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Vaughn “Drathy” Royko
KeymasterYou likely need the sextant. You can get it from house spawns (will need to travel to new islands), cave/treasure chests, and high/low creature loot.
Vaughn “Drathy” Royko
KeymasterHey there,
Just noticed this post again after all this time. Just wanted to note that I tried to email you some information on this awhile ago. I didn’t get a response, so in some off-chance that you see this, please shoot me an email (contact@unlok.ca) or respond here with a new email to contact you at.
Vaughn “Drathy” Royko
KeymasterGreat work on this! I’ll send you a present when we release the upcoming update on the Steam version 🙂
Vaughn “Drathy” Royko
KeymasterVery cool! I’ll try it out later!
Could you give me a couple sentences (or more) on what you want to say about the mod? I’ll post it on the free mod section.
Vaughn “Drathy” Royko
KeymasterI can take a look at the amber issue for you. You can use a service like: http://pastebin.com/ to share your mod.
Vaughn “Drathy” Royko
KeymasterYou can simply navigate to those files online, like so:
http://unlok.ca/wayward/js/items.js
http://unlok.ca/wayward/js/monsters.jsEtc.
Vaughn “Drathy” Royko
KeymasterDepends on the version you are talking about, but in 2.x:
- x1 Tanned Leather
- x2 String
- x1 Needle
Vaughn “Drathy” Royko
KeymasterCan confirm this issue. Will be fixed up in 2.0.2!
Vaughn “Drathy” Royko
KeymasterReally enjoyable journal you got here! Fun stuff.
Vaughn “Drathy” Royko
KeymasterChickens will hatch from eggs left on the ground (1.9.2/2.0).
Vaughn “Drathy” Royko
KeymasterHello Neoh,
This is a bug in 1.9.2. It is usually solved by restarting the game.
Vaughn “Drathy” Royko
KeymasterSorry, I forgot in 1.9.2 there is a very rare chance for monsters to naturally die as well. This would explain what you have seen.
Vaughn “Drathy” Royko
KeymasterFabric (Group) x3 (Consumed)
String x3 (Consumed)
Needle-like (Group) x1Vaughn “Drathy” Royko
KeymasterIt is indeed random. The game will cull creatures randomly that are out of sight. This is not the best system currently, but it’s just to try to keep the monster numbers at a decent level throughout your playthrough.
They don’t die, they are just “gone”.
Eventually, once in-fighting is in, we probably will remove this system and just lock/cap the monster limit. Let me know if you have any other ideas.
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