Vaughn "Drathy" Royko

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Viewing 15 posts - 211 through 225 (of 341 total)
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  • in reply to: Pour away seawater #3905

    Coming up in 1.6 you will be able to pour on fires/any lit item or even plants. I did not want the default action of dropping to also mean pouring out any precious liquid you may have, so this is a work around for now.

    in reply to: Durability not always displayed #3903

    That appears to be a bug. Thank you! As for the breaking, this is intended so as to promote more crafting. Down the road, broken items will result in salvageable materials.

    in reply to: Full keyboard controls #3902

    If auto gather is turned off, there is currently no way to manually gather (at the moment).

    There is a full listing of all the controls in the help/hint dialog. Here’s it copy/pasted:

    MovementTo move, you are able to use W,A,S,D, arrow keys, VI keys (H,J,K,L), or by left clicking on the game screen in the direction you want to move. To skip/pass a turn, or to pick up item(s) on the tile you are standing on, press the spacebar or left click your character on the game screen.Using ItemsTo use an item, you may double click it anywhere in your inventory, equipment, or within quickslots. Additionally, you are able to drag and drop an item into one of the quickslots. Press the number (1, 2, 3, etc.) that corresponds with which quickslot it is attached to.Item Uses, Dropping and InformationSome items have secondary uses which require you to right click them to activate their special effects (described in the tool-tip of the item). If the item has no secondary uses, or cannot be interacted with the tile you are facing, you will drop the item down on to the ground. If you are facing a container, you will drop the item inside. You can use control + right click to drop multiple items of the same kind. Additionally, you are able to right click on the game screen to reveal information about what you are clicking on whether it be items, monsters, tiles, and more.More InformationHovering over elements on screen will typically reveal more information. Tool-tips will appear over items. Hovering over crafting items will highlight items used in the craft.Item ManagementBesides dragging and dropping items to your quickslots, you are also able to equip items in this fashion, provided it is an equipment item and fits in that slot. Dragging and dropping is also required to move items your container window and inventory (besides right clicking to drop an item into a container on the ground). Additionally, Right clicking an item in your equipment list, quickslots or container window will remove it to your inventory.Window ShortcutsEsc = Main MenuI = Inventory/ = HelpC = SkillsM = MessagesO = Options

    in reply to: Save File Swapping #3901

    @Chill there is some monster de-spawning, but it can be quite rare. It’s completely random but only works if the monster was not interacted with and is out of view.

    I’m thinking you two are talking about aberrant monsters. They are the “boss” versions of each monster – they look a bit different. I will tone down the spawn rate of them in 1.6.

    in reply to: Deadspace #3850

    Hey there,

    Unfortunately there’s no way to spawn specifically an aberrant monster (yet). It’s just a chance thing.

    Fire Elementals can sometimes start fires even without people around currently.

    in reply to: Deadspace #3842

    I think I figured out the problem, I will patch it for 1.6, but I’ll reply here with a fix for your current map in a bit.

    in reply to: MrBadboys Travels Accounts of Wayward Blog Patch 1.5+ #3822

    Well, nothing is set in stone. Everything is flexible, and even more so so modding and the like. I’m not making the game for myself, I’m making it for the players! So the players have will have the final decision with what goes or what stays.

    My main idea with a larger area (or world) is that that every world will have ALL of the resources you need. The biggest complaint right now is sometimes a world can just be sandstone, or not have any, sometimes no snow, sometimes too much, sometimes no swamps or caves, sometimes too much, etc. Having a larger area will help me to make sure there is guaranteed “zones” or “biomes” available in each playthrough. That doesn’t mean you will have everything in walking distance, it just means you aren’t completely screwed if you need something that isn’t even in your world. The terminology and semantics are probably failing me here, but I don’t intend to make a giant landmass, I intend to make a larger world, with certain biomes dedicated to certain types of terrain. Smaller islands and areas will always be present, they are a defining feature of the survival.

    in reply to: MrBadboys Travels Accounts of Wayward Blog Patch 1.5+ #3820

    @mrbadboy Thanks for the words and suggestions!

    Balance is a hard part with a game this open, and this random. This will be further refined with each update. The algorithms will become more complex and more context-sensitive. The other challenge with that is, we also have to account for when mechanics change as well. What happens to that pre-defined balance when the change goes in for creatures to be able to path-find (find a route around obstacles)? Eventually, the balance will be there, but only in time.

    The todo list is pretty big currently. There is about 6+ versions worth of changes to be done if we just go with what is on there now, but it constantly grows, haha.

    The following is on the todo:

    Tabbed/categorized crafts.
    Player-based poisoning.
    Taming/baiting/husbandry.
    More ores.
    Agriculture is very half-implemented currently. There’s plans to simulate gardening more accurately, but also to balance it.
    The world has a lot of work to be done to it before I’m happy. There’s some ideas about it here:
    http://www.unlok.ca/wayward/inspiration-time-world-building/
    Aberrants were added in 1.5, you can think of those are the mini-bosses for now 🙂
    More structures, more templates and dungeons are planned.
    Tile/environment-specific spawning.

    So it looks like all your points are being worked on 🙂

    As you mentioned, the sky is the limit with a game like this, and I am interested in this aspect the most. Unfortunately Wayward is a very part-time thing at the moment, but who knows what the future holds 🙂

    in reply to: Creatues that drop valuable loot #3767

    Yep, they sure can!

    in reply to: Can you change the textures? #3759

    Hey there @Old, this is due to how you exported it from your image editing software. In Photoshop for example, you can save the .png with a transparent background. The original resource has this transparent background in it, so either your software has added the white background, or it may of happened during the saving process.

    in reply to: Can you change the textures? #3753

    Hey there @Old,

    It looks like the forum was ruining my quotes “. I have stopped the formatting. Please try again using the new codes.

    in reply to: Can you change the textures? #3750

    For Chrome: Menu > Tools > JavaScript console > Copy paste/hit enter the following:

    character.src = 'http://i.imgur.com/iDKBdS5.png';

    For Firefox: Tools > Web Developer > Web Console > Copy paste/hit enter the following:

    character.src = 'http://i.imgur.com/iDKBdS5.png';

    Want to load it as a mod?
    Copy paste the following into a blank file:

    character.src = 'http://i.imgur.com/iDKBdS5.png';

    Save the file as character.js (or whatever you want it named as), and load it through the mod loading option in the Wayward options.

    in reply to: So… my door was burnt down.. (SPOILERS!) #3749

    As @enyuu has suggested, there’s no stone doors at the moment. But it is on the todo!

    in reply to: I lost my saved game :( #3748

    Hey @JamesIII, i’m not having this issue at all. Is it still not working for you?

    in reply to: Item stacking #3746

    There is no item stacking anymore as each item is unique with their own durability (and in the future, properties). I do have plans for “smart grouping” of items; however, in the meantime, simply use the inventory filter. Equipping something was still a pain before with stacking, the filter will allow you to equip faster than before.

Viewing 15 posts - 211 through 225 (of 341 total)