arktvrvs

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  • in reply to: Bug – Can't light fire – Wayward 1.6 Beta #4239
    arktvrvs
    Member

    I’ve never had a problem like that. Are you sure you’ve built the campfire and not just placed it on the ground?

    in reply to: Ectoplasm #4238
    arktvrvs
    Member

    iirc its 50 🙂

    in reply to: Bug Report #1080
    arktvrvs
    Member

    is there any way to delete posts? i have a bad habit of overthinking things 😛

    in reply to: Bug Report #1079
    arktvrvs
    Member

    Now you got it 🙂

    Edit: I’m curious as to what the current direction is. Theres a lot of possibilities to make it historically and technically accurate but I wouldnt want to suggest something that would be burdensome to change.

     

     

    in reply to: Bug Report #1077
    arktvrvs
    Member

    Yeah im not sure were communicating too well.  Im just saying charcoal should be a premium fuel like coal. In the real world coal has impurities, mainly sulfur, that make iron weak and brittle, this is why Europe suffered massive deforestation for making charcoal, it is much purer and would make sense to use as a higher level craft item.

     

    in reply to: Bug Report #1075
    arktvrvs
    Member

    That’s kind of what I’m saying, fuel is all over the place, charcoal, being a purer fuel than all but the best coal coal would make sense for higher quality crafts.  And I don’t think I could stand close enough to a forest fire to cook any fish.

    Judging from the incomplete skills list it sure seems like the tip of the iceberg, i’d like to see clay and glass actually be usefull (well, i always carry a couple sharp glass).

    in reply to: Bug Report #1070
    arktvrvs
    Member

    A bit more after having found enough treasure to return home twice (does that mean I win?)

     

    Bugs:

     

    Swimming through the ocean, it suddenly became very dark. Tried sleeping a couple thousand turns did not bring daylight back.

    I often seem require to clean blood off something ive killed before i can carve it, then clean up the remaining blood.

    Attempting to throw a rock with no target, “You are not facing a valid object to throw this that”

    Thoughts:

    I wish I could find more bark items sooner. I usually dont find any until I already have a full leather suit.

    Setting the woods/grass on fire seems like a cheap mechanic, and defeats the purpose of the lit campfire. It could possibly be disallowed to make charcoal a rarity (e.g. only fire elementals can cause forest fires), then giving charcoal some higher value (see below). Also it would be nice if any item could be thrown into a fire to destroy it.

    There is too much animal fat, and not enough uses for it. Perhaps it could be replace with a random drop from a pool of fat/bones/etc? Seriously I always have mountains of the stuff.

    On Iron items, first, pig iron should be renamed to wrought iron. Pig iron is used to make cast iron, neither are forgeable in reality, as they are too brittle.

    Iron items currently dont seem worth the time/effort. Attack and durability are higher, true, but not high enough to make a bunch of normal spears obsolete. I propose the following:

    Abovementioned ‘wrought iron (pig iron)’ should be forgeable directly (no need to make ingots) with limestone (which seems more common than talc).

    This would open up the possibility for elite-tier Steel items, which could require ‘wrought iron’, talc (made more rare), and charcoal (see above)

    It might be interesting if treasure guardians were special semi-unique boss-types?

    in reply to: Bug Report #969
    arktvrvs
    Member

    actually on second though, eating zombie meat caused error, crafting works without all required items

     

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