As always, you can play it at the normal place/link:
http://www.unlok.ca/wayward/
I code-named this release “Gameplay” because many of the changes were in effort to help aid game mechanics and an overall increase in fun/enjoyment. There’s quite a lot of tweaks and fixes in this release as well. Read them all, over on the Changelog.
New to this release is the ability to download an offline version. For some reason, even though I am making a browser-based game, people would still rather download it… then… run it in their browser anyways? Not sure about that one, haha. Download it here.
The biggest changes in this release is the re-introduction of procedural world generation, changes to the goal or “win” mechanic, monster spawn scaling (rather than monster difficulty scaling), and overall less grinding. As always, I’m already looking forward to the next release where we will see a huge amount of new items, recipes, and other content.
This release also features some amazing artwork from Dusty Melling. There’s a few of them to see for yourself in the game.