Vaughn "Drathy" Royko

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Viewing 15 posts - 181 through 195 (of 341 total)
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  • in reply to: Bitcoins! #4062

    Haven’t used Bitcoins that much, but I believe my address is: 1MAQq1Me1UNxNceEcHHL73vYzpsXCe5G9a

    in reply to: Drowning #4056

    The weights are unitless, so we can’t be sure they’re pounds. For example, a furnace has a weight of 24 in the game, and a bow drill is 5. I don’t think of any weight or mass unit that would have a blacksmiths furnace weigh less than 5 bow drills.

    in reply to: We need a "Suggestions" thread #4049

    Hey there, just responding to this thread to make sure everybody knows that I routinely check here and add stuff to the todo list from what is suggested, even if I don’t respond directly.


    @lucius
    A zoom option has been added to the todo. Good idea! The sandstone issue will be addressed coming up in some world changes. Monsters scaling have been smoothed out a bit in 1.6.


    @Saraisoni
    This is probably very far off. To make a believable boat structure, we will definitely need some z-depth. However, the whole biome situation will be much less of an issue going forward with world changes occurring in the future.

    in reply to: Drowning #4048

    Added to todo!

    in reply to: Afterward story/pic/option #4035

    I do have plans for a “return to civilization” story line kind of thing. Right now it’s it’s done via text “you return, but then go on another adventure…”; however, I would like for that middle part to actually be a part of gameplay, wandering around a town, NPCs, stores, keeps, taverns, etc. That is quite a way off though. I would like the final end-game to exist in this “mode”; however, at any point, you can set sail on go on a new adventure. This town, and your savings, your house, your items, your treasure would be persistent across saves, deaths, etc. Just an idea at this point.

    in reply to: Afterward story/pic/option #4032

    I don’t get your comment; are we thinking about the same thing? My idea is a different ending as a reward for sufficient treasure gathering that, if chosen, has the player start from scratch next time they start a game.

    in reply to: Old instructional scroll overload #4030

    Can I request the same be done for tattered maps that are “not of this area” (IE. Taken along on the bull boat) since they’re paper and of no use?

    in reply to: Old instructional scroll overload #4028

    Added to todo!

    in reply to: doubleclick/right click inconsistency #4024

    Thanks for your comments, suggestions, and ideas. There’s no plan to remove keyboard support, haha; simply just trying to simplify the huge scope of interactions I seemingly want to implement eventually.

    Further to what you said about the Equipment/Inventory/Crafting… those are probably going to separate at some point, the UI in general is pretty far off from being polished.

    in reply to: doubleclick/right click inconsistency #3998

    Thanks for the thoughts and ideas here. I’m currently thinking about an idea which adds context boxes (or just uses the current tool-tips) to add a listing of actions you can do which then completely fixes human errors in input, but also provides support for tablet/mobile. This also provides a way for me to expand the set of actions on items, which is sorely needed for water. For example on Desalinated Water in Glass Bottle:

    • Drink
    • Pour or Drop
    • Empty Glass Bottle
    • Quickslot
    • Examine
    • Repair

    I would probably still have double click and right click bound the the first two actions (how it is now), but a context menu could definitely help. Here’s an example for a Iron Spear:

    • Throw
    • Drop
    • Equip (Left Hand)
    • Equip (Right Hand)
    • Quickslot
    • Examine
    • Repair
    • Dismantle

    As you can see, I can even start adding in new forms of interactions and shortcuts to the player.

    in reply to: Mony order donation? #3993

    I was going to set up a P.O. Box, but I’m kind of “in between” places right now, so that will have to wait. The only other options are using Credit Card (through PayPal, but without an account), or Interact e-Transfer, sent to drathy@gmail.com which can be done through the following banks:

    • TD Canada Trust
    • BMO Bank of Montreal
    • CIBC
    • RBC Royal Bank
    • Scotiabank
    • Prospera Credit Union
    • ING
    • National Bank of Canada

    Sorry! Otherwise, your support through activity on Reddit and/or the forums is support enough! 🙂

    in reply to: Bug on start in 1.6 #3981

    Will hopefully resolve this in the next wave of updates I push to the 1.6 pre-release.

    in reply to: 1.5 Offline? #3980

    If you are trying to use your 1.6 save for 1.5, it’s not gonna work. If you want to start a new save (after backing up 1.6 save perhaps), while “Loading…” appears, hit ESC, then “Delete All Game Data”. It should load fine after that.

    in reply to: Creatures defeat guide #3979

    I have no trouble killing anything except red-eyed pirate ghosts by getting iron armor and using two iron spears. Untill then, I avoid pirate ghosts as much as possible.

    Zombies I think are vulnerable to torches as well, but I haven’t tried this out.

    in reply to: signposts #3978

    I like that idea.

Viewing 15 posts - 181 through 195 (of 341 total)