Vaughn "Drathy" Royko

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  • in reply to: Crafting List #1833

    The items listing on the Wiki is pretty comprehensive:
    http://www.unlok.ca/wiki/wayward/items/

    in reply to: Where are you storing the local data? #1754

    Eeek! No good.

    The save data for the offline version should be in a folder called “save” in the folder you run Wayward in. If you .zip and send me that folder, I should be able to help you fix it.

    Online one will be a bit harder, but I can help you with that one too failing the offline fix.

    in reply to: This is how you all wanted to play Wayward, right? #1731

    I was just about to reply with that, hah! The GUI isn’t quite 100% yet, expect it to improve and get better over time. That being said, everything eventually will be easy to modify to your own personal liking.

    in reply to: Hello #1719

    Thanks for playing and your support!

    in reply to: May 2013 PC Gamer Article #1677

    I’ll keep going no matter what! Except if I die that is.

    in reply to: Problems 1.1.1 #1633

    Ya, I think I will probably add in de-spawning of monsters. Basically, if you don’t interact with them at all, over time, they will disappear entirely. Your comments and bug reports are well appreciated, thanks!

    in reply to: Problems 1.1.1 #1630

    The smiley face was meant to signify a “joke” 🙂

    As for the source code, it’s not exactly ready yet for modding with APIs and all that. We hope to have this in before the actual launch though. Right now, it’s kind of hard to work with as you’ve noticed. If you are really interested in helping out in this regard, let me know.

    in reply to: Problems 1.1.1 #1626

    You’re working me too hard here! 🙂

    in reply to: Problems 1.1.1 #1551

    Good point, I will definitely be tweaking the container/bag system a bit to make it more useful and less limiting.

    in reply to: Offline version of the game #1550

    Good points, I will try to resolve the usability issues as well as reduce the limitations of the new systems.

    in reply to: Problems 1.1.1 #1533

    I’m glad to report all of your issues are currently on the (ever growing) to-do list. A bit about the uniform comment:

    The depth and complexity of all the different object interactions is unfortunately just “how it is”. If you have any suggestions on how to structure this, let me know! Keep in mind, we are limited by left and right click here.

    in reply to: Problems 1.1.1 #1495

    Some good ideas and points in here, will be sure to add them in!

    in reply to: We need a "Suggestions" thread #1447

    @Atchet – I always reply the email PayPal gives me. You can send another from a different email if you didn’t get it.

    I’ll address some of your questions, as most of your suggestions are part of “not finished stuff” or will be coming in the future:

    • You can open Backpacks and Small Bags to place items in to reduce decay and weight.
    • When decay reaches 0, it decays – just like durability.
    • You can fill caves with dirt/sand/gravel, etc.
    • You can technically mine with any tool. The bonuses come from it’s attack value and it’s durability might be a good factor in deciding which tool to use.
    in reply to: Problems in 1.1 that are not bugs. #1423

    Interesting note about the monsters… will definitely look at that! (and the other stuff of course).

    in reply to: Yay Update! #1404

    Opps, forgot that one, thanks for spotting 🙂

Viewing 15 posts - 286 through 300 (of 341 total)