Myrk

Forum Replies Created

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • in reply to: EzEdit_by_JamesIII… #5227
    Myrk
    Member

    I can’t edit the post again, so I’ll add the redacted parts here:

    player.dexterity is for stamina, starvation for hunger and dehydration for thirst. strength also affects carry weight.

    Here’s version one of the lazy button, as well as the Bark button:

     $("#optionswindow").on("click", '#instantMiracle', function () {
    	player.health = player.strength;
    	player.stamina = player.dexterity;
    	player.hunger = player.starvation;
    	player.thirst = player.dehydration; 
    	}); //Sets respective stat to its max.
    $("#optionswindow").append('<button type="button" id="instantMiracle">I Want To Live!</button>'); 
    $("#optionswindow").append('<button type="button" id="getBark">Bark</button>'); 
    $("#optionswindow").on("click", '#getBark', function () {
    	itemGet({
    		type: "treebark",
    		quality: "Random"
    	}, 'silent');
    }); 

    I must apologize; I proposed these changes to the mod without James’ or Andy’s permission beforehand. I will ask before I propose any more changes from now on.

    in reply to: EzEdit_by_JamesIII… #5221
    Myrk
    Member

    I went skulking through the console and found the remaining total-stat variables.
    [Redacted]

    Here’s my lazy test button

    [Redacted]

    On a related note: undefined/NaN stat values are very bad. For health it’s a 1-hit-kill, for Stamina you can only spin on the spot, and for hunger and thirst the value drops to -1 when the respective stat updates.

    I also noticed two Get String buttons/functions in the version on the mods page, both of which ended up spawning six string instead of one (for the first button) and five (for the second), so
    I tweaked the first String button to give tree bark:

    [Redacted]

    My apologies if there are errors; I’m new to both Javascript and Wayward.

    • This reply was modified 10 years ago by Myrk. Reason: Copyright license gave mixed messages about modding, the help post on the mods page cleared up the confusion
    • This reply was modified 10 years ago by Myrk. Reason: Will un-redact when the copyright license 'clicks' in my head
Viewing 2 posts - 1 through 2 (of 2 total)