Forum Replies Created
-
AuthorPosts
-
Vaughn “Drathy” Royko
KeymasterYep! You can change the textures for sure. It’s not the easiest in terms of code, but if you provide the new graphics I can perhaps do a tutorial:
http://www.unlok.ca/wayward/images/character.pngVaughn “Drathy” Royko
KeymasterYou can place any item in slot 1-9. You can use the corresponding number on your keyboard to use that item. There’s no reason to turn it off, you can simply not use it at all. You are probably referring to a bug that was subsequently fixed in pre-release beta 1.5.
Vaughn “Drathy” Royko
KeymasterI assume you have the downloaded offline copy of the game. Which operating system are you running it on?
Vaughn “Drathy” Royko
KeymasterThanks for playing!
Yep, it’s been a problem for quite awhile. Some changes coming up in 1.5 should help the balance quite a bit by lowering the damage ramp, adding durability to thrown items (breaking), and damage being effected by vulnerabilities/defense.
Vaughn “Drathy” Royko
KeymasterYep, I’ve played around a bit for sure. It’s quite insane, haha!
Vaughn “Drathy” Royko
KeymasterYou can definitely accomplish this already if you want to dive into modding yourself. This command, for example:
spawnmonster("giantspider", player.x+1, player.y);
Would spawn a Giant Spider right beside you. “Boss” monsters should actually already be coming up in 1.5 🙂
Vaughn “Drathy” Royko
KeymasterAh, well the skills are really varied on the impact they provide. They all matter though, and they all provide the benefits as described when you hover over them. Most of that basic information is revealed here too:
http://www.unlok.ca/wiki/wayward/skills/Although, more specifically, it would be far too much work for me to put each exact percentage and number they provide as impact to various interactions. It would be easier to look in the source code for “mining” and see each time it’s brought up and why. Of course, you need to have an understanding of JavaScript to do this.
Here’s the current talent table for monster spawning (in 1.4):
//Night time
vampirebat, zombie, giantspider, giantrat
//Caves
livingrock, zombie, imp, giantspider, vampirebat, rat, giantrat, skeleton, pirateghost
//80000 talent
giantspider, giantrat, trapdoorspider, bear, greywolf, bogling, livingrock, jellycube, imp, fireelemental, hobgoblin, timeskitter, pirateghost
//40000 talent
slime, giantspider, rabbit, snake, giantrat, rat, chicken, trapdoorspider, bear, greywolf, bogling, livingrock, jellycube, imp, fireelemental, hobgoblin, timeskitter, pirateghost, bear, greywolf, bogling, livingrock, jellycube, imp, fireelemental, hobgoblin, timeskitter, pirateghost
//20000 talent
slime, giantspider, rabbit, snake, giantrat, rat, chicken, trapdoorspider, bear, greywolf, bogling, livingrock, jellycube, imp, fireelemental, hobgoblin, bear, greywolf, bogling, livingrock, jellycube, imp, fireelemental, hobgoblin
//10000 talent
slime, giantspider, rabbit, snake, giantrat, rat, chicken, trapdoorspider, bear, greywolf, bogling, livingrock, bear, greywolf, bogling, livingrock
//5000 talent
slime, giantspider, rabbit, snake, giantrat, rat, chicken, trapdoorspider, bear, greywolf, bear, greywolf
//Below 5000 talent
slime, giantspider, rabbit, snake, giantrat, rat, chicken, trapdoorspider
//Treasure guardians
slime, giantspider, giantrat, bear, greywolf, jellycube, imp, fireelemental, timeskitter, pirateghost, hobgoblin
//Water
trout, sharkA modding guide would sure be handy, but I haven’t had the time as of yet, and since the game changes so much in this beta state, it probably won’t happen until near to the actual release. Suffice to say though, you can edit/manipulate every aspect of the game via modding and console commands. It’s completely open… just not friendly to do so as of yet.
Vaughn “Drathy” Royko
KeymasterThanks for sharing this JamesIII. This is really cool. I figured you might benefit from a mod I wanted to do for awhile called “Monster Party”, it spawns a bunch of monsters around you, maybe something useful for the dungeons in your world. http://www.unlok.ca/wayward-mods/
I made you a moderator on the forums you can keep this and your other thread updated if you want.
Vaughn “Drathy” Royko
KeymasterI think Cheat Engine might be a little overboard here as all of the inner workings are exposed and modable via your browser’s console with a little know-how and digging. I think these resources might help you if you are struggling at surviving:
http://www.unlok.ca/wayward/on-thirst-hydration/
http://www.unlok.ca/wiki/wayward/survival-guide/If you have any specific questions, id’ be happy to answer them though.
I’m looking at making a non-permadeath mod very soon for players that want to experience the game without the death aspect always looming in.
Vaughn “Drathy” Royko
KeymasterThanks for the report! This has been fixed for 1.5.
Vaughn “Drathy” Royko
KeymasterYou should definitely share your save file!
Vaughn “Drathy” Royko
KeymasterFor some reason the big suggestion thread got un-stickied, so I posted it back to the top. Most people just make their own suggestion thread though, heh.
Vaughn “Drathy” Royko
KeymasterNothing is confirmed at this point, but most likely around the $5 mark. The beta will ALWAYS be free/donation.
Vaughn “Drathy” Royko
KeymasterHaha, very nice artwork! I’m going to post on Reddit with credit.
Vaughn “Drathy” Royko
KeymasterSorry about that. I can’t seem to think of a reason why this would happen. Which browser are you using?
-
AuthorPosts