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talkMember
oh man, are you planning tracking by footprints or anything else?
talkMemberadditional note on monsters rooting around your stuff: animals could be attracted to food. then youd end up with a bear rooting around that corner you’ve been throwing all your offal in.
my friend suggested monsters be attracted to gold. maybeas you amass larger amounts of treasure you end up increasing your chances of being attacked by something really nasty. like after you get x amount of treasure a dragon can smell it and hes like WHATS UP MOTHERFUCKER LETS DO THIS GIMME YOUR GOLD
you could even set up like… traps and stuff to defend your massive treasure horde.
talkMemberalso if you have multiple items of a certain type in your inventory that are used for a recipe, you cant pick which one to use. this is mainly a problem because i dont wanna use my legendary sharpened bone to make a bone needle.
also in the new version food doesnt decay in a wooden container.
that actually makes me think itd be cool to have an ice chest or some kind of appropriate analogue to one — something that slows down the decay rate of food so you can hoard it a little more
talkMember@Vaughn i figured
bug: if you drop an item on a cave entrance you can never get it back. dropping an item on a cave entrance should maybe result in you “throwing the item into the cave”? and it ending up right outside the mouth on the inside?
talkMemberdidn’t realize there was already a suggestions thread.
moving mine here from the other one:
more useful stuff to make out of logs? maybe a log wall?
i often end up using stone walls as “doors” in and out of areas im enclosing. an actual door i could build or something, maybe a draw bridge? idk. itd be nice.
itd be neat if at some point monsters walked out of cave entrances or like followed you out idk if they do that already
if monsters went and rooted around your shit if you had food stored there. so if you had a home base set up and went off exploring maybe you come back and find something nasty ruckin around your stuff unless you have walls
i just lit a bunch of rocks on fire without any kindling / combustible stuff
some kind of text search for recipes — its really hard to find stuff right now when you have a lotaaaand new ones
certain bigger badder monsters could hunt smaller ones — could be like wolves/bears hunting rabbits, zombies hunting everything else, etc
this is a bigger thing, but upping the general adventure gaminess of this could be super fun. could have multi level caves or citadels with actual monsters, maybe progressively harder ones, etc.talkMemberitd be cool to be able to salvage thread from my bow.
maybe have some items that are salvageable?
egstone wall = stones
sandstone wall = sandstone
bow = pole and string — maybe not pole cause you had to mess it up to make the bow
iron things could be melted down into scrap iron or something that can be used for other shittier things or reforged with some worktalkMemberalso itd be neat if at some point monsters walked out of cave entrances or like followed you out idk if they do that already
also if monsters went and rooted around your shit if you had food stored there. so if you had a home base set up and went off exploring maybe you come back and find something nasty ruckin around your stuff unless you have walls
also i just lit a bunch of rocks on fire without any kindling / combustible stuff
also some kind of text search for recipes — its really hard to find stuff right now when you have a lot
talkMemberhere are a few:
* more useful stuff to make out of logs? maybe a log wall?
* i often end up using stone walls as “doors” in and out of areas im enclosing. an actual door i could build or something, maybe a draw bridge? idk. itd be nice.
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