sechsauge

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Viewing 15 posts - 31 through 45 (of 48 total)
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  • in reply to: We need a "Suggestions" thread #5589
    sechsauge
    Member

    Only ONCE tried the daily… saw a Fireelemental right in front of me at the beach. Didn´t last long, not ONLY because I was a noob then ^^

    I guess it is made jsut to see how LONG can you survive. It´s not meant to you really surviving.

    In that case it does what it is meant to. But FOR ME it is not that funny. I guess there are players for the highscore-part of this challenge.
    They´ll have their fun.

    Greetings
    sechsauge

    in reply to: Aberrant ghosts #5587
    sechsauge
    Member

    The aberrant ghosts are hard…had my first one now.
    More than 93% tactics… 2 leg iron pikes… 0 damage ^^

    The only way is fire… and a lot of HP.
    Greetings
    sechsauge

    in reply to: Wayward 2.0 my 2 cents #5586
    sechsauge
    Member

    For me they are already very hard to dislodge… I run away from one and come bye two or three more… so I am curious about 2.0

    Will I know when a wall is about to break? Or is it kind of an “on and off”-look?

    Greetings
    sechsauge

    in reply to: Wayward 2.0 my 2 cents #5582
    sechsauge
    Member

    But what about the hit&run? And the possebility to avoid a battle… I have 130 HP, all metal-armor and a leather belt, 2 Iron-swords and 2 iron-spears. more than 90% tactics and almost 60% parrying… sometimes I just DON´T WANT to kill the rat… and the imp and the 15 sharks behind them xD

    I need more space for my fooodstuff ^__^

    (Still preparing for the red-eyed-ghost ;D)

    edit: most of the time I sleep in my cave, but… I I would need walls to defend myself… and would sleep 1500 turns… I could be sure that one would be broken in that long time… don´t like that idea… have to say ^^)

    Greetings
    sechsauge

    • This reply was modified 9 years ago by sechsauge.
    in reply to: Aberrant ghosts #5581
    sechsauge
    Member

    Thanks for the fast answers 🙂

    Do I get a warning? (Oh my god, your game is so addicting, I have almost 200.000 Talentpoints)

    Greetings,
    sechsauge

    in reply to: Aberrant ghosts #5572
    sechsauge
    Member

    2 more Questions:

    1. I read a suggestion about having a more advanced chest with much higher space for stuff.
    I totally agree and would like to add: In chests we would have the possebility to stack things and under certain conditions even food!

    a. things: in chests they´ll never lose durability… or at least – now – only seldomly, so they can stack.
    b. food could be stacked if the food with the lowest durability would be always on top so that I know the overall condition.

    c. let´s combine the idea of b. with a. When you craft things CAN lose durability. -> Make it that if the durability of an item gets below 3 it drops from the stack.

    That way the overview would be amazingly better 🙂

    2. question: I would like to explore a bit. But I am afraid that I might be teleported to another map without wanting to. How can I be sure to not leave the current map? (I read some older postings… so I don´t know if that matter was already addressed until today.)

    p.s.: Does the poisoneffect stack? Like… eating something bad… poisened… now eating all my potentially bad stuff… what could happen… I am already poisened 😉

    Greetings
    sechsauge

    • This reply was modified 9 years ago by sechsauge.
    in reply to: Wiping the browser cache #5568
    sechsauge
    Member

    Is it still so that when you clear it you lose your savegame?

    Greetings
    sechsauge

    in reply to: grass #5567
    sechsauge
    Member

    I think it is perfect now… with grass blades… you can fertilize them and harvest them for strings and grass.

    Greetings
    sechsauge

    in reply to: Personal Wishes for future updates. #5566
    sechsauge
    Member

    The idea to make strings from cotton… it seems natural, but… in a game where I HAD cotton…. it was so easy to plant and gather dozens of that… the strings wouldn´t be so valuable anymore. Don´t like.

    But I do like the idea to carve saplings from trees. Would totally fit with the existing skills…
    From botany 50% and up you can carve trees for saps and have a 50% success-chance.
    We need more uses for the logs. Especially with this idea becoming reality.

    Greetings
    sechsauge

    in reply to: We need a cellar! #5565
    sechsauge
    Member

    I like the idea of a cellar very much.

    Greetings
    sechsauge

    in reply to: Archery #5564
    sechsauge
    Member

    The problem is the wooden part… not the arrowhead-part.
    You can´t have unlimited poles.

    Greetings
    sechsauge

    in reply to: Regrowing trees? #5563
    sechsauge
    Member

    There is only a 1% chance on finding saplings… I don´t like the forst dieback 🙁

    Greetings
    sechsauge

    in reply to: Other new item ideas and suggestions #5562
    sechsauge
    Member

    I used my nets and fishingpoles solely to get more strings xD!!

    Because of my lack in cotton… I need thousands ^^

    “Hide Glue (poor glue): Animal Skin, sharp-like, water, campfire.”

    Love that idea…. can´t do much with the leather after having a metalarmor and dozens of waterskins.

    Greetings
    sechsauge

    in reply to: So… my door was burnt down.. (SPOILERS!) #5561
    sechsauge
    Member

    There will be stonedoors… or doors with metal on it… but they will remain vulnerable to fire as far as I read somewhere, right?

    So it would be a nice optical gimmick… but no help against FE ^^

    Have a moat in front of your doors 😉

    Greetings
    sechsauge

    in reply to: Fire Plough / Hand Drill / Fire Starters #5560
    sechsauge
    Member

    Sadly you rarely need any logs :-/

    Even the firemakers are possible without logs. But that´s good, I would say.

    Greetings
    sechsauge

Viewing 15 posts - 31 through 45 (of 48 total)