Vaughn "Drathy" Royko

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Viewing 15 posts - 226 through 240 (of 341 total)
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  • in reply to: Can you change the textures? #3719

    Yep! You can change the textures for sure. It’s not the easiest in terms of code, but if you provide the new graphics I can perhaps do a tutorial:
    http://www.unlok.ca/wayward/images/character.png

    in reply to: Hot keys (1-9). How are they used? #3718

    You can place any item in slot 1-9. You can use the corresponding number on your keyboard to use that item. There’s no reason to turn it off, you can simply not use it at all. You are probably referring to a bug that was subsequently fixed in pre-release beta 1.5.

    in reply to: I lost my saved game :( #3709

    I assume you have the downloaded offline copy of the game. Which operating system are you running it on?

    in reply to: Throwing skill & balance #3701

    Thanks for playing!

    Yep, it’s been a problem for quite awhile. Some changes coming up in 1.5 should help the balance quite a bit by lowering the damage ramp, adding durability to thrown items (breaking), and damage being effected by vulnerabilities/defense.

    in reply to: Wayward Island Kingdom #3698

    Yep, I’ve played around a bit for sure. It’s quite insane, haha!

    in reply to: Wayward Island Kingdom #3696

    You can definitely accomplish this already if you want to dive into modding yourself. This command, for example:

    spawnmonster("giantspider", player.x+1, player.y);

    Would spawn a Giant Spider right beside you. “Boss” monsters should actually already be coming up in 1.5 🙂

    in reply to: Unusual request #3678

    Ah, well the skills are really varied on the impact they provide. They all matter though, and they all provide the benefits as described when you hover over them. Most of that basic information is revealed here too:
    http://www.unlok.ca/wiki/wayward/skills/

    Although, more specifically, it would be far too much work for me to put each exact percentage and number they provide as impact to various interactions. It would be easier to look in the source code for “mining” and see each time it’s brought up and why. Of course, you need to have an understanding of JavaScript to do this.

    Here’s the current talent table for monster spawning (in 1.4):

    //Night time
    vampirebat, zombie, giantspider, giantrat
    //Caves
    livingrock, zombie, imp, giantspider, vampirebat, rat, giantrat, skeleton, pirateghost
    //80000 talent
    giantspider, giantrat, trapdoorspider, bear, greywolf, bogling, livingrock, jellycube, imp, fireelemental, hobgoblin, timeskitter, pirateghost
    //40000 talent
    slime, giantspider, rabbit, snake, giantrat, rat, chicken, trapdoorspider, bear, greywolf, bogling, livingrock, jellycube, imp, fireelemental, hobgoblin, timeskitter, pirateghost, bear, greywolf, bogling, livingrock, jellycube, imp, fireelemental, hobgoblin, timeskitter, pirateghost
    //20000 talent
    slime, giantspider, rabbit, snake, giantrat, rat, chicken, trapdoorspider, bear, greywolf, bogling, livingrock, jellycube, imp, fireelemental, hobgoblin, bear, greywolf, bogling, livingrock, jellycube, imp, fireelemental, hobgoblin
    //10000 talent
    slime, giantspider, rabbit, snake, giantrat, rat, chicken, trapdoorspider, bear, greywolf, bogling, livingrock, bear, greywolf, bogling, livingrock
    //5000 talent
    slime, giantspider, rabbit, snake, giantrat, rat, chicken, trapdoorspider, bear, greywolf, bear, greywolf
    //Below 5000 talent
    slime, giantspider, rabbit, snake, giantrat, rat, chicken, trapdoorspider
    //Treasure guardians
    slime, giantspider, giantrat, bear, greywolf, jellycube, imp, fireelemental, timeskitter, pirateghost, hobgoblin
    //Water
    trout, shark

    A modding guide would sure be handy, but I haven’t had the time as of yet, and since the game changes so much in this beta state, it probably won’t happen until near to the actual release. Suffice to say though, you can edit/manipulate every aspect of the game via modding and console commands. It’s completely open… just not friendly to do so as of yet.

    in reply to: Wayward Island Kingdom #3676

    Thanks for sharing this JamesIII. This is really cool. I figured you might benefit from a mod I wanted to do for awhile called “Monster Party”, it spawns a bunch of monsters around you, maybe something useful for the dungeons in your world. http://www.unlok.ca/wayward-mods/

    I made you a moderator on the forums you can keep this and your other thread updated if you want.

    in reply to: Unusual request #3675

    I think Cheat Engine might be a little overboard here as all of the inner workings are exposed and modable via your browser’s console with a little know-how and digging. I think these resources might help you if you are struggling at surviving:

    http://www.unlok.ca/wayward/on-thirst-hydration/
    http://www.unlok.ca/wiki/wayward/survival-guide/

    If you have any specific questions, id’ be happy to answer them though.

    I’m looking at making a non-permadeath mod very soon for players that want to experience the game without the death aspect always looming in.

    in reply to: [Bug] Undefined 'x' on Hobgoblin #3650

    Thanks for the report! This has been fixed for 1.5.

    in reply to: My game so far #3648

    You should definitely share your save file!

    in reply to: Suggestion sub-topic? #3576

    For some reason the big suggestion thread got un-stickied, so I posted it back to the top. Most people just make their own suggestion thread though, heh.

    in reply to: If this does get on Steam… #3575

    Nothing is confirmed at this point, but most likely around the $5 mark. The beta will ALWAYS be free/donation.

    in reply to: My game so far #3557

    Haha, very nice artwork! I’m going to post on Reddit with credit.

    in reply to: Learned Crafts Lost (Twice) #3503

    Sorry about that. I can’t seem to think of a reason why this would happen. Which browser are you using?

Viewing 15 posts - 226 through 240 (of 341 total)