JamesIII

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Viewing 15 posts - 46 through 60 (of 84 total)
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  • in reply to: We need a "Suggestions" thread #4221
    JamesIII
    Moderator

    Could you add a stone variant of the current fence and also a cotton base tile that appears as a white square.Congratulations on getting greenlit on steam Vaughn. You deserve the recognition for creating such a great game!!!

    Do not release the Kraken!

    in reply to: My Little Mod "Item Kit" #4206
    JamesIII
    Moderator

    Is there a way to do the same thing to get a list of the all the current monsters with proper names?

    in reply to: [Beta 1.6 mod] Tweakward – a rebalance and tweak mod #4175
    JamesIII
    Moderator

    Grom PE, I had a few questions I wanted to ask you along the lines of modding. Namely, is it possible to setup some sort of trigger based on entering a specific area or collecting a specific item that would then activate a function that would do various things?

    in reply to: We need a "Suggestions" thread #4084
    JamesIII
    Moderator

    Would it be possible to add a feature where every time you win the game, it would take you back to a pre-selected save file of your choice? Basically taking people back to their individual favorite chain of islands they’d like to call home?

    in reply to: Storymaking #4081
    JamesIII
    Moderator

    ummm either way works. Ill get everything I’ve written together and send it to you asap. Do you use teamspeak or facebook?

    in reply to: Storymaking #4079
    JamesIII
    Moderator

    What I’ve thought so far is we have a home base like map and then also several maps each with an individual theme and we populate them with structures, a story, and maybe even some mods that have triggers to enhance the whole feel of it. I’ve been loading and saving as many random map types as I can so we have plenty of scenarios to choose from. You would just take a peek at each one and maybe outline some rough concepts and we’ll go from there.

    in reply to: Storymaking #4076
    JamesIII
    Moderator

    Would you wanna collaborate on something likes this with me flowcoef? I’ve got lots of ideas and parts but Im definately lacking in the storytelling department.

    in reply to: Too much …? #4069
    JamesIII
    Moderator

    I can stop anytime I want…

    in reply to: Storymaking #4068
    JamesIII
    Moderator

    Nicely written Flowcoef, you’ve painted quite the story for this chain of islands!

    in reply to: My game so far #4060
    JamesIII
    Moderator

    You step out to get lunch for 5 minutes and a goblin steals your submarine…Typical!

    Hijacker

    in reply to: Too much …? #4058
    JamesIII
    Moderator

    I always end up with so much rotten meat and sharp stones it seems like.

    in reply to: My game so far #4051
    JamesIII
    Moderator

    Built this after I got home from work today, not a single leak on it either!

    You awaken to find yourself on a submarine...

    in reply to: Afterward story/pic/option #4031
    JamesIII
    Moderator

    This is a cool idea, it wouldn’t be hard to have a home base save file that loaded but i think the difficulty would be figuring out a way to load your inventory as the active inventory in the save file so things would actually transfer.

    in reply to: Mod Questions #3960
    JamesIII
    Moderator

    @vaughn any ideas why the show map mod now only shows half of the normal map but the full cave map?

    in reply to: Mod Questions #3954
    JamesIII
    Moderator

    Here is the correct code that should work, you dont need the preventdefault since this command goes into your inventory and not a map location. Also double check all your variables, you had chicken listed on the second part you showed. Also, the copy and past won’t work for this as the ” ‘ and other symbols don’t seem to register correctly. Your best bet is to manual retype it all in notepad or whatever you use before you save it as a .js

    $(“#optionswindow”).append(‘<button type=”button” id=”getarrow”>Get Arrow</button>’);
    $(“#optionswindow”).on(“click”, ‘#getarrow’, function(e) {itemGet(“arrow”);message(“got arrow!”);});

    You are better off just typing the command in the js console though, much easier then loading the mod.

Viewing 15 posts - 46 through 60 (of 84 total)