I would say mainly because it prevents repair warnings. An item can go from 2 durability to being destroy without warning you to repair the item. In that case, both warnings appear *after* you press the arrow to gather.
Also, although that remains in equilibrium territory, because it makes the Iron items seem very fragile for the amount of gameplay needed to craft it.
In any case, thatโs why the expected results exists. Because I might be wrong.