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JamesIIIModerator
it looks great!
JamesIIIModeratorWIK23 Garden of the Ninja…
JamesIIIModeratorLooks great! Could you share with us the name of that new item shown in the very bottom of the crafting screen from this picture?
JamesIIIModeratorThe version I currently use…
(function() { var saveBlob, saveLink, fileInput; function saveToFile() { if (!saveLink) { saveLink = document.createElement("a"); document.body.appendChild(saveLink); } // Save game without nullfilter as it makes the game unstable if it keeps running saveGame(true); // Avoid saving whole localStorage as it's a privacy risk if playing locally var data = JSON.stringify( { version: localStorage.getItem('version'), options: localStorage.getItem('options'), seeds: localStorage.getItem('seeds'), player: localStorage.getItem('player'), crafted: localStorage.getItem('crafted'), envitems: localStorage.getItem('envitems'), monsters: localStorage.getItem('monsters'), tileData: localStorage.getItem('tileData'), tileitems: localStorage.getItem('tileitems'), milestoneCount: localStorage.getItem('milestoneCount'), } ); if (window.URL) { if (saveBlob) window.URL.revokeObjectURL(saveBlob); saveLink.href = saveBlob = window.URL.createObjectURL(new Blob([data], {type:'text/json'})); } else { // Give poor Opera 12 at least some way to save saveLink.target = "_blank"; saveLink.href = 'data:application/octet-stream;charset=utf-8,' + escape(data); } var d = new Date(); saveLink.download = [ "Wayward_save_", d.getFullYear(), "_", (101 + d.getMonth() + "").slice(-2), (100 + d.getDate() + "").slice(-2), "_", (100 + d.getHours() + "").slice(-2), (100 + d.getMinutes() + "").slice(-2), (100 + d.getSeconds() + "").slice(-2), ".json" ].join(""); saveLink.click(); } function loadFromFile() { if (!fileInput) { fileInput = document.createElement("input"); fileInput.type = "file"; fileInput.accept = ".json"; document.body.appendChild(fileInput); fileInput.addEventListener("change", function(e) { var reader = new FileReader(); reader.onload = function(evt) { var result = JSON.parse(evt.target.result); for (var re in result) localStorage[re] = result[re]; window.onbeforeunload = null; location.reload(); }; reader.readAsText(e.target.files[0], "ascii"); }, false ); } fileInput.click(); } // Check if already loaded if (document.getElementById("saveToFile")) return; // Add buttons to main menu var saveButton = $('<button type="button" id="saveToFile">Save to file</button>'); saveButton.click(saveToFile); var loadButton = $('<button type="button" id="loadFromFile">Load from file</button>'); loadButton.click(loadFromFile); $("#saveAndExit").after(loadButton).after(saveButton).after("<br /><br />"); // Increase main menu height accordingly var gm = $('#gameMenu'); gm.dialog("option", "height", gm.dialog("option", "height") + 80); })(); $("#optionswindow").on("click", '#showMap', function(e) { $("#map").show(); e.preventDefault(); }); $("#optionswindow").on("click", '#closeMap', function(e) { $("#map").hide(); e.preventDefault(); }); $("#optionswindow").append('<button type="button" id="showMap">Show Map</button>'); $("#optionswindow").append('<button type="button" id="closeMap">Close Map</button>'); $("#optionswindow").on("click", '#instantMiracle', function () { player.health = player.strength; player.stamina = player.dexterity; player.hunger = player.starvation; player.thirst = player.dehydration; }); //Sets respective stat to its max. $("#optionswindow").append('<button type="button" id="instantMiracle">Heal</button>'); $("#optionswindow").on("click", '#statreset', function () { player.health = 50; player.strength = 50; player.stamina = 50; player.dexterity = 50; player.hunger = 50; player.starvation = 50; player.thirst = 50; player.dehydration = 50; }); //Sets all stats to 50. $("#optionswindow").append('<button type="button" id="statreset">Reset Stats</button>'); $("#optionswindow").append('<button type="button" id="smhouse">House</button>'); $("#optionswindow").on("click", '#smhouse', function() {changeTile({type: "stonewall"}, player.x-4, player.y-4);changeTile({type: "stonewall"}, player.x+4, player.y-4); changeTile({type: "stonewall"}, player.x-3, player.y-1);changeTile({type: "stonewall"}, player.x-3, player.y-2);changeTile({type: "stonewall"}, player.x-3, player.y-3);changeTile({type: "woodenfloor"}, player.x-3, player.y-4);changeTile({type: "stonewall"}, player.x-3, player.y-5); changeTile({type: "stonewall"}, player.x-2, player.y-1);changeTile({type: "woodenfloor"}, player.x-2, player.y-2);changeTile({type: "woodenfloor"}, player.x-2, player.y-3);changeTile({type: "stonewall"}, player.x-2, player.y-4);changeTile({type: "woodenfloor"}, player.x-2, player.y-5);changeTile({type: "stonewall"}, player.x-2, player.y-6); changeTile({type: "stonewall"}, player.x-1, player.y-1);changeTile({type: "woodenfloor"}, player.x-1, player.y-2);changeTile({type: "woodenfloor"}, player.x-1, player.y-3);changeTile({type: "stonewall"}, player.x-1, player.y-4);changeTile({type: "woodenfloor"}, player.x-1,player.y-5);changeTile({type: "woodenfloor"}, player.x-1,player.y-6);changeTile({type: "stonewall"}, player.x-1,player.y-7); changeTile({type: "cobblestone"}, player.x, player.y);changeTile({type: "woodendoor"}, player.x, player.y-1);changeTile({type: "woodenfloor"}, player.x, player.y-2);changeTile({type: "woodenfloor"}, player.x, player.y-3);changeTile({type: "woodenfloor"}, player.x, player.y-4);changeTile({type: "woodenfloor"}, player.x,player.y-5);changeTile({type: "woodenfloor"}, player.x,player.y-6);changeTile({type: "woodenfloor"}, player.x,player.y-7);changeTile({type: "stonewall"}, player.x,player.y-8); changeTile({type: "stonewall"}, player.x+1, player.y-1);changeTile({type: "woodenfloor"}, player.x+1, player.y-2);changeTile({type: "woodenfloor"}, player.x+1, player.y-3);changeTile({type: "stonewall"}, player.x+1, player.y-4);changeTile({type: "woodenfloor"}, player.x+1,player.y-5);changeTile({type: "woodenfloor"}, player.x+1,player.y-6);changeTile({type: "stonewall"}, player.x+1,player.y-7); changeTile({type: "stonewall"}, player.x+2, player.y-1);changeTile({type: "woodenfloor"}, player.x+2, player.y-2);changeTile({type: "woodenfloor"}, player.x+2, player.y-3);changeTile({type: "stonewall"}, player.x+2, player.y-4);changeTile({type: "woodenfloor"}, player.x+2, player.y-5);changeTile({type: "stonewall"}, player.x+2, player.y-6); changeTile({type: "stonewall"}, player.x+3, player.y-1);changeTile({type: "stonewall"}, player.x+3, player.y-2);changeTile({type: "stonewall"}, player.x+3, player.y-3);changeTile({type: "woodenfloor"}, player.x+3, player.y-4);changeTile({type: "stonewall"}, player.x+3, player.y-5);changeTile({type: "stonewall"}, player.x+3, player.y-6);changeTile({type: "stonewall"}, player.x+3, player.y-7);changeTile({type: "stonewall"}, player.x+3, player.y-8); changeTile({type: "snow"}, player.x+3, player.y-9);changeTile({type: "snow"}, player.x+4, player.y-10);changeTile({type: "snow"}, player.x+5, player.y-10);}); $("#optionswindow").append('<button type="button" id="smcube">Cube</button>'); $("#optionswindow").on("click", '#smcube', function() {changeTile({type: "stonewall"}, player.x-2, player.y+2);changeTile({type: "stonewall"}, player.x-2, player.y+1);changeTile({type: "woodendoor"}, player.x-2, player.y);changeTile({type: "stonewall"}, player.x-2, player.y-1);changeTile({type: "stonewall"}, player.x-2, player.y-2); changeTile({type: "stonewall"}, player.x-1, player.y+2);changeTile({type: "woodenfloor"}, player.x-1, player.y+1);changeTile({type: "woodenfloor"}, player.x-1, player.y);changeTile({type: "woodenfloor"}, player.x-1, player.y-1);changeTile({type: "stonewall"}, player.x-1,player.y-2); changeTile({type: "woodendoor"}, player.x, player.y+2);changeTile({type: "woodenfloor"}, player.x, player.y+1);changeTile({type: "woodenfloor"}, player.x, player.y);changeTile({type: "woodenfloor"}, player.x, player.y-1);changeTile({type: "woodendoor"}, player.x,player.y-2); changeTile({type: "stonewall"}, player.x+1, player.y+2);changeTile({type: "woodenfloor"}, player.x+1, player.y+1);changeTile({type: "woodenfloor"}, player.x+1, player.y);changeTile({type: "woodenfloor"}, player.x+1, player.y-1);changeTile({type: "stonewall"}, player.x+1,player.y-2); changeTile({type: "stonewall"}, player.x+2, player.y+2);changeTile({type: "stonewall"}, player.x+2, player.y+1);changeTile({type: "woodendoor"}, player.x+2, player.y);changeTile({type: "stonewall"}, player.x+2, player.y-1);changeTile({type: "stonewall"}, player.x+2, player.y-2);}); $("#optionswindow").append('<button type="button" id="getfiremats">Fire Materials</button>'); $("#optionswindow").on("click", '#getfiremats', function() {itemGet({type: "kindling", quality: "Random"}, 'silent');itemGet({type: "tinder", quality: "Random"}, 'silent');itemGet({type: "coal", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getsandstone">Sandstone</button>'); $("#optionswindow").on("click", '#getsandstone', function(e) {itemGet({type: "sandstone", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getrock">Stone</button>'); $("#optionswindow").on("click", '#getrock', function(e) {itemGet({type: "largerock", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getwood">Log</button>'); $("#optionswindow").on("click", '#getwood', function(e) {itemGet({type: "log", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getbranch">Branch</button>'); $("#optionswindow").on("click", '#getbranch', function(e) {itemGet({type: "branch", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getstring">String</button>'); $("#optionswindow").on("click", '#getstring', function(e) {itemGet({type: "string", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getleather">Leather</button>'); $("#optionswindow").on("click", '#getleather', function(e) {itemGet({type: "tannedleather", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getbone">Bone</button>'); $("#optionswindow").on("click", '#getbone', function(e) {itemGet({type: "bone", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getwroughtiron">Wrought Iron</button>'); $("#optionswindow").on("click", '#getwroughtiron', function(e) {itemGet({type: "wroughtiron", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="gettalcum">Talc</button>'); $("#optionswindow").on("click", '#gettalcum', function(e) {itemGet({type: "talcumpowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getlimestone">Lime</button>'); $("#optionswindow").on("click", '#getlimestone', function(e) {itemGet({type: "limestonepowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getcarbonpowder">Carb</button>'); $("#optionswindow").on("click", '#getcarbonpowder', function(e) {itemGet({type: "carbonpowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getflintlockpistol">Pistol</button>'); $("#optionswindow").on("click", '#getflintlockpistol', function(e) {itemGet({type: "flintlockpistol", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getammo">Ammo</button>'); $("#optionswindow").on("click", '#getammo', function(e) {itemGet({type: "blackpowder", quality: "Random"}, 'silent');itemGet({type: "ironbullet", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getmagicalessence">Magical Essence</button>'); $("#optionswindow").on("click", '#getmagicalessence', function(e) {itemGet({type: "magicalessence", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getmedicinalwater">Rum</button>'); $("#optionswindow").on("click", '#getmedicinalwater', function(e) {itemGet({type: "medicinalwaterglassbottle", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getsuture">Suture</button>'); $("#optionswindow").on("click", '#getsuture', function(e) {itemGet({type: "suture", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getstonewall">Stone Wall</button>'); $("#optionswindow").on("click", '#getstonewall', function(e) {itemGet({type: "stonewall", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getsolarstill">Solar Still</button>'); $("#optionswindow").on("click", '#getsolarstill', function(e) {itemGet({type: "solarstill", quality: "Random"}, 'silent');}); $("#optionswindow").on("click", '#chicken', function () { spawnMonster("chicken", player.x, player.y + 2); }); $("#optionswindow").on("click", '#skeleton', function () { spawnMonster("skeleton", player.x, player.y + 2); }); $("#optionswindow").on("click", '#bogling', function () { spawnMonster("bogling", player.x, player.y + 2); }); $("#optionswindow").on("click", '#zombie', function () { spawnMonster("zombie", player.x, player.y + 2); }); $("#optionswindow").on("click", '#pirateghost', function () { spawnMonster("pirateghost", player.x, player.y + 2); }); $("#optionswindow").append('<button type="button" id="chicken">Chicken</button>'); $("#optionswindow").append('<button type="button" id="skeleton">Skeleton</button>'); $("#optionswindow").append('<button type="button" id="bogling">Bogling</button>'); $("#optionswindow").append('<button type="button" id="zombie">Zombie</button>'); $("#optionswindow").append('<button type="button" id="pirateghost">Pirate Ghost</button>');
JamesIIIModeratorIt’s going to be awesome!!! Very excited over here!! 🙂
JamesIIIModeratorLets go slacker! You’re a few versions behind lol.
JamesIIIModerator@@ 22 Mushroom Castle ^_^
JamesIIIModeratorGiants!
JamesIIIModeratorHow about a two man stream? My commentary can be quite riveting!
JamesIIIModeratorJamesIIIModeratorSure one more, why not! ^_^
JamesIIIModeratorHere’s the version I currently use.
(function() { var saveBlob, saveLink, fileInput; function saveToFile() { if (!saveLink) { saveLink = document.createElement("a"); document.body.appendChild(saveLink); } // Save game without nullfilter as it makes the game unstable if it keeps running saveGame(true); // Avoid saving whole localStorage as it's a privacy risk if playing locally var data = JSON.stringify( { version: localStorage.getItem('version'), options: localStorage.getItem('options'), seeds: localStorage.getItem('seeds'), player: localStorage.getItem('player'), crafted: localStorage.getItem('crafted'), envitems: localStorage.getItem('envitems'), monsters: localStorage.getItem('monsters'), tileData: localStorage.getItem('tileData'), tileitems: localStorage.getItem('tileitems'), milestoneCount: localStorage.getItem('milestoneCount'), } ); if (window.URL) { if (saveBlob) window.URL.revokeObjectURL(saveBlob); saveLink.href = saveBlob = window.URL.createObjectURL(new Blob([data], {type:'text/json'})); } else { // Give poor Opera 12 at least some way to save saveLink.target = "_blank"; saveLink.href = 'data:application/octet-stream;charset=utf-8,' + escape(data); } var d = new Date(); saveLink.download = [ "Wayward_save_", d.getFullYear(), "_", (101 + d.getMonth() + "").slice(-2), (100 + d.getDate() + "").slice(-2), "_", (100 + d.getHours() + "").slice(-2), (100 + d.getMinutes() + "").slice(-2), (100 + d.getSeconds() + "").slice(-2), ".json" ].join(""); saveLink.click(); } function loadFromFile() { if (!fileInput) { fileInput = document.createElement("input"); fileInput.type = "file"; fileInput.accept = ".json"; document.body.appendChild(fileInput); fileInput.addEventListener("change", function(e) { var reader = new FileReader(); reader.onload = function(evt) { var result = JSON.parse(evt.target.result); for (var re in result) localStorage[re] = result[re]; window.onbeforeunload = null; location.reload(); }; reader.readAsText(e.target.files[0], "ascii"); }, false ); } fileInput.click(); } // Check if already loaded if (document.getElementById("saveToFile")) return; // Add buttons to main menu var saveButton = $('<button type="button" id="saveToFile">Save to file</button>'); saveButton.click(saveToFile); var loadButton = $('<button type="button" id="loadFromFile">Load from file</button>'); loadButton.click(loadFromFile); $("#saveAndExit").after(loadButton).after(saveButton).after("<br /><br />"); // Increase main menu height accordingly var gm = $('#gameMenu'); gm.dialog("option", "height", gm.dialog("option", "height") + 80); })(); $("#optionswindow").on("click", '#showMap', function(e) { $("#map").show(); e.preventDefault(); }); $("#optionswindow").on("click", '#closeMap', function(e) { $("#map").hide(); e.preventDefault(); }); $("#optionswindow").append('<button type="button" id="showMap">Show Map</button>'); $("#optionswindow").append('<button type="button" id="closeMap">Close Map</button>'); $("#optionswindow").on("click", '#instantMiracle', function () { player.health = player.strength; player.stamina = player.dexterity; player.hunger = player.starvation; player.thirst = player.dehydration; }); //Sets respective stat to its max. $("#optionswindow").append('<button type="button" id="instantMiracle">Heal</button>'); $("#optionswindow").on("click", '#statreset', function () { player.health = 50; player.strength = 50; player.stamina = 50; player.dexterity = 50; player.hunger = 50; player.starvation = 50; player.thirst = 50; player.dehydration = 50; }); //Sets all stats to 50. $("#optionswindow").append('<button type="button" id="statreset">Reset Stats</button>'); $("#optionswindow").append('<button type="button" id="smhouse">House</button>'); $("#optionswindow").on("click", '#smhouse', function(e) {changeTile({type: "stonewall"}, player.x-2, player.y+2);changeTile({type: "stonewall"}, player.x-2, player.y+1);changeTile({type: "woodendoor"}, player.x-2, player.y);changeTile({type: "stonewall"}, player.x-2, player.y-1);changeTile({type: "stonewall"}, player.x-2, player.y-2); changeTile({type: "stonewall"}, player.x-1, player.y+2);changeTile({type: "woodenfloor"}, player.x-1, player.y+1);changeTile({type: "woodenfloor"}, player.x-1, player.y);changeTile({type: "woodenfloor"}, player.x-1, player.y-1);changeTile({type: "stonewall"}, player.x-1,player.y-2); changeTile({type: "woodendoor"}, player.x, player.y+2);changeTile({type: "woodenfloor"}, player.x, player.y+1);changeTile({type: "woodenfloor"}, player.x, player.y);changeTile({type: "woodenfloor"}, player.x, player.y-1);changeTile({type: "woodendoor"}, player.x,player.y-2); changeTile({type: "stonewall"}, player.x+1, player.y+2);changeTile({type: "woodenfloor"}, player.x+1, player.y+1);changeTile({type: "woodenfloor"}, player.x+1, player.y);changeTile({type: "woodenfloor"}, player.x+1, player.y-1);changeTile({type: "stonewall"}, player.x+1,player.y-2); changeTile({type: "stonewall"}, player.x+2, player.y+2);changeTile({type: "stonewall"}, player.x+2, player.y+1);changeTile({type: "woodendoor"}, player.x+2, player.y);changeTile({type: "stonewall"}, player.x+2, player.y-1);changeTile({type: "stonewall"}, player.x+2, player.y-2);}); $("#optionswindow").append('<button type="button" id="getfiremats">Fire Materials</button>'); $("#optionswindow").on("click", '#getfiremats', function(e) {itemGet({type: "kindling", quality: "Random"}, 'silent');itemGet({type: "tinder", quality: "Random"}, 'silent');itemGet({type: "coal", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getsandstone">Sandstone</button>'); $("#optionswindow").on("click", '#getsandstone', function(e) {itemGet({type: "sandstone", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getrock">Stone</button>'); $("#optionswindow").on("click", '#getrock', function(e) {itemGet({type: "largerock", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getwood">Log</button>'); $("#optionswindow").on("click", '#getwood', function(e) {itemGet({type: "log", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getbranch">Branch</button>'); $("#optionswindow").on("click", '#getbranch', function(e) {itemGet({type: "branch", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getstring">String</button>'); $("#optionswindow").on("click", '#getstring', function(e) {itemGet({type: "string", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getleather">Leather</button>'); $("#optionswindow").on("click", '#getleather', function(e) {itemGet({type: "tannedleather", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getbone">Bone</button>'); $("#optionswindow").on("click", '#getbone', function(e) {itemGet({type: "bone", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getwroughtiron">Wrought Iron</button>'); $("#optionswindow").on("click", '#getwroughtiron', function(e) {itemGet({type: "wroughtiron", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="gettalcum">Talc</button>'); $("#optionswindow").on("click", '#gettalcum', function(e) {itemGet({type: "talcumpowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getlimestone">Lime</button>'); $("#optionswindow").on("click", '#getlimestone', function(e) {itemGet({type: "limestonepowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getcarbonpowder">Carb</button>'); $("#optionswindow").on("click", '#getcarbonpowder', function(e) {itemGet({type: "carbonpowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getflintlockpistol">Pistol</button>'); $("#optionswindow").on("click", '#getflintlockpistol', function(e) {itemGet({type: "flintlockpistol", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getblackpowder">Gunpowder</button>'); $("#optionswindow").on("click", '#getblackpowder', function(e) {itemGet({type: "blackpowder", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getironbullet">Bullet</button>'); $("#optionswindow").on("click", '#getironbullet', function(e) {itemGet({type: "ironbullet", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getmagicalessence">Magical Essence</button>'); $("#optionswindow").on("click", '#getmagicalessence', function(e) {itemGet({type: "magicalessence", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getmedicinalwater">Rum</button>'); $("#optionswindow").on("click", '#getmedicinalwater', function(e) {itemGet({type: "medicinalwaterglassbottle", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getsuture">Suture</button>'); $("#optionswindow").on("click", '#getsuture', function(e) {itemGet({type: "suture", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getstonewall">Stone Wall</button>'); $("#optionswindow").on("click", '#getstonewall', function(e) {itemGet({type: "stonewall", quality: "Random"}, 'silent');}); $("#optionswindow").append('<button type="button" id="getsolarstill">Solar Still</button>'); $("#optionswindow").on("click", '#getsolarstill', function(e) {itemGet({type: "solarstill", quality: "Random"}, 'silent');});
JamesIIIModeratorWIK19 The End*
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*maybe not.JamesIIIModeratorJust a few questions if anyone has a moment.. 🙂
How would I set specific stat total to a different number? player.health=48; changes current health but whats the variable name for total health?
How would i create a a message in the the message box in a different font that appears in the middle of the screen when a button is pushed?
Is there a way to do an inventory check for an item and then a true/false message for each possibility?
How would you spawn a monster at a specific distance from player?
JamesIIIModeratorGather your wits, the new version of wayward island kingdom is ready!
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