The renderTiles function no longer seems to work, is there a new method of tile manipulation that was implented? If so, could you give me an example of how to render a specific tile now?
Parameters:
change: tile’s name, example “dirt”.
changeX: tile’s x value, example 244.
changeY: tile’s y value, example 244.
stackBypass: either true or false (or nothing), if true, it will place the tile on top of the stack of tiles at that x/y.
You may also want to call game.updateTiles = true; so the change is shown immediately.
Would modifying the space 1 square above your current still be done as changeTile(dirt,x,y+1);?
I only ask because 244 seemed like a rather large number to use.