Forum Replies Created
-
AuthorPosts
-
JamesIIIModerator
Could you add a stone variant of the current fence and also a cotton base tile that appears as a white square.Congratulations on getting greenlit on steam Vaughn. You deserve the recognition for creating such a great game!!!
Do not release the Kraken!
JamesIIIModeratorIs there a way to do the same thing to get a list of the all the current monsters with proper names?
December 7, 2013 at 11:35 am in reply to: [Beta 1.6 mod] Tweakward – a rebalance and tweak mod #4175JamesIIIModeratorGrom PE, I had a few questions I wanted to ask you along the lines of modding. Namely, is it possible to setup some sort of trigger based on entering a specific area or collecting a specific item that would then activate a function that would do various things?
JamesIIIModeratorWould it be possible to add a feature where every time you win the game, it would take you back to a pre-selected save file of your choice? Basically taking people back to their individual favorite chain of islands they’d like to call home?
JamesIIIModeratorummm either way works. Ill get everything I’ve written together and send it to you asap. Do you use teamspeak or facebook?
JamesIIIModeratorWhat I’ve thought so far is we have a home base like map and then also several maps each with an individual theme and we populate them with structures, a story, and maybe even some mods that have triggers to enhance the whole feel of it. I’ve been loading and saving as many random map types as I can so we have plenty of scenarios to choose from. You would just take a peek at each one and maybe outline some rough concepts and we’ll go from there.
JamesIIIModeratorWould you wanna collaborate on something likes this with me flowcoef? I’ve got lots of ideas and parts but Im definately lacking in the storytelling department.
JamesIIIModeratorJamesIIIModeratorNicely written Flowcoef, you’ve painted quite the story for this chain of islands!
JamesIIIModeratorJamesIIIModeratorI always end up with so much rotten meat and sharp stones it seems like.
JamesIIIModeratorJamesIIIModeratorThis is a cool idea, it wouldn’t be hard to have a home base save file that loaded but i think the difficulty would be figuring out a way to load your inventory as the active inventory in the save file so things would actually transfer.
JamesIIIModerator@vaughn any ideas why the show map mod now only shows half of the normal map but the full cave map?
JamesIIIModeratorHere is the correct code that should work, you dont need the preventdefault since this command goes into your inventory and not a map location. Also double check all your variables, you had chicken listed on the second part you showed. Also, the copy and past won’t work for this as the ” ‘ and other symbols don’t seem to register correctly. Your best bet is to manual retype it all in notepad or whatever you use before you save it as a .js
$(“#optionswindow”).append(‘<button type=”button” id=”getarrow”>Get Arrow</button>’);
$(“#optionswindow”).on(“click”, ‘#getarrow’, function(e) {itemGet(“arrow”);message(“got arrow!”);});You are better off just typing the command in the js console though, much easier then loading the mod.
-
AuthorPosts