed switching slots not working properly.
  • Fixed several burning events not specifying the proper location of the burn on the player.
  • Fixed a duplication issue with slither suckers. (Thanks num ca nem vi!)
  • Fixed a freeze/crash related to fires when advancing island time.
  • Fixed an instance where the game is shown in color after the player is a ghost after reloading a previous game.
  • Fixed “phantom” doodads displayed in the fog until revealed not to be there. (Thanks Anketam!)
  • Fixed some items that produced heavier items when burned. (Thanks DerSimon!)
  • Fixed efficacy not allowing a rating of 0%. (Thanks DerSimon!)
  • Fixed creatures being able to follow ghosts still.
  • Fixed desyncs related to clients joining the server while they were on other islands.
  • Fixed respawning as a new character not resetting skills or reputation.
  • Fixed issues where the inventory would appear greyed out after crafting (again!). (Thanks animexamera!)
  • Fixed the quality of tiles dug up not matching their original quality after stacking more than a single tile. (Thanks Destro!)
  • Fixed the inventory being able to produce a horizontal scrollbar in some instances. (Thanks DerSimon!)
  • Fixed multiple visual glitches when doing certain actions over top of any doodad while wearing certain equipment. (Thanks Wuffy!) (Thanks Rayb!)
  • Fixed the pacifier and friendly milestones spawning more than one creature. (Thanks Benzi!)
  • Fixed a rare issue that would prevent multiplayer clients from executing actions.
  • Fixed targetting actions (like repairing) allowing the action on itself when placed in the first spot in your inventory. (Thanks Ursa!)
  • Fixed weight calculating incorrectly when placing containers in other containers. (Thanks Raxy9975!)
  • Fixed civilization score discrepancies when tiles melted.
  • Fixed item actions not working for items outside of main inventory. (Hotfixed) (Thanks Thadon!)
  • Fixed the bronze shovel having incorrect values for its digging and mining properties. (Thanks Ursa!)
  • Fixed underline/linked text formatting issues.
  • Fixed using hitching posts that were on fire not burning the player properly.
  • Fixed up some incorrect word usage. (Thanks Setimu).
  • Fixed auto item actions not producing warnings when applicable.

Balance

  • The tile or doodad quality now affects civilization score.
  • Fertile soil now provides a civilization score.
  • Bronze items (and a few other select items) are now tradable but are not sold on merchants.
  • The dangerous action warning option is now disabled by default.

Technical

  • Improved “Default” power mode to automatically run in “low power” mode when the device is on battery power.
  • Improved performance of various UI animations.
  • Running the game in “low power” mode will disable all continuous animations which will stop all rendering when idle.

Mods

TARS

  • Fixed various warnings/errors while executing stat recovery plans.
  • Fixed issues when crafting a water container while encumbered.
  • Now detects when corpses/items decay while moving to them.
  • Will no longer move to a corpse or item if it will be decayed by the time it gets there.
  • Added additional options for survival mode.
  • Fixed TARS acting weird when dropping items while encumbered.
  • Split up options section into multiple panels to reduce clutter.
  • Added options to control how TARS will use protected items.
  • Added “Treasure Hunter” mode, which will solve maps & find treasure.
  • Improved logic for starting water stills.
  • Speed up base organization.
  • Fixed issues recovering stamina while moving when overburdened
  • Fixed TARS sometimes trying to use the same item for multiple purposes and not being able to craft because of that.
  • Fixed TARS trying to dig while things were blocking the tile.
  • Fixed TARS accidentally wandering into caves and getting stuck.
  • Added option that can instruct TARS to only harvest using hands.
  • Fixed TARS continuously creating anvils until the whole world was covered in them.
  • Fixed bugs in objective planning calculations related to chests.
  • Fixed erratic movement when trying to till tiles.
  • Fixed new games not loading when quitting a game that was not at the starting island.
  • Fixed getting stuck harvesting in harvest mode.
  • Included distance in “moving to” status message.
  • Improved creature hunting logic.
  • Learned that caves exist.

Debug Tools

  • Fixed WebGL context leaks when using the selection panel.

Beta 2.11.4 Released

In this week’s release, we fixed another big chunk of issues and improved various parts of the game. We are planning for at least one more release in the 2.11.x series, so stay tuned for more!

Bonus Tip: I recently put out a new video showcasing some new tips and tricks as kind of an addendum to my beginner’s guide video here:

If you haven’t watched the first video, check it out here: https://www.youtube.com/watch?v=1G2_PGmSxU0

Bonus Promo: If you haven’t checked out TARS yet, give it a whirl! It has improved by leaps and bounds over the last little while. TARS will even help with repetitive tasks like harvesting now! Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=1218286592

Improvements

  • Protected items can now be used for dismantling as long as their durability is over 0.
  • Updated the accepted item list for item quests in challenge mode to include new items and items that exist in other island types.
  • The crafting and skill tooltips for reputation now take milestone modifiers/custom game options into account. (Thanks Kalako!)

Bug Fixes

  • Fixed picking up items via idling/moving not updating player weight sometimes. (Thanks WinterBearPark!)
  • Fixed magical malevolence properties not allowing gaining malignity when at maxed benignity among other issues. (Thanks Anketam!)
  • Fixed the magical “Aptitude” property not working for normal quality items. (Thanks DerSimon!)
  • Fixed gathered tiles not producing the correct resources when digging. (Thanks TheLukeyBoi!)
  • Fixed performance issues with fire and temperature. (Thanks Ursa!)
  • Fixed occasional tooltip errors in the mod manager menu when closing the steam overlay after uninstalling a mod.
  • Fixed certain items not always being removed when sailing to civilization if they were in a sub-container.
  • Fixed NPC inspections not working.
  • Fixed being able to occupy the same tile as creatures other than fish. (Thanks DerSimon!)
  • Fixed various tooltip errors.
  • Fixed an error when hovering over the merchant name in the “Mercantile” note. (Thanks Lardi!)
  • Fixed auto action hover item highlights not always matching the item that will be used.
  • Fixed island event messages being able to appear for players on other islands.
  • Fixed a possible error when using the upgrading action and other issues when attempting to use the action on a facing tile.
  • Fixed interrupt screens not allowing quickslots to be used afterward if using a hotkey for selecting a menu item. (Thanks NightsFire!)
  • Fixed an infinite loop when opening containers with no screen space left. (Thanks Shirow!)
  • Fixed the stepping into fire warning triggering even if the tile was blocked in some cases.

Balance

  • Increased the chances of gathering earthworms and added them to more tile types.
  • Increased the effectiveness of seed tiers for reputation gain bonuses. (Thanks DerSimon!)
  • Increased the maximum value for magical “Lightening” properties.
  • The added score reduction when playing challenge mode in real-time or simulated turns is now based on tick speed.
  • The score in challenge mode now decreases slower.

Modding

  • Speed up mod publishing by excluding the node_modules/@wayward folder.
  • Fixed issues creating new NPC types from mods.
  • Updated tsconfig.mod.base.json compile target to ES2021.

Technical

  • Improved performance of flow field in multiplayer games.

Mods

TARS

  • Fixed TARS trying to gather water while a solar still is blocking the tile.
  • Fixed TARS getting confused when trying to offer items to tame creatures.
  • Added a “Tame Creature” task.
  • Sped up planner calculations.
  • Learned how solar stills work.
  • Added a “Move to Creature” task.
  • Added “Harvester” mode.

Debug Tools

  • The selection viewport will now rerender when turns pass.

Beta 2.11.3 Released

Thanks to all those that participated in the multiplayer meetup last week! It was a smashing success; if success means being overrun by slimes and zombies for two hours. Some of the below changes should help smooth out some of the stuff we all discovered when that many players all join together. Thanks for the stress test!

Bonus promo: Join us on Discord and gain some insight from the resident experts on Wayward who have all clocked in thousands of hours in the game.

Bonus tip: To unlock recipes, you only need to be adjacent to or holding one of each item in a craft to unlock it. One strategy to unlock as many recipes as possible is to have three chests adjacent to you, all with many different items. Fill them up with things you haven’t crafted before or rare things you found. Walking in between them could unlock a few interesting things for you.

New

  • Added a new screen vignette effect (that can be disabled in options) when your health is low.

Improvements

  • Replaced “Clear Ghost Data” multiplayer option with “Allow Hardcore Respawns” option which allows hosts to respawn as well and is also exposed via dedicated server arguments.
  • Planting seeds or spores will now increase gardening as well as the skill associated with the item (botany or mycology).
  • Improved reliability of Steam network connections.
  • Reduced multiplayer bandwidth usage by around 400%.
  • Screen DPI (and the “zoomFactor” option) will no longer change the amount you can zoom in or out.
  • Updated the description of magical aspect to be more in line with its use. (Thanks lilzoark!)
  • Added all plantable items to the “seeds” loot group for Dryads.
  • Added dedicated server arguments for setting gameplay modifiers.
  • Improved reliability of automatic WebRTC fallback if the Steam network connection gets stuck.

Bug Fixes

  • Fixed an issue where the wrong items were being named in the disassemble warning. (Thanks Shirow!)
  • Fixed the sleeping/resting dialog prematurely hiding itself in multiplayer games.
  • Fixed multiplayer desyncs related to the “Pacifier” and “Friendly” milestones.
  • Fixed items being able to require themselves to disassemble.
  • Fixed dedicated servers not handling fog of war radius updates correctly. (Thanks Shirow!)
  • Fixed some magical properties that can be given to lit torches and candles being removed after being extinguished or vice versa. (Thanks Skarn!)
  • Fixed the durability tooltip for plants not showing the proper message.
  • Fixed not being able to select milestone modifiers when creating a multiplayer game in the dedicated server GUI.
  • Fixed some options tooltips not being displayed in the options menu.
  • Fixed a multiplayer desync related to creature trapping.
  • Fixed the “Player Connecting…” screen still able to be shown after leaving a game.
  • Fixed crafting tooltips toggling on and off in multiplayer games as ticks pass (again).
  • Fixed some previous saves resulting in infinite loading for clients. (Thanks Shirow!)
  • Fixed multiplayer desyncs related to refining items that can be disassembled. (Thanks Shirow!)
  • Fixed the possibility of “You see…” messages showing up while traveling to other islands
  • Fixed books staying open even after walking away from or destroying them. (Thanks riftborn!)
  • Fixed active sorting making sound effects when it sorted items.
  • Fixed overlapping sound effects triggering on travel. (Thanks riftborn!)
  • Fixed the respawn button not working when clicking on the text portion of the button.
  • Fixed rejoining as a new character (now respawning as a new character) not using the same milestone modifiers set. (Thanks Shirow!)
  • Fixed +console mode spamming errors. (Thanks Shirow!)
  • Fixed “Unable to verify port” message adding commas to the port number.
  • Fixed a graphical issue with fire. (Hotfixed) (Thanks NightsFire!)

Balance

  • The maximum health bonus for repeated taming is now capped based on the creature’s base maximum health. (Thanks alacandor!)
  • Full tiles of items will now act as obstacles when using ranged attacks.
  • Items that are disassembled from crafted items will now have their durability reduction scaled instead of just a single point each time.
  • Random events now happen to a random player each tick instead of all players.
  • Slimes will no longer split when using fire damage.
  • Slime splitting chances will now scale with how much their health is over their normal maximum health.
  • You can no longer fail to plant seeds or spores; however, their durability combined with your skill will transfer to the plant’s health (durability) now.

Technical

  • Improved logging of multiplayer desync errors.

Mods

TARS

  • Fixed getting stuck gathering water when the water was far away from the water still
  • Fixed getting stuck in a loop when around hitched creatures that are too powerful.
  • No longer tries to mine plants. Mining is for fish!
  • Fixed TARS getting confused if it accidentally tames creatures.
  • Fixed issues where TARS would incorrectly move items into chests when near the inventory weight limit.

Beta 2.11.2 Released

Hey all,

We have another batch of fixes and improvements this week with a focus on smoothing out some of the features that showed up with the major release. That, and whatever else the astute Wayward players reported this week. We still have a ton on our to-do, so expect another patch next week!

Bonus Promo: Follow our Subreddit to stay up-to-date on all Wayward news, player discourse, and occasional memes.

Bonus Tip: At 20% in a crafting skill you gain the ability to see “efficacy” when crafting. This will show how effective you are at making the craft, or making a better quality item based on what you are putting into it. It calculates what the best ingredients would be and compares it against what you used. Many things affect the efficacy of a craft, including item quality (exceptional or higher is best) and item tier (the higher the better). This is counted for both required items and consumed items. Check out the in-game help for more details on this and more.

New

  • There are now messages and sound effects when exhausting fire sources in crafting and other situations.

Improvements

  • Attaching a container to a water still will now show an item notification over it.
  • Creatures will no longer follow ghosts.
  • Dryads can now rarely plant seeds.
  • Swords now have “melee” as the default action instead of other tool actions. (Thanks Petalwing!)
  • Automatically fallback to use WebRTC when a multiplayer Steam network connection is not working properly.

Balance

  • Using bait while fishing now has a greater chance of attracting creatures.
  • Items burned will now produce items of varied quality, similar to the distribution of dismantling.
  • Reduced amount of islands you can travel at a time (increased skill check).
  • Increased hunger/thirst/stamina reduction when traveling.
  • Dryads now have a slightly decreased chance to spawn (increased requirements), increased health, and reduced attack. They also now provide negative reputation when killed.
  • Reduced the chance of magical properties on superior/remarkable items slightly.

Bug Fixes

  • Fixed a bug where merchants were being spawned too quickly (or improperly in some cases).
  • Fixed treasure chest loot not adhering to the container’s maximum weight. (Thanks Anketam!)
  • Fixed errors when crafting while near the edge of the map. (Thanks num ca nem vi!)
  • Fixed being able to spawn outside of the normal map bounds when traveling. (Thanks Anketam!)
  • Fixed reinforcing relic items not working every time. (Thanks Nobody Important!)
  • Fixed a desync when using the item action menu facing some doodads.
  • Fixed opening the item action menu extinguishing doodads. Yikes. (Thanks FluffyWuffletonTheFierce!)
  • Fixed “See More” showing even when “Always Show More Information” is on. (Thanks Ygdrad!)
  • Fixed some items having the “aptitude” property that shouldn’t be based on uncraftable items that used them in their recipe. (Thanks DerSimon!)
  • Fixed changed items not being filtered properly. (Thanks riftborn!)
  • Fixed tiles being burned not distributing the correct quality on items dropped.
  • Fixed memory leaks related to milestone modifiers.
  • Fixed errors happening when traveling/generating a new island. (Thanks animexamera!)
  • Fixed rare multiplayer desyncs related to scarecrows.
  • Fixed an item ID error being produced in certain situations. (Thanks Torrin!)
  • Fixed being able to unpause the game when you’re not supposed to, such as when a new player is joining a multiplayer game.
  • Fixed efficacy ratings being commonly inaccurate when crafting. (Thanks DerSimmon!)
  • Fixed being able to break out of the map bounds. Get back in there! (Thanks num ca nem vi!)
  • Fixed some items not having tiers for their groups that were used in crafts.

Modding

  • Fixed imports starting with “@wayward/types” when importing modules in Visual Studio Code.

Mods

TARS

  • Added a “Good Citizen” option that instructs TARS to not steal items from other player’s chests in multiplayer games.
  • Added a “Sail to Civilization” task.
  • Fixed issues when planning/executing certain objectives.
  • Speculatively fixed TARS crafting a “Tin Double Axe” just to disassemble it.
  • Refactored codebase.
  • Fixed getting stuck when trying to build some doodads.
  • Will now hunt boglings that are bogglin’ up the base.
  • Fixed an infinite loop when trying to start a water still while near the inventory weight limit.
  • Base doodads will now be highlighted in red in the navigation overlay.

Beta 2.11.1 Released

Hey all,

Hope you are enjoying (or already enjoyed) your holidays! We have a patch ready to fix up some of the issues everybody has spotted after the major release launch with a few balance changes thrown in for good measure. We still got lots on our to-do list for this release series, so expect more soon! Happy New Year!

Bonus Promo: We now have an Instagram, follow us here: https://www.instagram.com/waywardgame/

Double Bonus Promo: We are gathering feedback on a recurring Wayward multiplayer meetup to play as a community at some to-be-determined interval. Let us know your thoughts: https://forms.gle/9JHKVWihiNSstSfL8

Bonus Tip: Instead of opening the action menus every time you do an action, why not quickslot the action and use a single keypress for it? Right-click an empty quickslot to assign actions to it, or Ctrl + right-click to assign an item action to it. Item actions will automatically pick the best item from your inventory to do the action you set, saving even more time!

New

  • Added an option to protect required (non-consumed) items from use in crafting.

Improvements

  • Coordinates are now presented in NESW format.
  • An error prompt will now be displayed when save data fails to load when starting the game.

Bug Fixes

  • Fixed item action quickslots not getting the best tool in some cases. (Thanks num ca nem vi!)
  • Fixed crafting tooltips blinking on and off in real-time mode. (Thanks olatuf!)
  • Fixed line of sight passing through blocked terrain. (Thanks Ashery!)
  • Fixed an issue where burning certain containers would result in a new container. (Thanks DerSimon!)
  • Fixed an issue with magical properties when using the new wisp mechanic. (Thanks DerSimon!)
  • Fixed liquid containers not being available for the magical “Aptitude” property. (Thanks DerSimmon!)
  • Fixed “Advancing Island Time” not showing a progress bar in multiplayer.
  • Fixed multiplayer desyncs related to frequent player connections and disconnections to the server.
  • Fixed multiplayer desyncs related to crafting an item and using it within 16 milliseconds of its creation.
  • Fixed multiplayer desyncs related to packet data getting corrupted.
  • Fixed occasional errors when closing the game while connected to a multiplayer server.
  • Fixed getting stuck if the server shuts down while a player in on the game over screen.
  • Fixed multiplayer desyncs related to players sailing to and from the same island within a single session.
  • Fixed a timed-out interrupt showing up after canceling the “Unable to Join Game” interrupt.
  • Fixed the sleeping/resting/player screens connecting getting “stuck” in multiplayer games.
  • Fixed the game getting stuck at “Finalizing Island” when trying to load a corrupted save.
  • Fixed an inspection error when traveling to another island. (Thanks DerSimon!)
  • Fixed issues related to ranged attacks in multiplayer dedicated servers.
  • Fixed several items spawning incorrectly on merchants of the wrong island type.
  • Fixed graphical issues when placing tiles underneath doors. (Thanks TheLukeyBoi!)
  • Fixed dryads spawning on water. (Thanks DerSimon!)

Balance

  • Increased the chances of getting resources when gathering (at low skill levels) but also increased the skill/tier bonuses required to gather multiple resources in one action.
  • Dismantled item quality will now be impacted greater by the base item’s quality (so exceptional items will now lead to more exceptional items for example).
  • Decreased base merchant spawn rate and limit.
  • Aberrant versions of creatures will now only be able to spawn naturally at double their normal spawning reputation (capped to -64,000).
  • Digging failures will now provide skill gains more commonly.
  • The fishing skill will now provide more effectiveness when attempting to cast in empty water (previously more RNG-based).

Modding

  • Fixed the +mod command installing the latest version of the types and messing up the mod.json “waywardVersion” property. (Thanks Amax!)
  • Fixed typing errors when building mods.

Mods

TARS

  • Fixed “Move to Player” dropdown box not updating when in multiplayer games.
  • Fixed errors after TARS travels to another island when in Survival mode.
  • Fixed TARS getting stuck if it already explored all the surrounding islands when in Survival mode.

Wayward Major Update “Horizons” Released!

Horizons Banner

Twas the day before that Christmas thing, when all through Steam; not a creature was stirring, except for a Wayward release!

We are pleased to announce the release of our 11th major update on Steam entitled “Horizons”. Wayward is also a part of the Steam Winter Sale this year at -20% off: https://store.steampowered.com/app/379210/Wayward/

Take a peek at what you can expect to see in this release:

The preview video only shows a small portion of the features in this release, so if you are brave enough, venture down further to the wall o’ text:

Read more…

Wayward Newsletter #10

Hey all,

Welcome to the 10th Wayward Newsletter where we will be focusing on previews of some of the features coming up in the next major release, beta 2.11, codenamed “Island Hopper” due to one specific feature, island maps!

Island (World) Map

World Map

There is a new “islands” dialog, unlocked when obtaining a sea-worthy vessel, which allows you to travel or inspect nearby islands. One of the biggest features of this release is this new interface and functionality. This is essentially a world map of all the different islands you have explored and are waiting to be explored.

Another addition that works amazing with this new system is that several islands can now be loaded at a time, allowing for quicker travel and allowing players in multiplayer games to be on different islands from each other. This is a game-changer if you ever found yourself stranded when logging back on because other people traveled without you.

The range of travel is based on your (new) seafaring skill.

Volcanic Island

Volcanic Island

Going along with the theme of traveling and seafaring is the new volcanic island. As with all different island types, there are several unique creatures, plants, and features to this island type.

Pangolin

One of those is the new creatures is the hardy pangolin. So hardy in fact that you can make a new set of armor from its unique “armored” scales.

Improved Quickslots & Action System

It wouldn’t be a major update without some quality of life and UI improvements. That’s where these new quickslot/action systems come into play. Here are a couple of entries from the changelog regarding this:

  • Added ability to assign action menu actions to the quickslot bar.

Action Quickslots

  • Added the ability to assign quickslots with tool-based actions (similar to “Carve with Tool” previously from the action menu). Alternatively, you can perform actions here by opening a new menu as well with “Shift + Q or Shift + Right Click”.

Auto Actions

This is still a work-in-progress (as with everything you see here). With this new system, you should be able to do every action with a single keypress instead of two or three in many cases. You also can now move the quickslot container around to any corner/edge of the screen like all the other UI elements. We also threw a few more quickslots in for good measure. Here’s a video showcasing some of this:

Relic Quality

Relic Preview

Relic quality items are very rare drops from treasure chests and aberrant creatures. They have the potential to have more magical properties than even mastercrafted items, but they start with low durability. You’ll have to practice the three R’s to get an amazing item: reinforce, repair, and refine! Happy hunting!

Merchant Villages

Merchant Village

Merchant NPCs also got an overhaul! They will no longer spawn completely randomly when a new island is generated, but rather can spawn near abandoned houses and other pre-generated templates (in addition to player-built bases). They will spawn and restock based on the number of buildings (walls/floors) constructed on an island, and will decrease in odds the further out you are from your starting island, meaning you can indeed now create merchant villages utilizing these new systems.

Vote on New Features!

Feature Voting

This newsletter just teases just a few of the changes coming up. Stay tuned for more! As always, check out the feature voting page to vote on upcoming features, now with a “sort by new” feature added in:

https://www.waywardgame.com/vote

Steam Autumn Sale

Autumn Sale

If you are reading this before December 1st, the Steam Autumn sale is already underway where Wayward is currently -20% off:

https://store.steampowered.com/app/379210/Wayward/

Development Branch Updated

Dev Branch

After a long pause on the development branch, as of this week, these changes and more are also now available right now in the development branch if you don’t mind being a guinea pig while we continue working on it and pushing out changes nightly. More information on how to switch branches linked here:

https://steamcommunity.com/sharedfiles/filedetails/?id=721479594

Happy Friday! Stay tuned for more!

Beta 2.10.9 Released

Well, it looks like 2.10.x had another release in it after all. We might continue with this new workflow as we work on the next major in tandem with these smaller, minor releases going forward. This minor patch mostly consists of bug fixes and other small improvements to the game. Enjoy! More news on beta 2.11 coming soon (in the form of a newsletter).

Bonus Promo: As part of the Roguelike Celebration this year, Steam is doing a special sales event called, “Roguelike Celebration Event & Alumni Sale” where Wayward is -25% off right now. Grab yourself a roguelike or roguelike-adjacent game now and get to dying!

Roguelike Sale

Bonus Tip: Find yourself doing repetitive crafting and dismantling of the same item? Why not quickslot it and set the default action to “Craft” or “Dismantle”?

Craft Quickslot

Improvements

  • Lit doodads will now be put out if the tile it is on turns into shallow water. (Thanks Matthew Cline!)
  • Increased the distance between the draggable dialog anchor and the scrollbar in the messages dialog, to match the other dialogs.
  • Wayward now disables high contrast and inverted color modes from Windows being applied in-game.

Balance

  • You can no longer start fires on/in doodads on shallow water. (Thanks Matthew Cline!)

Bug Fixes

  • Fixed items in containers that are protected from being automatically quickslotted. (Thanks Benzi!)
  • Fixed skill milestones overwriting each other. (Thanks Anketam!)
  • Fixed an issue where stat bonuses (from milestone modifiers and magical items) were introducing incorrect values in some situations.
  • Fixed magical aspect rerolling magical sub-properties (this was meant for magical binding only).
  • Fixed an error when canceling rest with the cancel bind (or escape by default). (Thanks Matthew Cline!)
  • Fixed the riddle button appearing for drawn maps that don’t have riddles.
  • Fixed treasure map copies not displaying the riddle. (Thanks riftborn!)
  • Fixed instances of doubled-up and erroneous sound effects happening while the “Keep Sort Active” option was enabled.
  • Fixed an action menu pop-up when changing directions while an item menu was up. (Thanks Ratha Wynter!)
  • Fixed interrupts staying up after dying. (Thanks WinterBearPark!)
  • Fixed the mapping dialog showing the wrong option selected for the theme.
  • Fixed quickslots/equipment UI not being highlighted in the Starter Quest.
  • Fixed UI being positioned differently when UI effects were disabled.
  • Fixed scrolling elements no longer fading out on the top and bottom.
  • Fixed item requirements for copying maps not updating when moving items from a container. (Thanks riftborn!)
  • Fixed cases where item dragged would stay in that mode after performing certain actions like dropping. (Thanks riftborn!)
  • Fixed the dismantling tab attempting to use protected items from chests. (Thanks Benzi!)
  • Fixed “Reload Game” not working under “Developer Tools” in the options menu. (Thanks Tek!)
  • Fixed the wrong quality shown in messages when drawing/copying maps.
  • Fixed pouring water on yourself without medical reasons increasing your anatomy skill.
  • Fixed reinforcing items (while facing them) not cycling through items. (Thanks Shirow!)
  • Fixed overfished tiles not being able to be replenished and creatures not spawning from dropping food in water. (Thanks riftborn!)
  • Fixed running sync commands not switching between minimum/all.

Technical

  • Upgraded Wayward to use Electron 15.1.0.
  • Added a button to clear the cache of generated sprites.

Modding

  • Doors and gates are now fully moddable. (Thanks Tek!)

Beta 2.10.8 Released

Today we are releasing what is most likely the last minor patch in the 2.10.x series. We have been working on this release while also working on our next major update to the game, which is why this took a bit longer to get out. We thought it might be better if we do the last minor releases like this going forward so there’s less of a gap in between releases. There’s plenty of quality of life improvements here and some substantial balance changes among all the bug fixes.

Enjoy! Let us know if you run into any issues. There will be more news to share on beta 2.11.0 coming soon!

Bonus Promo: Come hang out on the Discord! Although we have a smaller community, it’s still the most active spot for Wayward discussion, especially in periods of less activity like this.

Bonus Tip: If you are attempting to kill a creature and melee attacking isn’t working out for you, “there’s more than one way to skin a cat”, or probably giant rat in this case. Here are a few other options:

1. Use traps. Setting down multiple traps and guiding the creatures into them will keep you safe from damage while dealing it to them instead. The damage and success are based on your “Trapping” skill.
2. Craft or find better armor and gear. Mitigate as much damage to yourself while dealing as much damage as possible to your foes.
3. Used ranged weapons or throwing. Slings, bows, spears. All can be used to deal damage while at a distance. The damage and accuracy are based on your “Tactics” or “Throwing” skills.
4. Tame other creatures and have them fight for you! If you have tamed creatures, they will protect their master as long as they are content.

New

  • Added an option to disable UI opacity (for better performance).

Improvements

  • Protected items no longer get automatically set as a quickslot item (so repetitive actions can now be done). (Thanks Anketam!)
  • Creatures will eventually stop attacking other creatures in the case that they are not dealing damage or healing them.
  • Glaciers will no longer be referred to as “stone walls” or “cliffs” in treasure map riddles. (Thanks TheLukeyBoi!)
  • Added “repair”, “copy map”, and “read map” as valid actions for the “Operator” milestone.
  • Creatures that cannot be tamed normally but will accept items will now reveal as such in messages.
  • Creatures will no longer attempt to move out of fire if they were immune to it.
  • There are now audiovisual cues when players or creatures are healing other creatures with their attacks in the case they are already at full health.
  • Plants that die will now drop their resources.
  • Removed snow/ice items from merchant NPCs in biomes that were not suitable.
  • Puddles and blood will no longer block planting seeds and will be cleared after being planted.
  • A message is now shown when the game fails to load save data.
  • Added more random events related to plants.
  • Boglings can no longer create swamp over cave entrances. (Thanks Anketam!)
  • Lava beetles can no longer spawn lava on top of lava or cave entrances.
  • Glassblowing will now use kilns instead of furnaces.

Bug Fixes

  • Fixed efficacy percentages returning the wrong values depending on the order of items. (Thanks Anketam!)
  • Fixed moving items between quickslots no longer allowing you to set default actions on it in multiplayer games and causing other issues.
  • Fixed shift-clicking to move items across containers sometimes focusing on the item filter.
  • Fixed an issue where random events that happen to plants could only happen if they were on fertile soil (or were fertilized in some other way). (Thanks Ursa!) (Thanks Azhukar!)
  • Fixed magical items not working correctly after upgrading them. (Thanks TheLukeyBoi!)
  • Fixed Steam Workshop mods not being loaded on Linux.
  • Fixed tooltips not showing or separating item quality bonuses. (Thanks Ratha Wynter!)
  • Fixed a desync when attempting to enchant an item that already has some magical properties. (Thanks Shirow!)
  • Fixed being able to refine items with 0 durability. (Thanks Daxt!)
  • Fixed disassembling items not giving back the proper items when going past a single level of disassembly. (Thanks Lukewarm Badger!)
  • Fixed auto gathering not getting the proper item tier. (Thanks Shirow!)
  • Fixed creatures attempting to move out of fire when they couldn’t move in the first place. (Thanks pkmx!)
  • Fixed the “hoarding” magical property not working.
  • Fixed several instances where doodads or tile events could attempt to spawn out of map bounds.
  • Fixed instances of messages and sound effects still being spawned when creatures failed to perform their special abilities due to tile restrictions.
  • You can no longer route water over cave entrances, fixing a one-way cave entrance issue when gathering water over a previously open cave entrance. (Thanks Oragepoilu!)
  • Fixed the defense tooltip including magical insulation as part of base insulation.
  • Fixed islands able to be duplicated when going to -1, -1. (Thanks pkmx!)
  • Fixed penguins not being able to produce eggs. (Thanks Ursa!)
  • Fixed a blank “taming length” showing in more information for the offering action in item tooltips. (Thanks mwebb759!)
  • Fixed desyncs related to traveling.
  • Fixed double stamina reductions happening when throwing items. (Thanks num ca nem vi!)
  • Fixed errors caused by playing a game that previously had a mod running that added new items.
  • Fixed torches not being extinguished when jumping into water. (Thanks mwebb759!)
  • Fixed jumping and teleporting not closing the static containers. (Thanks mwebb759!)
  • Fixed living mushrooms being able to spawn mushrooms on improper tiles.
  • Fixed some UI not functioning correctly due to the messages UI attempting to load during traveling. (Thanks Lukewarm Badger!)
  • Fixed tiles not being checked under creatures who could not move.
  • Fixed a rare instance of equipping items that should have no effect on insulation causing total insulation changes. (Thanks Nobody Important!)
  • Fixed not being able to fuel high quality or magical torches and candles properly. (Thanks Anketam!)
  • Fixed Workshop syncing issues.
  • Fixed the attack action not applying the proper delay.
  • Fixed being able to light torches/candles while swimming (but in a different way this time). (Thanks mwebb759!)
  • Fixed lit torches being transferrable to containers while staying lit. (Thanks mwebb759!)
  • Fixed +console mode not working on Linux.
  • Fixed some tiepos. (Thanks Ursa!)
  • Fixed the dangerous throwing warning for protected items not getting the proper range.
  • Fixed the consistency of lockpicking naming. (Thanks Daxt!)

Balance

  • Aberrant creatures will now drop up to three (up from two) items from their loot group and will now have triple (up from double) the chance to drop non-guaranteed individual loot.
  • Reduced maximum aberrant health significantly via a hard cap (will only apply to newly spawned aberrants).
  • Creatures will now regenerate health slowly.
  • Increased the effectiveness of the “hoarding” magical property.
  • Hurling now adds to throw damage when using thrown weapons.
  • Increased the maximum range for magical “Power” items.
  • Reduced the chance for bare trees to regrow.
  • Giant rats can now drop shimmering fibers.

Technical

  • Wayward has been upgraded to Electron 14.0.1.
  • Fixed performance issues related to item decay/durability bars.
  • Improved performance of dropping many items.

Mods

TARS

  • Fixed walking over acid without the proper equipment/protection.
  • Fixed memory issues.
  • Fixed getting stuck when recovering stuck in certain situations.
  • Improved more status messages.
  • Learned to open messages in a bottle.
  • Will now look for items in containers in inventory.
  • Learned that aberrant slither suckers are bad.
  • Will now know about protected items.
  • Fixed sometimes getting stuck when items are in backpacks in chests.
  • Learned how to read books.
  • Improved objective planning logic – take into account whether or not items are consumed during crafting.
  • Fixed not loading on Linux.

Balancing Tools

  • More space will be cleared for creature lines and doodads will be removed.
  • Changing your “difficulty” will no longer delete your inventory or restore your stats.
  • You can now change your equipment and skill levels independently.

Beta 2.10.7 Released

Hey all,

This week’s focus has been on fixing up the remaining reported issues and working on balance changes.

The balance changes mostly consist of aberrant and high-tier creature damage. Previously, they were dealing too little damage due to skill/gear power creep and previous balance changes. This should straighten out the issues spotted by several players. Let me know if you spot anything out of whack with these changes as they are quite significant in some cases/scenarios. The intention is to require you to think about what types of armor to use in certain temperature scenarios against certain types of creatures.

We also added in two new magical item properties. They were added due to an issue spotted where in some instances, items could roll an incorrect amount of properties just because not enough could be applied to certain items. These are generic enough that they should fit most items; thus, solving the issue.

View the changelog for more information on these and more.

Bonus Promo: Tons of work has gone into the unofficial Wiki as of late. Check out some of the recent changes here.

Bonus Tip: You can grab items out of fire/lava using tongs or while wearing the proper hand protection without getting burned. This is useful in some cases where you are picking up items that have caught on fire or are creating charcoal intentionally.

New

  • Added a new magical property, “Offering”, which increases taming length when used on creatures. Aberrant creatures will be tamed 100% of the time when using a matching item that the creature accepts.
  • Added a new magical property “Hurling”, that increases an item’s thrown damage, range, and reduces stamina usage.

Improvements

  • Puddles will now provide bonuses for plant growth/speed (and fertility in some cases) unless it is seawater.
  • Named items now appear by name in item lists, rather than by what they are. (Thanks Killpocalips!)
  • With the inclusion of the new magical properties, there should no longer be rare instances of magical items rolling with the incorrect amount of properties.
  • Highlighted UI/item elements are now animated in a performant way when disabling UI effects as to not sacrifice usability.
  • Ranged attacks will now reveal the range the item traveled.
  • Thrown messages will now reveal the stamina cost in throwing the item.

Balance

  • Increased mid to end game creature’s damage significantly.
  • Reduced the damage bonus that aberrant creatures had against resistances/vulnerabilities.
  • Removed the creature damage cap for aberrant creatures, but reduced their maximum damage output slightly (due to other damage changes).
  • Removed blunt resistances on iron armor.
  • Reduced blunt vulnerabilities and increased base defense on bronze armor.
  • Reduced the goat’s minimum damage slightly.
  • Decreased rarity of blackplate items.

Bug Fixes

  • Fixed inspection not working until reloading the game. (Thanks MATOSCH83!)
  • Fixed milestone and skill inspections flashing.
  • Fixed “Discovered” amount not updating in milestone inspection.
  • Fixed damage type values in the defense tooltip including the skill modifier.
  • Fixed “Apocryphal” not being possible to obtain. (Thanks beuteugeu!)
  • Fixed protected items producing a horizontal scroll bar. (Thanks mwebb759!)
  • Fixed chests staying open while descending/ascending cave entrances or teleporting. (Thanks mwebb759!)
  • Fixed requiring to press enter twice to rename something. (Thanks Matthew Cline!)
  • Fixed acid and skeletal remains from spawning on water or the void.
  • Fixed being able to light torches while swimming. (Thanks mwebb759!)
  • Fixed calculated insulation values not updating in the tooltip when changing equipment.
  • Fixed ghosts being affected by status effects.
  • Fixed creatures being able to spawn out of bounds if the player was near the edge of the map.
  • Fixed blood appearing on void tiles. (Thanks mwebb759!)
  • Fixed joining a multiplayer game overwriting local characters.
  • Fixed highlighted items never being unhighlighted when UI effects are disabled.
  • Fixed issues with publishing Steam Workshop mods. (Hotfixed)

Technical

  • Reduced memory usage when playing in a multiplayer game.
  • Wayward has been updated to Electron 13.1.2.

Mods

TARS

  • Fixed not being able to distinguish which tiles can be tilled.
  • Will now open doors and gates instead of picking them up.
  • Fixed getting stuck in “Tidy” mode.
  • Will now move items off the ground if it’s blocking a build location.
  • Fixed issues when trying to carve corpses with sharp rocks.
  • Fixed trying to attach purified containers of water to water stills.
  • Will now run away from all aberrant creatures when it doesn’t have adequate equipment.
  • No longer hordes snow in the inventory.
  • Will now try to use offal before they decay.
  • Now detects trap door spiders near the base when looking for nearby enemies (cheater!).
  • Fixed getting stuck when trying to eat food from a chest while encumbered.
  • Improved status messages.
  • Improved sailing logic.
  • Disabled movement and item-related warning interrupts when enabled.
  • Fixed attempting to craft while in water.
  • Fixed getting stuck when attempting to build 0 durability objects.
  • Improved stat recovery logic.
  • Fixed getting stuck moving stuff in between chests.
  • Fixed not knowing how to build items in rare cases.
  • Fixed issues making items when more than one anvil is near the base.
  • Added “Quantum Burst” mode.

Debug Tools

  • Clear paint mode when closing paint panel.

Balancing Tools

  • Added more levels of difficulties and armor/skill sets for testing scenarios.