JamesIII

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Viewing 15 posts - 31 through 45 (of 84 total)
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  • in reply to: [Beta 1.7] Possible Bugs #4562
    JamesIII
    Moderator

    All better now it would seem. I wonder why it was doing that though. Thanks for the response.

    in reply to: [Beta 1.7] Possible Bugs #4555
    JamesIII
    Moderator

    I can’t seem to get 1.7.2 to work with either a new game or a save file. I can see my hud but the screen is black.

    in reply to: My game so far #4509
    JamesIII
    Moderator

    Bearly noticed that chicken on the room!

    Bearly noticed that chicken.

    in reply to: My game so far #4438
    JamesIII
    Moderator

    How things have changed on the island!

    in reply to: Resetting *everything* #4421
    JamesIII
    Moderator

    Awesome!!! One last question to help improve an already existing mod. When you open the map currently the messages usually overlap and block a portion of the picture until you clear the messages. Is there a command to clear messages that I could squeeze into the code for when the show map button is pushed?

    in reply to: Resetting *everything* #4418
    JamesIII
    Moderator

    Is there a way to reset the talent to zero?

    in reply to: Wayward Island Kingdom #4291
    JamesIII
    Moderator

    Are you loading it using the current saveload mod?

    http://unlok.ca/mods/saveload_by_Grom_PE.js

    in reply to: My game so far #4276
    JamesIII
    Moderator

    Death by tree!

    in reply to: My game so far #4272
    JamesIII
    Moderator

    Aberrantly there is a living rock party near the castle so I brought out my new suit!

    in reply to: My Little Mod "Item Kit" #4271
    JamesIII
    Moderator

    Would modifying the space 1 square above your current still be done as changeTile(dirt,x,y+1);?
    I only ask because 244 seemed like a rather large number to use.

    in reply to: distilling water #4264
    JamesIII
    Moderator

    Pineapples and coconuts can be very helpful early on as well. Avoid eating anything but these two things until you really have to as most of the other foods tend to make you more thirsty. Wandering around a bit before you make base camp can lead to you finding the extra materials you will need to survive. It’s also a good idea toadapt to whatever you’re given on the particular map you get. Sometimes a kiln is possible early on and other times it will take some serious exploring to find sandstone. Just keep looking for a giant rat. They really can make or break a new game by providing more waterskins and also leather armor.

    in reply to: My Little Mod "Item Kit" #4263
    JamesIII
    Moderator

    The renderTiles function no longer seems to work, is there a new method of tile manipulation that was implented? If so, could you give me an example of how to render a specific tile now?

    in reply to: My game so far #4262
    JamesIII
    Moderator

    I fixed the link and I’ll post it at the bottom here again. It can also be found under the Mini Game Thread.

    https://www.mediafire.com/?3dw94snek83vnl8

    • This reply was modified 10 years, 9 months ago by JamesIII.
    in reply to: distilling water #4255
    JamesIII
    Moderator

    The method you are talking about would require a flask, which requires a few more things like a kiln(needs sandstone). Your best bet to get a steady water supply at first is a stone water still(Large Rock x3 + Sharpened Item + String + Pole-like + Waterskin + Fuel-like). Killing a rat or two early on is helpful to get a waterskin if you are unable to find a message in a bottle along the beaches.Good luck and I hope this helps.

    in reply to: My game so far #4250
    JamesIII
    Moderator

    Daydreaming about Wayward at work.

    Just sitting back and enjoying the view.

Viewing 15 posts - 31 through 45 (of 84 total)