Vaughn "Drathy" Royko

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Viewing 15 posts - 46 through 60 (of 341 total)
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  • in reply to: Tooltip Changes Preview #5351

    Just some new clay items, clay jugs, walls and floors.

    in reply to: Opinions on Wayward Logo Tweaks? #5345

    I prefer new #3, if any change is made.

    in reply to: Pirate Ghost w red eyes? #5333

    The red eyed ghosts are essentially the hardest monster in the game. You need to be in the 80%’s (I think) of either archery/tactics before you can even manage to do 1 damage to them. Archery is definitely the best route to go, since you don’t want to get hit by them.

    in reply to: Let's hear it for v2.0! #5329

    w00t!

    in reply to: standalone android app? #5326

    Unfortunately, without a huge amount of re-tooling, mobile stuff probably isn’t going to happen with 2.0, at least not right away – our focus is the desktop players just based on majority. It’s not optimized yet of course, but we are looking at 200MB of VRAM, and 150,000k of normal RAM, but those are constant no matter what zoom level you are in, it renders the same way regardless of zoom level. We could probably get the VRAM way lower if we chunk-up some of the rendering though, as I said, it’s not optimized.

    What VRAM should we be shooting for, for “newer” mobile platforms? I can’t seem to find any good info on it.

    We aren’t using a library currently. It appears as though Pixi.js didn’t allow us the freedom and capabilities we needed for many of the improvements in 2.0. Are you familiar with WebGL at all? Would love for you to check out 2.0 if you could help.

    in reply to: Survival Kids 2 finally translated! #5315

    Nice, I still have to try out the original!

    in reply to: A kind of starters guide. #5300

    I haven’t gotten the solar still yet, I’ve been busy trying to figure it out w/out cheating but have denuded a sizable number of trees nearby by home base.

    in reply to: Opinion on a livestream? #5257

    Go for it!

    in reply to: standalone android app? #5254

    I agree about the loading – as long as it shows progress visually, there isn’t much of an issue. I am more worried about the unresponsive browser warning that seems to pop up on slower computers/devices and older browsers.

    Here is my findings with IndexedDB: http://vaughnroyko.com/offline-storage-indexeddb-and-the-onbeforeunloadunload-problem/

    in reply to: iOS Port #5253

    Cool! You’ve kind of caught us in the midst of a big overhaul. As this is shifting to a commercial project, our development is under a private repo. I’ll make sure to contact you once we have something a bit more flushed out.

    in reply to: iOS Port #5250

    There’s a few that I can think of that almost fit the bill, but I believe you are correct.

    We do have plans to develop stand-alone applications across all platforms (iOS/Android/etc.). We don’t have any plans for segmenting or breaking up the code base for distinct versions however. Each will function and play the exact same (minus UI tweaks), load the same mods, use the same save data, etc.

    For the upcoming beta 2.0 release, the entire game is essentially being rebuilt. Our focus at this moment though is the Steam platform.

    in reply to: standalone android app? #5246

    Very cool. In developing 2.0 we are looking at addressing loading by adding a proper loading interface and using webWorkers to ease some of the unresponsiveness of generation. Unfortunately indexedDB does not have a synchronous API making save on close functionality fail or corrupt data. Let me know if you have ideas on a way around that.

    in reply to: Random Thing about Logins #5237

    It’s all good!

    in reply to: Translation #5231

    @Audiace

    1. They are the varying degrees of a monster’s health, displayed when right clicking them. Some of the descriptions are more generic due to lack of Anatomy skill.

    2. That is used when you try to hit a Fire Elemental with a torch.

    in reply to: Code to Run in "Run Code" #5216

    Hmm, it should work. It’s basically a way to run console commands without the console (for downloaded version). Try: itemGet({type:"bone"});

Viewing 15 posts - 46 through 60 (of 341 total)