Forum Replies Created
-
AuthorPosts
-
Vaughn “Drathy” Royko
Keymaster@JamesIII I think it’s due to that black hole issue you had with the tiles, it never goes past them. If you want a quick fix for it, north face the black hole and do a:
rendertiles("dirt", player.x, player.y-1);
@supernet2 Yep, it’s a very buggy and early build. Play at your own risk, heh! Post any issues in the “Ideas, Bugs & More” spreadsheet available near the bottom left of the window, we’ll be sure to get on it!Vaughn “Drathy” Royko
Keymaster@supernet2 I don’t really have any experience with phones yet. I was actually surprised to see it actually ran on phones or tablets at all to be honest. Eventually, modifications will be saved to localStorage (and your game save) when loaded (so they never have to loaded again), but that is awhile off I think.
Vaughn “Drathy” Royko
KeymasterSpawning chickens in 1.6:
spawnMonster("chicken", player.x, player.y+1);
(just change to spawnmonster for 1.5)
Give yourself an item (both 1.5/1.6):
itemGet("arrow");
Message (1.5):
message("Here's a message!", "bad");
“bad” can be changed to the following for different colors:
skill, attack, good, stat, miss, or removed for just white text.Vaughn “Drathy” Royko
Keymaster@supernet2 1.6 issues are to be reported on the spreadsheet itself; however, as the warning also states, the pre-release versions are very buggy and perhaps even non-functional in some cases. Play at your own risk!
Vaughn “Drathy” Royko
KeymasterThat may have been the forum formatting converting all quotes in smart quotes. I converted the code shown here so far to output as code/pre tags instead. So you may want to try again @supernet2
Although in 1.6, spawnmonster is now spawnMonster, so that may have to be changed as well.
As for all the functions and variables, there really is too many to list. With your 1.6 access, you are able to look through the source to perhaps find what you need though. If you let me know what you want specifically, I can try to help out, but in terms of modding, it’s very early right now as the code changes quite rapidly during this period.
Vaughn “Drathy” Royko
KeymasterI think a good option for this would be to add another option called “Drop Gathered Items On Ground”. Unfortunately “Shift+Right Click” is a reserved command for Firefox which is why I am using Ctrl+ for events. There’s always Alt+ though heh.
Vaughn “Drathy” Royko
KeymasterMost people have this same issue. It’s fixed in 1.6! Thanks for the donation 🙂
Vaughn “Drathy” Royko
KeymasterUnfortunately, for things like Mushrooms or most plants, double click will eat them, right click will attempt to plant them (if not, drop them). The double click/right click can be thought of as Primary Use/Secondary Use, but i’ll work on making it the most consistent I can while keeping controls relatively simple.
Vaughn “Drathy” Royko
KeymasterThis is currently on the todo!
October 20, 2013 at 11:54 am in reply to: annoying focus click required when shifting between inventory and game #3919Vaughn “Drathy” Royko
KeymasterThis has been fixed in 1.6!
October 20, 2013 at 11:11 am in reply to: Repair should apply to all/any applicable items on the facing tile #3911Vaughn “Drathy” Royko
KeymasterThis is a bit of an oversight. Will add to todo!
October 20, 2013 at 11:07 am in reply to: without auto pickup, should report items on current square #3910Vaughn “Drathy” Royko
KeymasterGood idea! I have added it to the todo.
Vaughn “Drathy” Royko
KeymasterDouble click is always the action to “use it”. Right clicking is always the action which involves dropping it/affixing it to the world in some way.
However, this complicates things when “Build” uses double click to affix it, because we still need to be able to drop it normally with right click.
If you have a suggestion on how to do this differently, please let me know.
October 20, 2013 at 11:01 am in reply to: Search system for crafting should search more fields #3908Vaughn “Drathy” Royko
KeymasterInteresting idea! Eventually, the crafts will be put into proper groupings, so I believe this would help in this situation if there was a group/category called “Fire Starting” or something.
Vaughn “Drathy” Royko
KeymasterA change coming up soon will have it so you can target/sort specifically which items you want to use in a craft so this will not happen. Otherwise, currently, the only way to make your tools safe is to drop them, equip them, or attach them to a quickslot.
-
AuthorPosts