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JamesIII
Moderatorit looks great!
JamesIII
ModeratorWIK23 Garden of the Ninja…
JamesIII
ModeratorLooks great! Could you share with us the name of that new item shown in the very bottom of the crafting screen from this picture?
JamesIII
ModeratorThe version I currently use…
(function() { var saveBlob, saveLink, fileInput; function saveToFile() { if (!saveLink) { saveLink = document.createElement("a"); document.body.appendChild(saveLink); } // Save game without nullfilter as it makes the game unstable if it keeps running saveGame(true); // Avoid saving whole localStorage as it's a privacy risk if playing locally var data = JSON.stringify( { version: localStorage.getItem('version'), options: localStorage.getItem('options'), seeds: localStorage.getItem('seeds'), player: localStorage.getItem('player'), crafted: localStorage.getItem('crafted'), envitems: localStorage.getItem('envitems'), monsters: localStorage.getItem('monsters'), tileData: localStorage.getItem('tileData'), tileitems: localStorage.getItem('tileitems'), milestoneCount: localStorage.getItem('milestoneCount'), } ); if (window.URL) { if (saveBlob) window.URL.revokeObjectURL(saveBlob); saveLink.href = saveBlob = window.URL.createObjectURL(new Blob([data], {type:'text/json'})); } else { // Give poor Opera 12 at least some way to save saveLink.target = "_blank"; saveLink.href = 'data:application/octet-stream;charset=utf-8,' + escape(data); } var d = new Date(); saveLink.download = [ "Wayward_save_", d.getFullYear(), "_", (101 + d.getMonth() + "").slice(-2), (100 + d.getDate() + "").slice(-2), "_", (100 + d.getHours() + "").slice(-2), (100 + d.getMinutes() + "").slice(-2), (100 + d.getSeconds() + "").slice(-2), ".json" ].join(""); saveLink.click(); } function loadFromFile() { if (!fileInput) { fileInput = document.createElement("input"); fileInput.type = "file"; fileInput.accept = ".json"; document.body.appendChild(fileInput); fileInput.addEventListener("change", function(e) { var reader = new FileReader(); reader.onload = function(evt) { var result = JSON.parse(evt.target.result); for (var re in result) localStorage[re] = result[re]; window.onbeforeunload = null; location.reload(); }; reader.readAsText(e.target.files[0], "ascii"); }, false ); } fileInput.click(); } // Check if already loaded if (document.getElementById("saveToFile")) return; // Add buttons to main menu var saveButton = $('<button type="button" id="saveToFile">Save to file</button>'); saveButton.click(saveToFile); var loadButton = $('<button type="button" id="loadFromFile">Load from file</button>'); loadButton.click(loadFromFile); $("#saveAndExit").after(loadButton).after(saveButton).after("<br /><br />"); // Increase main menu height accordingly var gm = $('#gameMenu'); gm.dialog("option", "height", gm.dialog("option", "height") + 80); })(); $("#optionswindow").on("click", '#showMap', function(e) { $("#map").show(); e.preventDefault(); }); $("#optionswindow").on("click", '#closeMap', function(e) { $("#map").hide(); e.preventDefault(); }); $("#optionswindow").append('<button type="button" id="showMap">Show Map</button>'); $("#optionswindow").append('<button type="button" id="closeMap">Close Map</button>'); $("#optionswindow").on("click", '#instantMiracle', function () { player.health = player.strength; player.stamina = player.dexterity; player.hunger = player.starvation; player.thirst = player.dehydration; }); //Sets respective stat to its max. $("#optionswindow").append('<button type="button" id="instantMiracle">Heal</button>'); $("#optionswindow").on("click", '#statreset', function () { player.health = 50; player.strength = 50; player.stamina = 50; player.dexterity = 50; player.hunger = 50; player.starvation = 50; player.thirst = 50; player.dehydration = 50; }); //Sets all stats to 50. $("#optionswindow").append('<button type="button" id="statreset">Reset Stats</button>'); $("#optionswindow").append('<button type="button" id="smhouse">House</button>'); $("#optionswindow").on("click", '#smhouse', function() {changeTile({type: "stonewall"}, player.x-4, player.y-4);changeTile({type: "stonewall"}, player.x+4, player.y-4); changeTile({type: "stonewall"}, player.x-3, player.y-1);changeTile({type: "stonewall"}, player.x-3, player.y-2);changeTile({type: "stonewall"}, player.x-3, player.y-3);changeTile({type: "woodenfloor"}, player.x-3, player.y-4);changeTile({type: "stonewall"}, player.x-3, player.y-5); changeTile({type: "stonewall"}, player.x-2, player.y-1);changeTile({type: "woodenfloor"}, player.x-2, player.y-2);changeTile({type: "woodenfloor"}, player.x-2, player.y-3);changeTile({type: "stonewall"}, player.x-2, player.y-4);changeTile({type: "woodenfloor"}, player.x-2, player.y-5);changeTile({type: "stonewall"}, player.x-2, player.y-6); changeTile({type: "stonewall"}, player.x-1, player.y-1);changeTile({type: "woodenfloor"}, player.x-1, player.y-2);changeTile({type: "woodenfloor"}, player.x-1, player.y-3);changeTile({type: "stonewall"}, player.x-1, player.y-4);changeTile({type: "woodenfloor"}, player.x-1,player.y-5);changeTile({type: "woodenfloor"}, player.x-1,player.y-6);changeTile({type: "stonewall"}, player.x-1,player.y-7); changeTile({type: "cobblestone"}, player.x, player.y);changeTile({type: "woodendoor"}, player.x, player.y-1);changeTile({type: "woodenfloor"}, player.x, player.y-2);changeTile({type: "woodenfloor"}, player.x, player.y-3);changeTile({type: "woodenfloor"}, player.x, player.y-4);changeTile({type: "woodenfloor"}, player.x,player.y-5);changeTile({type: "woodenfloor"}, player.x,player.y-6);changeTile({type: "woodenfloor"}, player.x,player.y-7);changeTile({type: "stonewall"}, player.x,player.y-8); changeTile({type: "stonewall"}, player.x+1, player.y-1);changeTile({type: "woodenfloor"}, player.x+1, player.y-2);changeTile({type: "woodenfloor"}, player.x+1, player.y-3);changeTile({type: "stonewall"}, player.x+1, player.y-4);changeTile({type: "woodenfloor"}, player.x+1,player.y-5);changeTile({type: "woodenfloor"}, player.x+1,player.y-6);changeTile({type: "stonewall"}, player.x+1,player.y-7); changeTile({type: "stonewall"}, player.x+2, player.y-1);changeTile({type: "woodenfloor"}, player.x+2, player.y-2);changeTile({type: "woodenfloor"}, player.x+2, player.y-3);changeTile({type: "stonewall"}, player.x+2, player.y-4);changeTile({type: "woodenfloor"}, player.x+2, player.y-5);changeTile({type: "stonewall"}, player.x+2, player.y-6); changeTile({type: "stonewall"}, player.x+3, player.y-1);changeTile({type: "stonewall"}, player.x+3, player.y-2);changeTile({type: "stonewall"}, player.x+3, player.y-3);changeTile({type: "woodenfloor"}, player.x+3, player.y-4);changeTile({type: "stonewall"}, player.x+3, player.y-5);changeTile({type: "stonewall"}, player.x+3, player.y-6);changeTile({type: "stonewall"}, player.x+3, player.y-7);changeTile({type: "stonewall"}, player.x+3, player.y-8); changeTile({type: "snow"}, player.x+3, player.y-9);changeTile({type: "snow"}, player.x+4, player.y-10);changeTile({type: "snow"}, player.x+5, player.y-10);}); $("#optionswindow").append('<button type="button" id="smcube">Cube</button>'); $("#optionswindow").on("click", '#smcube', function() {changeTile({type: "stonewall"}, player.x-2, player.y+2);changeTile({type: "stonewall"}, player.x-2, player.y+1);changeTile({type: "woodendoor"}, player.x-2, player.y);changeTile({type: "stonewall"}, player.x-2, player.y-1);changeTile({type: "stonewall"}, player.x-2, player.y-2); changeTile({type: "stonewall"}, player.x-1, player.y+2);changeTile({type: "woodenfloor"}, player.x-1, player.y+1);changeTile({type: "woodenfloor"}, player.x-1, player.y);changeTile({type: "woodenfloor"}, player.x-1, player.y-1);changeTile({type: "stonewall"}, player.x-1,player.y-2); changeTile({type: "woodendoor"}, player.x, player.y+2);changeTile({type: "woodenfloor"}, player.x, player.y+1);changeTile({type: "woodenfloor"}, player.x, player.y);changeTile({type: "woodenfloor"}, player.x, player.y-1);changeTile({type: "woodendoor"}, player.x,player.y-2); changeTile({type: "stonewall"}, player.x+1, player.y+2);changeTile({type: "woodenfloor"}, player.x+1, player.y+1);changeTile({type: "woodenfloor"}, player.x+1, player.y);changeTile({type: "woodenfloor"}, player.x+1, player.y-1);changeTile({type: "stonewall"}, player.x+1,player.y-2); changeTile({type: "stonewall"}, player.x+2, player.y+2);changeTile({type: "stonewall"}, player.x+2, player.y+1);changeTile({type: "woodendoor"}, player.x+2, player.y);changeTile({type: "stonewall"}, player.x+2, player.y-1);changeTile({type: "stonewall"}, player.x+2, player.y-2);}); $("#optionswindow").append('<button type="button" id="getfiremats">Fire Materials</button>'); $("#optionswindow").on("click", '#getfiremats', function() {itemGet({type: "kindling", quality: "Random"}, 'silent');itemGet({type: "tinder", quality: "Random"}, 'silent');itemGet({type: "coal", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getsandstone">Sandstone</button>'); $("#optionswindow").on("click", '#getsandstone', function(e) {itemGet({type: "sandstone", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getrock">Stone</button>'); $("#optionswindow").on("click", '#getrock', function(e) {itemGet({type: "largerock", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getwood">Log</button>'); $("#optionswindow").on("click", '#getwood', function(e) {itemGet({type: "log", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getbranch">Branch</button>'); $("#optionswindow").on("click", '#getbranch', function(e) {itemGet({type: "branch", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getstring">String</button>'); $("#optionswindow").on("click", '#getstring', function(e) {itemGet({type: "string", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getleather">Leather</button>'); $("#optionswindow").on("click", '#getleather', function(e) {itemGet({type: "tannedleather", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getbone">Bone</button>'); $("#optionswindow").on("click", '#getbone', function(e) {itemGet({type: "bone", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getwroughtiron">Wrought Iron</button>'); $("#optionswindow").on("click", '#getwroughtiron', function(e) {itemGet({type: "wroughtiron", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="gettalcum">Talc</button>'); $("#optionswindow").on("click", '#gettalcum', function(e) {itemGet({type: "talcumpowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getlimestone">Lime</button>'); $("#optionswindow").on("click", '#getlimestone', function(e) {itemGet({type: "limestonepowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getcarbonpowder">Carb</button>'); $("#optionswindow").on("click", '#getcarbonpowder', function(e) {itemGet({type: "carbonpowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getflintlockpistol">Pistol</button>'); $("#optionswindow").on("click", '#getflintlockpistol', function(e) {itemGet({type: "flintlockpistol", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getammo">Ammo</button>'); $("#optionswindow").on("click", '#getammo', function(e) {itemGet({type: "blackpowder", quality: "Random"}, 'silent');itemGet({type: "ironbullet", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getmagicalessence">Magical Essence</button>'); $("#optionswindow").on("click", '#getmagicalessence', function(e) {itemGet({type: "magicalessence", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getmedicinalwater">Rum</button>'); $("#optionswindow").on("click", '#getmedicinalwater', function(e) {itemGet({type: "medicinalwaterglassbottle", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getsuture">Suture</button>'); $("#optionswindow").on("click", '#getsuture', function(e) {itemGet({type: "suture", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getstonewall">Stone Wall</button>'); $("#optionswindow").on("click", '#getstonewall', function(e) {itemGet({type: "stonewall", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getsolarstill">Solar Still</button>'); $("#optionswindow").on("click", '#getsolarstill', function(e) {itemGet({type: "solarstill", quality: "Random"}, 'silent');}); $("#optionswindow").on("click", '#chicken', function () { spawnMonster("chicken", player.x, player.y + 2); }); $("#optionswindow").on("click", '#skeleton', function () { spawnMonster("skeleton", player.x, player.y + 2); }); $("#optionswindow").on("click", '#bogling', function () { spawnMonster("bogling", player.x, player.y + 2); }); $("#optionswindow").on("click", '#zombie', function () { spawnMonster("zombie", player.x, player.y + 2); }); $("#optionswindow").on("click", '#pirateghost', function () { spawnMonster("pirateghost", player.x, player.y + 2); }); $("#optionswindow").append('<button type="button" id="chicken">Chicken</button>'); $("#optionswindow").append('<button type="button" id="skeleton">Skeleton</button>'); $("#optionswindow").append('<button type="button" id="bogling">Bogling</button>'); $("#optionswindow").append('<button type="button" id="zombie">Zombie</button>'); $("#optionswindow").append('<button type="button" id="pirateghost">Pirate Ghost</button>');
JamesIII
ModeratorIt’s going to be awesome!!! Very excited over here!! 🙂
JamesIII
ModeratorLets go slacker! You’re a few versions behind lol.
JamesIII
Moderator@@ 22 Mushroom Castle ^_^
JamesIII
ModeratorGiants!
JamesIII
ModeratorHow about a two man stream? My commentary can be quite riveting!
JamesIII
ModeratorJamesIII
ModeratorSure one more, why not! ^_^
JamesIII
ModeratorHere’s the version I currently use.
(function() { var saveBlob, saveLink, fileInput; function saveToFile() { if (!saveLink) { saveLink = document.createElement("a"); document.body.appendChild(saveLink); } // Save game without nullfilter as it makes the game unstable if it keeps running saveGame(true); // Avoid saving whole localStorage as it's a privacy risk if playing locally var data = JSON.stringify( { version: localStorage.getItem('version'), options: localStorage.getItem('options'), seeds: localStorage.getItem('seeds'), player: localStorage.getItem('player'), crafted: localStorage.getItem('crafted'), envitems: localStorage.getItem('envitems'), monsters: localStorage.getItem('monsters'), tileData: localStorage.getItem('tileData'), tileitems: localStorage.getItem('tileitems'), milestoneCount: localStorage.getItem('milestoneCount'), } ); if (window.URL) { if (saveBlob) window.URL.revokeObjectURL(saveBlob); saveLink.href = saveBlob = window.URL.createObjectURL(new Blob([data], {type:'text/json'})); } else { // Give poor Opera 12 at least some way to save saveLink.target = "_blank"; saveLink.href = 'data:application/octet-stream;charset=utf-8,' + escape(data); } var d = new Date(); saveLink.download = [ "Wayward_save_", d.getFullYear(), "_", (101 + d.getMonth() + "").slice(-2), (100 + d.getDate() + "").slice(-2), "_", (100 + d.getHours() + "").slice(-2), (100 + d.getMinutes() + "").slice(-2), (100 + d.getSeconds() + "").slice(-2), ".json" ].join(""); saveLink.click(); } function loadFromFile() { if (!fileInput) { fileInput = document.createElement("input"); fileInput.type = "file"; fileInput.accept = ".json"; document.body.appendChild(fileInput); fileInput.addEventListener("change", function(e) { var reader = new FileReader(); reader.onload = function(evt) { var result = JSON.parse(evt.target.result); for (var re in result) localStorage[re] = result[re]; window.onbeforeunload = null; location.reload(); }; reader.readAsText(e.target.files[0], "ascii"); }, false ); } fileInput.click(); } // Check if already loaded if (document.getElementById("saveToFile")) return; // Add buttons to main menu var saveButton = $('<button type="button" id="saveToFile">Save to file</button>'); saveButton.click(saveToFile); var loadButton = $('<button type="button" id="loadFromFile">Load from file</button>'); loadButton.click(loadFromFile); $("#saveAndExit").after(loadButton).after(saveButton).after("<br /><br />"); // Increase main menu height accordingly var gm = $('#gameMenu'); gm.dialog("option", "height", gm.dialog("option", "height") + 80); })(); $("#optionswindow").on("click", '#showMap', function(e) { $("#map").show(); e.preventDefault(); }); $("#optionswindow").on("click", '#closeMap', function(e) { $("#map").hide(); e.preventDefault(); }); $("#optionswindow").append('<button type="button" id="showMap">Show Map</button>'); $("#optionswindow").append('<button type="button" id="closeMap">Close Map</button>'); $("#optionswindow").on("click", '#instantMiracle', function () { player.health = player.strength; player.stamina = player.dexterity; player.hunger = player.starvation; player.thirst = player.dehydration; }); //Sets respective stat to its max. $("#optionswindow").append('<button type="button" id="instantMiracle">Heal</button>'); $("#optionswindow").on("click", '#statreset', function () { player.health = 50; player.strength = 50; player.stamina = 50; player.dexterity = 50; player.hunger = 50; player.starvation = 50; player.thirst = 50; player.dehydration = 50; }); //Sets all stats to 50. $("#optionswindow").append('<button type="button" id="statreset">Reset Stats</button>'); $("#optionswindow").append('<button type="button" id="smhouse">House</button>'); $("#optionswindow").on("click", '#smhouse', function(e) {changeTile({type: "stonewall"}, player.x-2, player.y+2);changeTile({type: "stonewall"}, player.x-2, player.y+1);changeTile({type: "woodendoor"}, player.x-2, player.y);changeTile({type: "stonewall"}, player.x-2, player.y-1);changeTile({type: "stonewall"}, player.x-2, player.y-2); changeTile({type: "stonewall"}, player.x-1, player.y+2);changeTile({type: "woodenfloor"}, player.x-1, player.y+1);changeTile({type: "woodenfloor"}, player.x-1, player.y);changeTile({type: "woodenfloor"}, player.x-1, player.y-1);changeTile({type: "stonewall"}, player.x-1,player.y-2); changeTile({type: "woodendoor"}, player.x, player.y+2);changeTile({type: "woodenfloor"}, player.x, player.y+1);changeTile({type: "woodenfloor"}, player.x, player.y);changeTile({type: "woodenfloor"}, player.x, player.y-1);changeTile({type: "woodendoor"}, player.x,player.y-2); changeTile({type: "stonewall"}, player.x+1, player.y+2);changeTile({type: "woodenfloor"}, player.x+1, player.y+1);changeTile({type: "woodenfloor"}, player.x+1, player.y);changeTile({type: "woodenfloor"}, player.x+1, player.y-1);changeTile({type: "stonewall"}, player.x+1,player.y-2); changeTile({type: "stonewall"}, player.x+2, player.y+2);changeTile({type: "stonewall"}, player.x+2, player.y+1);changeTile({type: "woodendoor"}, player.x+2, player.y);changeTile({type: "stonewall"}, player.x+2, player.y-1);changeTile({type: "stonewall"}, player.x+2, player.y-2);}); $("#optionswindow").append('<button type="button" id="getfiremats">Fire Materials</button>'); $("#optionswindow").on("click", '#getfiremats', function(e) {itemGet({type: "kindling", quality: "Random"}, 'silent');itemGet({type: "tinder", quality: "Random"}, 'silent');itemGet({type: "coal", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getsandstone">Sandstone</button>'); $("#optionswindow").on("click", '#getsandstone', function(e) {itemGet({type: "sandstone", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getrock">Stone</button>'); $("#optionswindow").on("click", '#getrock', function(e) {itemGet({type: "largerock", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getwood">Log</button>'); $("#optionswindow").on("click", '#getwood', function(e) {itemGet({type: "log", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getbranch">Branch</button>'); $("#optionswindow").on("click", '#getbranch', function(e) {itemGet({type: "branch", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getstring">String</button>'); $("#optionswindow").on("click", '#getstring', function(e) {itemGet({type: "string", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getleather">Leather</button>'); $("#optionswindow").on("click", '#getleather', function(e) {itemGet({type: "tannedleather", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getbone">Bone</button>'); $("#optionswindow").on("click", '#getbone', function(e) {itemGet({type: "bone", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getwroughtiron">Wrought Iron</button>'); $("#optionswindow").on("click", '#getwroughtiron', function(e) {itemGet({type: "wroughtiron", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="gettalcum">Talc</button>'); $("#optionswindow").on("click", '#gettalcum', function(e) {itemGet({type: "talcumpowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getlimestone">Lime</button>'); $("#optionswindow").on("click", '#getlimestone', function(e) {itemGet({type: "limestonepowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getcarbonpowder">Carb</button>'); $("#optionswindow").on("click", '#getcarbonpowder', function(e) {itemGet({type: "carbonpowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getflintlockpistol">Pistol</button>'); $("#optionswindow").on("click", '#getflintlockpistol', function(e) {itemGet({type: "flintlockpistol", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getblackpowder">Gunpowder</button>'); $("#optionswindow").on("click", '#getblackpowder', function(e) {itemGet({type: "blackpowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getironbullet">Bullet</button>'); $("#optionswindow").on("click", '#getironbullet', function(e) {itemGet({type: "ironbullet", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getmagicalessence">Magical Essence</button>'); $("#optionswindow").on("click", '#getmagicalessence', function(e) {itemGet({type: "magicalessence", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getmedicinalwater">Rum</button>'); $("#optionswindow").on("click", '#getmedicinalwater', function(e) {itemGet({type: "medicinalwaterglassbottle", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getsuture">Suture</button>'); $("#optionswindow").on("click", '#getsuture', function(e) {itemGet({type: "suture", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getstonewall">Stone Wall</button>'); $("#optionswindow").on("click", '#getstonewall', function(e) {itemGet({type: "stonewall", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getsolarstill">Solar Still</button>'); $("#optionswindow").on("click", '#getsolarstill', function(e) {itemGet({type: "solarstill", quality: "Random"}, 'silent');});
JamesIII
ModeratorWIK19 The End*
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*maybe not.JamesIII
ModeratorJust a few questions if anyone has a moment.. 🙂
How would I set specific stat total to a different number? player.health=48; changes current health but whats the variable name for total health?
How would i create a a message in the the message box in a different font that appears in the middle of the screen when a button is pushed?
Is there a way to do an inventory check for an item and then a true/false message for each possibility?
How would you spawn a monster at a specific distance from player?
JamesIII
ModeratorGather your wits, the new version of wayward island kingdom is ready!
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