Forum Replies Created
-
AuthorPosts
-
sechsaugeMember
Only ONCE tried the daily… saw a Fireelemental right in front of me at the beach. Didn´t last long, not ONLY because I was a noob then ^^
I guess it is made jsut to see how LONG can you survive. It´s not meant to you really surviving.
In that case it does what it is meant to. But FOR ME it is not that funny. I guess there are players for the highscore-part of this challenge.
They´ll have their fun.Greetings
sechsaugesechsaugeMemberThe aberrant ghosts are hard…had my first one now.
More than 93% tactics… 2 leg iron pikes… 0 damage ^^The only way is fire… and a lot of HP.
Greetings
sechsaugesechsaugeMemberFor me they are already very hard to dislodge… I run away from one and come bye two or three more… so I am curious about 2.0
Will I know when a wall is about to break? Or is it kind of an “on and off”-look?
Greetings
sechsaugesechsaugeMemberBut what about the hit&run? And the possebility to avoid a battle… I have 130 HP, all metal-armor and a leather belt, 2 Iron-swords and 2 iron-spears. more than 90% tactics and almost 60% parrying… sometimes I just DON´T WANT to kill the rat… and the imp and the 15 sharks behind them xD
I need more space for my fooodstuff ^__^
(Still preparing for the red-eyed-ghost ;D)
edit: most of the time I sleep in my cave, but… I I would need walls to defend myself… and would sleep 1500 turns… I could be sure that one would be broken in that long time… don´t like that idea… have to say ^^)
Greetings
sechsauge- This reply was modified 9 years ago by sechsauge.
sechsaugeMemberThanks for the fast answers 🙂
Do I get a warning? (Oh my god, your game is so addicting, I have almost 200.000 Talentpoints)
Greetings,
sechsaugesechsaugeMember2 more Questions:
1. I read a suggestion about having a more advanced chest with much higher space for stuff.
I totally agree and would like to add: In chests we would have the possebility to stack things and under certain conditions even food!a. things: in chests they´ll never lose durability… or at least – now – only seldomly, so they can stack.
b. food could be stacked if the food with the lowest durability would be always on top so that I know the overall condition.c. let´s combine the idea of b. with a. When you craft things CAN lose durability. -> Make it that if the durability of an item gets below 3 it drops from the stack.
That way the overview would be amazingly better 🙂
2. question: I would like to explore a bit. But I am afraid that I might be teleported to another map without wanting to. How can I be sure to not leave the current map? (I read some older postings… so I don´t know if that matter was already addressed until today.)
p.s.: Does the poisoneffect stack? Like… eating something bad… poisened… now eating all my potentially bad stuff… what could happen… I am already poisened 😉
Greetings
sechsauge- This reply was modified 9 years ago by sechsauge.
sechsaugeMemberIs it still so that when you clear it you lose your savegame?
Greetings
sechsaugesechsaugeMemberI think it is perfect now… with grass blades… you can fertilize them and harvest them for strings and grass.
Greetings
sechsaugesechsaugeMemberThe idea to make strings from cotton… it seems natural, but… in a game where I HAD cotton…. it was so easy to plant and gather dozens of that… the strings wouldn´t be so valuable anymore. Don´t like.
But I do like the idea to carve saplings from trees. Would totally fit with the existing skills…
From botany 50% and up you can carve trees for saps and have a 50% success-chance.
We need more uses for the logs. Especially with this idea becoming reality.Greetings
sechsaugesechsaugeMemberI like the idea of a cellar very much.
Greetings
sechsaugesechsaugeMemberThe problem is the wooden part… not the arrowhead-part.
You can´t have unlimited poles.Greetings
sechsaugesechsaugeMemberThere is only a 1% chance on finding saplings… I don´t like the forst dieback 🙁
Greetings
sechsaugesechsaugeMemberI used my nets and fishingpoles solely to get more strings xD!!
Because of my lack in cotton… I need thousands ^^
“Hide Glue (poor glue): Animal Skin, sharp-like, water, campfire.”
Love that idea…. can´t do much with the leather after having a metalarmor and dozens of waterskins.
Greetings
sechsaugesechsaugeMemberThere will be stonedoors… or doors with metal on it… but they will remain vulnerable to fire as far as I read somewhere, right?
So it would be a nice optical gimmick… but no help against FE ^^
Have a moat in front of your doors 😉
Greetings
sechsaugesechsaugeMemberSadly you rarely need any logs :-/
Even the firemakers are possible without logs. But that´s good, I would say.
Greetings
sechsauge -
AuthorPosts