Just some late night swimming in Wayward Alpha 1.2 (yes, swimming is in! w00t). Future water changes also include “shallow” water which you and monsters will be able to move across as a normal tile.
Wayward
Screenshot Saturday: Water Routing
Showcasing some dynamic water routing via digging in Wayward, upcoming in Alpha 1.2. A perfect fit for those who want to make their own islands for monster protection.
Wayward Alpha 1.1 – Developer Log #5
In this video I showcase and talk about some of the changes in this alpha release. As per usual, progress and work on the next version is already underway during the upload of this video.
Screenshot Saturday: Terrain Generation
Nothing too epic today. Just getting getting in over my head with terrain generation algorithms. This new generation system probably won’t be ready for the 1.2 release, but definitely will be going in after. I still have lots of work to do on it including biomes and caves/dungeons.
Wayward Alpha 1.11 (Patch)
With the help of “Hi” (from #rgrd and the Rogue Temple forums) I was able to resolve the color space issue for Macs. Everybody on a Mac should be able to play Wayward just fine and dandy now!
Essentially, because I am loading in my static map through a color-coded .png file, there was some color space issues for various browsers detecting slightly different color codes. I thought I have accounted for them all, but I forgot all about Macs (not owning one and all). If you were having problems before, try it out now:
Wayward Alpha 1.1 Released
It’s that time again! A new Alpha version has been released for Wayward!
http://www.unlok.ca/wayward/
As always, would love to hear what everybody thinks.
Check out the comment thread via Reddit. (posted in /r/roguelikes)
Changes in Alpha 1.1
- Tons of bug and performance fixes.
- More equipment, more items, more enemies, more sounds, more crafting, more environments.
- Monsters now have corpses that can be carved for resources.
- You can now rest with the bedroll.
- Better support for lower resolutions.
- Dialog/window positions now save on your browser.
- You can now skip/wait a turn with the space bar.
- There is now a static and unique map to explore, filled with dungeons and treasures.
- There is a “win” scenario built into the game. Can you discover it?
- Better combat functionality.
- Projectiles and throwing.
- Intelligence has been taken out – Hunger is in!
- Random starting equipment.
- Browser warnings for older browsers.
- Temporary loading/title screen.
- New character look 🙂
- Hotkeys implemented.
- Tool-tips enabled for items and crafting recipes for more information.
- Much more…
Introducing “Wayward” Alpha 1.0 – Developer Log #4
This video was released in conjunction with Wayward Alpha 1.0 being released.