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OrillianMember
Thanks for that! The more people that can see what’s changing the better!
O.
OrillianMemberNo worries about your grammar, English is my native language and I don’t do much better! 😛
As for the home base type idea…..maps are currently independent of the player and you could theoretically save them away from the rest. We don’t have anything in place for that at the moment, but it wouldn’t be all that hard to convert the save load mod to just save world maps.
O.
OrillianMember/** * Change the current tile * @param newTile object (object variables: type (required), strength, mindur, maxdur) * @param changeX int * @param changeY int * @param stackTiles boolean <---if you set this to false or leave it off it will overwrite the current tile, true stacks. */ function changeTile(newTile, changeX, changeY, stackTiles)
examples:
changeTile({type: 'cobblestone'}, player.x, player.y, true); changeTile({type: 'cobblestone', mindur: 8, maxdur: 12}, player.x, player.y, false);
Hope that helps.
O.
- This reply was modified 10 years, 9 months ago by Orillian.
OrillianMemberSharknado!
OrillianMemberI actually changed this again. :/ the first attribute is an object like what I used for item passing.
So
changeTile({type:'dirt'}, xLocation, yLocation, false);
Is the minimum requirement.You can add strength properties, mindur, maxdur to the tile object prior to passing it into changeTile.
Currently giving a tile a preset min/max durability only does something if it’s a wall, floor or door.
if StackTiles is set to true it stacks the tile on top of the current tile. if false it overwrites the tile at that location.
So the tile object that can be passed in looks like the following.
tile: { type: 'tiletype', strength: integer, maxdur: integer, mindur: integer <= maxdur, }
Hope that helps.
OrillianMemberI’m hoping these issues will be fixed in 1.7 with the updated item management code in place. We did a lot of work to fix many of the item inconsistencies. Especially around special items like water stills that get placed in the environment.
O.
January 29, 2014 at 9:12 am in reply to: (Bug) Dropping Stone Axe on the ground directly from equip causes full repair #4420OrillianMemberThis should be fixed in 1.7 now. See todo list for an updated list of current bug fixes.
O.
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