The following is a complete archive of all Wayward Wiki pages that were created/updated through 2012 to 2016. Thank you to all that helped out with this project back in the day!
This list features very out of date information, even by the free version’s standards. If you are looking for up-to-date information on Wayward Free, I suggest looking at the Wayward Free Documentation page. If you are looking for information on beta 2.0 and above (available via Steam), then there is no resource as of yet, besides Steam Guides, Let’s Plays on YouTube, and the Modding Guide. We are working on new ways to include this in-game instead of needing to rely on external resources.
If you ever need additional help, some good places to ask would on our Discord, on the Steam Discussions, or in the forum.
A Raw Chicken
by Hannibal
Description
Raw Chicken Meat. Be careful eating raw foods.
Dropped By
Chicken
Harpy
Crafted
Not Craftable
Crafting Uses
A Cooked Chicken
- A Raw Chicken (Consumed)
- Utensil
- Environment: Fire Source
A Raw FishSteak
by Hannibal
Description
Raw Fishmeat. Be careful eating raw foods.
Dropped By
Kraken
Shark
Crafted
Not Craftable
Crafting Uses
A Cooked FishSteak
- A Raw FishSteak (Consumed)
- Utensil
- Environment: Fire Source
Actions
by FredyC
Some items have actions that are activated by double click on them. Hovering over the item with mouse and if you see there “Double click” line, it has it’s action. If you like keyboard more than your mouse, you can use already mentioned hotbar.
Here is quick reference of available actions:
Action type | Description |
---|---|
Rest | Used to rest on the ground for a period of time, based on your Camping skill, to regain health and stamina. |
Projectile | Used to throw at enemies or animals you are facing. Success in aim and damage based on Throwing skill. |
Edible | Consumed on use. May provide benefits to hunger, health and stamina (however, may reduce them as well). |
Carving | Used to carve animal corpses or to dig up objects attached to the ground. |
Digging | Used to dig up resources and items from the earth |
Place | Using this item will place it over top of what ever is already on the ground. |
Fishing | Used over water to attempt to catch fish. |
Raft | Used to travel across water to other islands in your current area. |
Fire | Used to start a fire. This cannot be used on some non-dry tiles. Use on Campfires, Furnaces, Kilns, etc. to start them. |
Water | Used to gather water. |
Lockpick | Used to unlocked, locked chests. |
Repair | Use while facing a damaged item to attempt to repair it. Success based on skill used to make the item. |
Heal | Consumed on use. Used to restore a varied amount of health on you. |
Travel | Used to travel to new, unexplored areas or returning home when treasure quota is filled. |
Look | Used to look one full minimap away from you in the direction facing. Displayed on minimap. |
Decode | Used for attempting to read the map. Use by the treasure location to reveal how far or close you are. Use while facing the exact spot to dig up the treasure. |
Light | Use this item on a fire source to start it on fire. |
Read | Consumed on use. Reading usually provides useful knowledge. |
Animal Fat
by Waveward
Animal Fat is a useful resource found on butchered Giant Rats, Bears and Grey Wolves. It is consumable and be used to make Animal Fat Torches, along with some Poor Fabric and any Pole-Like item. Unlike the other consumable parts of monsters, it does not decay, allowing it to be stored on-person indefinitely. It is not advised to consume Animal Fat unless you are in desperate need of food, due to the health and stamina reductions it gives and the value as a material for producing light.
Name | Found | Weight | Decay | Health | Stamina | Hunger | Notes |
---|---|---|---|---|---|---|---|
Animal Fat | Carved from corpses | 0.8 | N/A | -1 | -6 | +2 | Used to make Animal Fat Torches |
Armor
by FlowCoef
The current armor sets include bark, leather and iron. There also is a bone helmet called the skullcap but it does not have a set.
The best offense is a good defense. Surviving combat in Wayward relies heavily on your character’s defense level, and wearing armor is the best way to protect yourself. Remember that armor, like many other crafted items, does deteriorate with use.
Bark
First tier armor you can get easily by punching couple of trees for branches. It’s far from complete set, but it surely helps to survive first few encounters. In total it gives you 4 points of defense. Once you crack skull of Bear, it’s recommended to make yourself Skullcap to add one more point to defense easily.
Name | Slot | Defense | Crafted | Durability | Weight | |
---|---|---|---|---|---|---|
Bark Leggings | Legs | +1 | x2 String + x4 Tree Bark | 20 | 2 | |
Bark Shield | Held | +1 | x2 String + x4 Tree Bark | 20 | 2 | |
Bark Tunic | Chest | +2 | x2 String + x6 Tree Bark | 20 | 2 |
Leather
Second tier armor made from Tanned leather. Once you beat up first couple of monsters with skin (eg. Bear, Giant rat, Greywolf), it’s almost complete set of armor giving you 11 points of defense in total. If you like using shields, you can use Bark one (above). to get one more point to defense.
Name | Slot | Defense | Crafted | Durability | Weight | |
---|---|---|---|---|---|---|
Leather Belt
|
Belt | +1 | Needle-like + Tanned Leather + String | 25 | 1 | |
Leather Boots | Feet | +2 | Needle-like + x2 Tanned Leather + x2 String | 25 | 3 | |
Leather Cap | Head | +1 | Needle-like + Tanned Leather + String | 25 | 1 | |
Leather Gloves | Hands | +1 | Needle-like + x2 Tanned Leather + x3 String | 25 | 1 | |
Leather Gorget | Neck | +1 | Needle-like + Tanned Leather + String | 25 | 1 | |
Leather Pants | Legs | +2 | Needle-like + x2 Tanned Leather + x4 String | 25 | 2 | |
Leather Tunic | Chest | +3 | Needle-like +x2 Tanned Leather +x4 String | 25 | 3 |
Wrought iron
Third tier armor made from Wrought iron simply using Hammer and standing in front of lit Forge and Anvil. It gives you amazing 19 points to defense in total which pretty much suffice for every monster you encounter.
If you are feeling confident enough in your Leather armor, you can wait a bit till you find resources to make pure Iron armor which gives you even more defense and most importantly bigger durability.
Name | Slot | Defense | Crafted | Durability | Weight | |
---|---|---|---|---|---|---|
Wrought Iron Boots | Feet | +4 | x3 Wrought Iron + Hammer + Lit Forge and Anvil | 50 | 6 | |
Wrought Iron Breastplate | Chest | +5 | x3 Wrought Iron + Hammer + Lit Forge and Anvil | 50 | 6 | |
Wrought Iron Gloves | Hands | +3 | x2 Wrought Iron + Hammer + Lit Forge and Anvil | 50 | 4 | |
Wrought Iron Gorget | Neck | +3 | x2 Wrought Iron + Hammer + Lit Forge and Anvil | 50 | 3 | |
Wrought Iron Greaves | Legs | +4 | x3 Wrought Iron + Hammer + Lit Forge and Anvil | 50 | 5 | |
Wrought Iron Helmet | Head | +3 | x2 Wrought Iron + Hammer + Lit Forge and Anvil | 50 | 4 | |
Wrought Iron Shield | Held | +3 | x3 Wrought Iron + Hammer + Lit Forge and Anvil | 450 | 5 |
Iron
Fourth and last tier (as of current version 1.5) of armor set which is most powerful and durable. It will take some time and a lot of mining before you will be able to find enough of required resources, mainly Talc and Limestone to craft Iron ingot first. Once you have complete set, it gives you 26 points of defense in total which is practically unbeatable against any current enemy.
Name | Slot | Defense | Crafted | Durability | Weight |
---|---|---|---|---|---|
Iron Boots | Feet | +4 | Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 6 |
Iron Breastplate | Chest | +5 | Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 6 |
Iron Gauntlets | Hands | +3 | Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 4 |
Iron Gorget | Neck | +3 | Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 3 |
Iron Greaves | Legs | +4 | Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 5 |
Iron Helmet | Head | +4 | Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 4 |
Iron Shield | Held | +3 | Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 5 |
Bone
Not exactly any tier and usually good to wear together with first tier Bark armor to get one additional point to defense. However you have to kill and carve some Bear first to get Animal Skull first. Or if you are lucky enough, you can find one just lying around.
Name | Slot | Defense | Crafted | Durability | Weight |
---|---|---|---|---|---|
Skullcap | Head | +1 | Rock-like Item + Animal Skull | 15 | 1 |
Bags
by Gekctek
Unlike other games, bags in this game do not increase the amount of room inventory but rather allow the character to carry more weight. There is no limit to the amount of things in the character can carry in terms of space, but each item has a weight and the character can only hold so much.
Name | Equipment | Crafted | Weight | Notes |
---|---|---|---|---|
Small Bag | Bag | x1 Poor Needle + x1 Tanned Leather + x1 String | Max Weight (+15) | |
Backpack | Bag | Needle-like Item + x2 Tanned Leather + x2 String | (+30 Max Weight) |
Bear
by FredyC
Description
An angry bear that thinks you look delicious. It hits very hard and has a fairly high health pool. Be careful around them.
Behavior
Aggressive and will attack on sight.
Uses
Their corpses can be carved to get raw meat by using a sharpened group item.
Spawn
Anywhere on the solid ground during daylight after reaching 4000+ talent points. Does not spawn in caves.
Drops
If Killed
- None
If Carved
- Animal Fat
- Animal Skull
- Bones
- Leather Hide
- Offal
- 2 Raw Meat
Bogling
by PaulBlay
Description
Bog monsters are strong creatures which roam the land. Their attacks can poison.
Behavior
Occasionally spread swamp patches on the ground. These leave a tell-tale sign on the minimap.
Uses
Good source of Peat if you lack some at your location. You can try little running around with him to chase so it creates more swamp tiles which can be dug for Peat.
Spawn
Anywhere on the solid ground during daylight after reaching 8000+ talent points. Does not spawn in caves.
Drops
If Killed
- Peat
- Common Loot
If Carved
- Soil
- Tree Vine
Charcoal
by DreamThorn, Akaossin
Description
Charcoal is a basic fuel that can be used to increase a fire’s lifetime. (Combustible +4)
How to craft
It can be created by starting a fire on a tile with grass or a tree. Once the fire dies, there is a 50% chance for one piece of charcoal to be generated on the ground. Additionally, there is a 5% chance to get another piece when digging up the resulting ash tile.
Note that open fires such as these spread and can easily get out of control, burning down forests and wooden structures.
Tips
Dig a firebreak to limit the spread of the fire.
Chicken
by FredyC
Description
Harmless creature, entirely for your benefit.
Behavior
Always runs away from your position but will attack if cornered (for very minimal damage).
Uses
Drops a 2 feathers upon death: can be carved for raw chicken and an additional 2 feathers.
Spawn
Anywhere on the solid ground during daylight. Does not spawn in caves.
Drops
If Killed
- 2 Feather
If Carved
- 2 Feather
- Raw chicken
Combat Guide
by lorddeathwings
When you fight a monster, the amount of damage you deal is equal to (your attack damage – their armor) and damage dealt to you is equal to (enemy attack damage – your armor). It’s important to understand that this relationship is linear because one of the most important parts of combat is to have high amount of armor to survive the fights. I would argue that good armor is way more important than having a good weapon. Once you have a full set of iron armor, only a few monsters will be able to deal 1-2 damage to you.
Stats that are important to combat
- Health – Your HP. Once this reaches 0, you die. Can be increased with improved tactics, parrying, archery, anatomy, woodworking, blacksmithing, and stonecrafting.
- Stamina – While this most likely won’t matter during combat, if it does go down to 0, your health will start to decrease
- Tactics – Increases BASE attack, accuracy, and decreases chance of stamina loss during combat
- Parrying – Increases BASE defense and chance to take less damage in combat
- Throwing – Increases attack, accuracy, and max range when using projectiles
- Archery – Increases attack, accuracy, and max range when using bows and arrows
- Anatomy – Decreases chance of bleeding and increases effectiveness of healing consumables
Methods for fighting a monster
Melee combat – Most common method for fighting
Name | Attack | Base Durability | Notes |
---|---|---|---|
Bone | +2 Blunt | 20 | |
Bone Pole | +2 Blunt | 8-9 |
Projectiles – Primitive way of ranged combat. Not really recommended due to the difficulty of using ranged weapons and the low damage output
Name | Type | Attack | Base Durability | Notes |
---|---|---|---|---|
Stones | Projectile | +1 Ranged | 3-5 | |
Large Rock | Projectile | +1 Ranged | 3-5 | |
Smooth Rock | Projectile | +1 Ranged | 3-5 | |
Poor Spear | Projectile | +1 Ranged | 8-10 | |
Spear | Projectile | |||
Wrought Spear | Projectile | |||
Iron Spear | Projectile | +4 Ranged | ||
Poor Sling | Sling | +1 Ranged | 14 | needs a bullet to be used |
Leather Sling | Sling | +2 Ranged | 13 | needs a bullet to be used |
Poor Bullet | Bullet | +1 Blunt | 10 | |
Wronght Iron Bullet | Bullet | +2 Blunt | 15 | |
Iron Bullet | Bullet | +3 Blunt | 48 |
The most damage that can be done is with a Leather Sling and Iron Bullet for +5 blunt damage.
Bows and arrows – Advance method of ranged combat. Eventually bows and arrows become the weapon that deals the most damage
Now that you’ve read all the stats, what should you do first?
- First, attack a tree until you receive a branch
Cooked Meat
by Waveward
Cooked Meat is made from Raw Meat using a fire source.
If it decays it will turn into Rotten Meat.
Name | Found | Weight | Decay | Health | Stamina | Hunger | Notes |
---|---|---|---|---|---|---|---|
Cooked Meat | Made from Raw Meat. | 1 | 3000 | -2 | +5 | +8 | Cookable. |
Crafting in Wayward
by Rainshine
As you may have noticed, crafting in Wayward goes a little beyond putting a stick and a rock in a box and taking out a hammer. Crafting recipes, which can be discovered as you find materials throughout the world, often call for specific items and a generalized tool group. For example, “sharpened” might refer to an axe, or just a sharp rock.
Sharpened:
Sharp Rock
Shale
Poor Axe
Rope-like:
Stripped Bark
Spider’s Silk
Rock-like:
Large Rock
Smooth Rock
Pole-like:
Branch
Wooden Pole
Bone Pole
Bones:
A Bone
Durability
by FlowCoef
Most usable items have durability which shows how many uses it has. For tools, one durability is consumed only when something is gathered, not whenever it is used. For weapons, one durability is consumed only when the weapon hits the target, not when the character misses. Weapons generally have about half of the durability of tools, making them ill-advised tools.
If the item is crafted with a higher quality than normal, it will have more than the base durability:
- Normal
- Remarkable (Blue background)
- Extraordinary (Yellow background)
- Legendary (Purple background)
Legendary items have special buffs that provide a bonus to a certain skill when equippped.
Enraged Slime
by FredyC
Description
A medium strength slime monster.
Behavior
Hostile monster trying to catch the player.
Uses
While it cannot be carved for meat or leather, it does drop a usable branch upon death.
Spawn
Anywhere on the solid ground during daylight after reaching 16000+ talent points. Does not spawn in caves. Can spawn as guardian to treasure chest.
Drops
If Killed
- Branch
If Carved
- Slime Gelatin
Fire Elemental
by PaulBlay
Description
Careful with this one. It can be somewhat hard to beat foe, but it’s loot can be very valuable.
Behavior
Aggressive and will attack on sight. It can set on fire nearby trees or grass. It can move over trees, but not walls or doors. It will not move onto water tiles.
Uses
Higher value enemy since it drops treasure sometimes so eventually you don’t need treasure maps to win the game. Chase with him around forest and you can get plenty of Charcoal.
Spawn
Anywhere on the solid ground during daylight after reaching 16000+ talent points. Does not spawn in caves. Can spawn as guardian to treasure chest.
Drops
If Killed
- One valuable item (leather armor) including treasure
If Carved
- Coal
- Pile of Ash
Giant Rat
by PaulBlay
Description
A large rat. They are weak-average difficulty monsters.
Behavior
They spawn quite frequently right from the start of the game.
Uses
Can be carved to get raw meat.
Spawn
Anywhere on the solid ground during daylight. Can spawn as guardian to treasure chest and in the cave.
Drops
If Killed
- None
If Carved
- Animal Fat
- Bones
- Leather Hide
- Offal
- Raw Meat
Giant Spider
by FredyC
Description
Creepy little spider. Are you afraid of spiders ?
Behavior
Aggressive and will attack on sight.
Uses
Drops Spider’s silk which can be used to make String. Carved corpse can be used in the fishing rod recipe and to make lightweight food.
Spawn
Anywhere on the solid ground even during the night and in caves. Can spawn as the guardian to treasure chest.
Drops
If Killed
- Spider silk
If Carved
- Dead spider
Grass
by cid
Grass tiles can be dug to gather grass seed and sometimes plant roots (medicinal, rope-like).
Grey Wolf
by FredyC
Description
These wolves are a stark reminder of how dangerous the woods can be.
Behavior
Aggressive and will attack on sight.
Uses
Can be carved for raw meat and leather hide upon death.
Spawn
Anywhere on the solid ground during daylight after reaching 4000+ talent points. Does not spawn in caves. Can spawn as guardian to treasure chest.
Drops
If Killed
- None
If Carved
- Animal Fat
- Bones
- Leather Hide
- Offal
- Raw Meat
Imp
by FredyC
Description
A dangerous winged foe with high damage output. Be wary!
Behavior
Seems to be mostly present at night, mostly.
Uses
Sometimes can drop the treasure.
Spawn
Anywhere on the solid ground during daylight after reaching 16000+ talent points. Can spawn as guardian to treasure chest and in caves.
Drops
If Killed
- Red Spotted mushroom
- Valuable loot
If Carved
- None.
Iron Ingot
by FlowCoef
Iron ingot is base resource used to craft more powerful and durable tools, weapons and armor than anything else in game.
How to craft
First you need to craft Wrought iron before you can even think about Iron ingot. Then you have to find some Talc, Limestone and a Carbons item and grind them in a Mortal and Pestle to powder form. Finally you need lit Forge and Anvil, Hammer, Sand Cast Flask, Tongs and Carbon Powder.
Iron tools and weapons
Name | Attack Modifier | Durability | Crafted | Weight | Group | Additional Commands |
---|---|---|---|---|---|---|
Iron Hammer | +4 | 65 | Wooden Pole + Talcum Powder + Iron Ingot + Hammer + Sand Cast Flask + Tongs + Lit Forge and Anvil | 2 | Hammer | Repair |
Iron Shovel | +4 | 200 | Wooden Pole + Talcum Powder + Iron Ingot + Hammer + Sand Cast Flask + Tongs + Lit Forge and Anvil | 2 | Digging | |
Iron Pick Axe | +6 | 200 | Wooden Pole + Talcum Powder + Iron Ingot + Hammer + Sand Cast Flask + Tongs + Lit Forge and Anvil | 2 | ||
Iron Double Axe | +6 | 200 | Wooden Pole + Talcum Powder + Iron Ingot + Hammer + Sand Cast Flask + Tongs + Lit Forge and Anvil | 2 | Sharpened | |
Iron Spear | +7 | 100 | Wooden Pole + Talcum Powder + Iron Ingot + Hammer + Sand Cast Flask + Tongs | 2 | Fishing | |
Iron Sword | +6 | 100 | Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 4 | Sharpened |
Iron armor
Name | Slot | Defense | Crafted | Durability | Weight |
---|---|---|---|---|---|
Iron Boots | Feet | +4 | Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 6 |
Iron Breastplate | Chest | +5 | Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 6 |
Iron Gauntlets | Hands | +3 | Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 4 |
Iron Gorget | Neck | +3 | Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 3 |
Iron Greaves | Legs | +4 | Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 5 |
Iron Helmet | Head | +4 | Talcum Powder + x2 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 4 |
Iron Shield | Held | +3 | Talcum Powder + x3 Iron Ingot + Hammer + Sand Cast Flask + Tongs | 100 | 5 |
Iron Ore
by FredyC
Description
Iron ore is your first metal that you will encounter and it’s starting point to make better tools, weapons and armor. First you need to melt it with Charcoal and create Wrought Iron. After that it can be turned into Iron ingot by melting with Talc and Limestone.
How to find it
Obviously easiest path is by mining in mountains and rocky areas (even at sandstone). You can spot ore visually over tile, so you don’t have to keep mining all rocks around and hoping to get lucky. Once you find one, there is also slight chance (about 33% per direction), there will be others nearby.
Other source is from Living Rock monster, but since it is somewhat hard to find and beat up, you have better chance with mining at the beginning.
Iron ore can be rarely found simply on the ground too.
Items
by PapaDMac, error, DreamThorn, mcawesome6799, amozart, whattothewhonow, Hannibal, Rainshine, SanchoPanza
Items are what a player will spend the vast majority of their time using, crafting, finding, and manipulating in Wayward. Most of the exploration-based elements in the game are derived from collecting various items and combining them using practical and quasi-realistic recipes. For example, a branch can be cut into smaller twigs or stripped of its bark by using a sharp object to do so. Even at these early stages of development, there are over 200 items, each with their own unique uses. Learning how to produce maximum efficacy from these objects is essential if you want to survive through the first night.
Many items in Wayward have multiple uses, so it is difficult to properly organize them. There are some, however, that can be specifically categorized, and so multiple tables will be used for easy reference, with the unsorted items at the bottom.
Consumables
Keeping one’s self healthy, energetic, and satiated is vital to staying alive in Wayward: these are represented by the Health, Stamina, and Hunger bars, respectively. Consumable items allow the player to replenish these bars as they deplete. All consumables are considered “edible”.
Name | Crafted/Found | Weight | Decay | Health | Stamina | Hunger | Notes |
---|---|---|---|---|---|---|---|
Animal Fat | Carved from corpses | 0.8 | 4500 | -1 | -6 | +2 | Used to make Animal Fat Torches. |
Coconut | Harvested from palm trees | 1 | 9000 | +5 | +5 | +5 | |
Common Mushrooms | Harvested from mushroom patch. Dropped by Living Mushroom | 0.2 | 19000 | +3 | +2 | +2 | Plantable. |
Cooked Chicken | Raw Chicken + Lit Campfire | 2 | 3500 | +5 | +5 | +8 | |
Cooked Fishsteak | Raw Fishsteak + Lit Campfire | 1 | 4000 | +2 | +4 | +6 | |
Cooked Meat | Raw Meat + Lit Campfire | 1 | 5000 | +2 | +5 | +8 | |
Cooked Tainted Meat | Raw Tainted Meat + Lit Campfire | 0.9 | 1800 | -4 | +2 | +8 | Reduces thirst by 2 |
Cooked Spider | Dead Spider + Lit Campfire | 0.2 | 5000 | +3 | +5 | +2 | |
Cooked Trout | Raw Trout + Lit Campfire | 1 | 5000 | +2 | +4 | +6 | |
Dead Spider | Carved from spider corpses | 0.3 | 4800 | -1 | -2 | +2 | Cookable. |
Desalinated Water in Glass Bottle | Sea Water in Glass Bottle + Water distillation method of choice(water still only) | 2 | N/A | +2 | +15 | +1 | Returns Glass Bottle on use. |
Desalinated Water in Waterskin | Sea Water in Waterskin + Water distillation method of choice(water still only) or Sea Water in Waterskin + Flask + A Lit Campfire | 2 | N/A | +2 | +15 | +1 | Returns Waterskin on use. |
Earthworm | Dug up from soil | 0 | N/A | 0 | +2 | +1 | |
Nopal | Carved from cacti | 0.5 | 9000 | 0 | +3 | +3 | |
Offal | Carved from various animal corpses | 0.8 | 1000 | -2 | -6 | +3 | |
Peat Bandage | Poor Bandage + Peat | 0.5 | N/A | +15 | 0 | 0 | |
Poor Bandage | Fabric | 0.1 | N/A | +12 | 0 | 0 | |
Poor Suture | String + Needle-like | 0.1 | N/A | +8 | 0 | 0 | |
Pineapple | Dug up from beached vegetation | 1 | 9000 | +5 | +5 | +5 | |
Purified Fresh Water in Glass Bottle | Unpurified Fresh Water in Glass Bottle + Water distillation method of choice(water still or campfire) | 2 | N/A | +2 | +15 | +1 | Returns Glass Bottle on use. |
Purified Fresh Water in Waterskin | Unpurified Fresh Water in Waterskin + Water distillation method of choice(water still or campfire) | 2 | N/A | +2 | +15 | +1 | Returns Waterskin on use. |
Raw Chicken | Carved from chicken corpses | 2 | 2500 | -10 | -10 | -6 | Cookable. |
Raw Fishsteak | Carved from shark corpses | 1 | 2000 | +1 | +1 | +6 | Cookable. |
Raw Meat | Carved from various animal corpses | 1 | 3000 | -2 | +2 | +7 | Cookable. |
Raw Trout | Dropped by Trout or by catching a Trout | 1 | 3000 | +1 | +1 | +5 | Cookable. |
Red Berries | Harvested from berry bushes | 0.1 | 15000 | +1 | +1 | +2 | Decays into rotting vegetation. |
Rotten Meat | Carved from zombies and from decayed meat | 1 | N/A | -10 | -20 | +1 | Can poison you |
Rotten Vegetation | From decayed vegetation | 0.8 | N/A | -10 | -15 | +1 | Can poison you |
Sea Water in Glass Bottle | Glass Bottle + Water from ocean | 2 | N/A | -1 | -15 | -1 | Returns Glass Bottle on use. Can cause minor loss in one or more random stats (though it almost always depletes your thirst in some way). |
Sea Water in Waterskin | Waterskin + Water from ocean | 2 | N/A | -1 | -15 | -1 | Returns Waterskin on use. Can cause minor loss in one or more random stats (though it almost always depletes your thirst in some way). |
Seaweed | Dug up from beached seaweed. Can also be harvested from water (fishing) | 0.2 | N/A | 0 | +1 | +1 | Counts as a rope-like item. |
Slime Gelatin | Carved from Slime corpse | 0.5 | N/A | -1 | -1 | +2 | Slime Gelatin can poison you. |
Spotted Red Mushroom | Dropped by Imp | 0 | N/A | -5 | +8 | +2 | Plantable. Can be fertilized and can poison you |
Thistle Seeds | Dug up from the ground | 0.1 | N/A | +3 | 0 | +1 | Plantable. Can be fertilized. |
Tree Fungus | Harvested from trees | 0 | N/A | 0 | +7 | +3 | |
Unpurified Fresh Water in Glass Bottle | Glass Bottle + Water from stagnant pond or Glass Bottle + Pile of Snow | 2 | N/A | -1 | -15 | -1 | Returns Glass Bottle on use. Can cause poisoning, and/or minor loss in one or more random stats (though it almost always restores your thirst in some way). Crafting this from either snow or fresh water will usually permanently deplete a tile of either fresh water or snow making it a limited resource, so consider this when drinking unpurified water. |
Unpurified Fresh Water in Waterskin | Waterskin + Water from stagnant pond or Waterskin + Pile of Snow | 2 | N/A | -1 | -15 | -1 | Returns Waterskin on use. Can cause poisoning, and/or minor loss in one or more random stats (though it almost always restores your thirst in some way). Crafting this from either snow or fresh water will usually permanently deplete a tile of either fresh water or snow making it a limited resource, so consider this when drinking unpurified water. |
Wild Onion | Dug up from grassland | 0.6 | 15000 | +5 | +5 | +4 | Plantable. Can be fertilized. |
Glue | Slime Gelatin (requires Water + Lit Campfire) | 0.4 | N/A | +1 | 0 | 0 | Reinforces damaged items. |
Tourniquet | Pole-like + String x2 | 0.2 | N/A | +2 | 0 | 0 |
Fertilizers
Name | Crafted/Found | Weight | Decay | Group | Notes |
---|---|---|---|---|---|
Offal | Carved from various animal corpses | 0.8 | 1000 | Compost | Edible |
Leaves | Harvested from trees | 0.1 | Compost | Combustible (+1) | |
Pile of Compost | x2 Composts + Soil | 2 | Garden(+4) | ||
Fertile Soil | Pile of Ash + soil + Peat | 2 |
Weapons
Weapons are held in the right or left hand slots.
Name | Attack Modifier | Durability | Crafted | Weight | Group | Additional Commands | Notes |
---|---|---|---|---|---|---|---|
Boat Paddle | +2 | 15 | Pole-like + x2 Tree Bark + x2 String | 2 | |||
Bone | +2 | 20 | Can appear on ground. Zombies can be carved for Bones. | 0.5 | Bones | Can appear as starting item. | |
Bone Pole | +2 | 10 | Sharpened + Bone | 0.5 | Pole-like | ||
Bow | +1 | 15 | Wooden Pole + String | 1 | |||
Branch | +1 | 10 | Gathered from Trees. Can appear on ground or as loot on Red Slimes. | 0.5 | Pole-like | Combustible +1 | |
Composite Bow | +3 blunt attack (range 5, +7 ranged attack) | 2x Wooden Pole + 2x Sinew + Glue (requires water + lit campfire) | 2.2 | ||||
Golden Sword | +8 | 15 | Dropped by Imp | 3 | Sharpened | Treasure | |
Iron Hammer | +4 | 65 | Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil | 2 | Hammer | Repair | |
Iron Shovel | +4 | 200 | Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil | 2 | Digging | ||
Iron Pick Axe | +6 | 200 | Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil | 2 | |||
Iron Double Axe | +6 | 200 | Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs + Lit Forge and Anvil | 2 | Sharpened | ||
Iron Spear | +7 | 100 | Wooden Pole + Talcum Powder + Iron Ingot + Hammer-like + Sand Cast Flask + Tongs | 2 | Fishing | ||
Iron Sword | +6 | 100 | Talcum Powder + x2 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs | 4 | Sharpened | ||
Leather Sling | +2 Blunt | 15 | Needle-like + Tanned Leather + x4 String | 0.9 | |||
Poor Axe | +3 | 50 | x2 Sharp Rock + Pole-like + String | 2 | Sharpened | Carving | |
Poor Hammer | +2 | 15 | Rock-like + Pole-like + String | 2 | Hammer | Repair | Reduces max Durability by 1/2 on the repaired item. |
Poor Shovel | +2 | 50 | Sharp Rock + x2 Pole-like + String (Tinkering, Intermediate) | 2 | Digging | Can be found in abandoned buildings. Poor Shovel is always included in starting items. | |
Poor Spear | +3 | 10 | Pole-like + Sharp Rock + Rope-like | 2 | Fishing | ||
Poor Sling | +1 Blunt | 15 | x4 String | 0.5 | |||
Sharpened Bone | +3 | 5 | Sharpened + Bone | 0.5 | Used to make Bone Needle | ||
Spear | +4 | 25 | Wooden Pole + Sharp Rock + String | 2 | Fishing | ||
Wooden Pole | +2 | 15 | Sharpened + Branch | 0.5 | Pole-like | ||
Wrought Iron Hammer | +3 | 35 | Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil | 2 | Hammer | Repair | |
Wrought Iron Shovel | +3 | 100 | Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil | 2 | Digging | ||
Wrought Iron Pick Axe | +5 | 100 | Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil | 2 | |||
Wrought Iron Double Axe | +5 | 100 | Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil | 2 | Sharpened | ||
Wrought Iron Spear | +6 | 50 | Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil | 2 | Fishing | ||
Wrought Iron Sword | +6 Piercing Slashing | 50 | Wooden Pole + Wrought Iron + Hammer-like + Lit Forge and Anvil | 2 | Sharpened | ||
Tree Vine Whip | +2 | 5 | x2 Tree Vines | 0.5 |
Weapon Ammo
Ammo is projectiles used for Slings and Bows.
Name | Attack Modifier | Durability | Crafted | Weight | Used By | Notes |
---|---|---|---|---|---|---|
Arrow | Piercing | Wooden Pole + Feather + Arrowhead + String | 1 | Bow | ||
Iron Arrow | +4 Piercing | 50 | Wooden Pole + Feather + Iron Arrowhead + String | 1 | Bow | |
Iron Bullet | +3 Blunt | 50 | Talcum Powder + Wrought Iron + Hammer-like + Sand Cast Flask + Lit Forge and Anvil | 0.4 | Sling | |
Poor Arrow | Pole-like + Feather + Sharp Rock + Rope-like | 1 | Bow | |||
Poor Bullet | +1 Blunt | 10 | Sharpened item + Smooth Rock | 0.2 | Sling | |
Wrought Iron Bullet | +2 Blunt | 15 | Wrought Iron + Hammer-like + Lit Forge and Anvil | 0.3 | Sling | |
Wrought Iron Arrow | +3 Piercing | 20 | Wooden Pole + Feather + Wrought Iron Arrowhead + String | 0.9 | Bow |
Traps
A trap can be built on the ground by either the player or a Hobgoblin. It will damage the player or any monster that steps on it.
Name | Damage | Crafted | Weight | Notes |
---|---|---|---|---|
Deadfall | x3 pole-like + Large Rock | 5 | ||
Snare | x2 pole-like + String | 2 |
Armor
The best offense is a good defense. Surviving combat in Wayward relies heavily on your character’s defense level, and wearing armor is the best way to protect yourself. Remember that armor, like many other crafted items, does deteriorate with use.
Name | Slot | Defense | Crafted | Durability | Weight | Notes |
---|---|---|---|---|---|---|
Bark Leggings | Legs | +1 | x2 String + x4 Tree Bark | 20 | 2 | |
Bark Shield | Held | +1 | x2 String + x4 Tree Bark | 20 | 2 | |
Bark Tunic | Chest | +2 | x2 String + x6 Tree Bark | 20 | 2 | |
Iron Boots | Feet | +4 | Talcum Powder + x3 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs | 100 | 6 | |
Iron Breastplate | Chest | +5 | Talcum Powder + x3 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs | 100 | 6 | |
Iron Gauntlets | Hands | +3 | Talcum Powder + x2 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs | 100 | 4 | |
Iron Gorget | Neck | +3 | Talcum Powder + x2 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs | 100 | 3 | |
Iron Greaves | Legs | +4 | Talcum Powder + x3 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs | 100 | 5 | |
Iron Helmet | Head | +4 | Talcum Powder + x2 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs | 100 | 4 | |
Iron Shield | Held | +3 | Talcum Powder + x3 Iron Ingot + Hammer-like + Sand Cast Flask + Tongs | 100 | 5 | |
Leather Belt
|
Belt | +1 | Needle-like + Tanned Leather + String | 25 | 1 | |
Leather Boots | Feet | +2 | Needle-like + x2 Tanned Leather + x2 String | 25 | 3 | |
Leather Cap | Head | +1 | Needle-like + Tanned Leather + String | 25 | 1 | |
Leather Gloves | Hands | +1 | Needle-like + x2 Tanned Leather + x3 String | 25 | 1 | |
Leather Gorget | Neck | +1 | Needle-like + Tanned Leather + String | 25 | 1 | |
Leather Pants | Legs | +2 | Needle-like + x2 Tanned Leather + x4 String | 25 | 2 | |
Leather Tunic | Chest | +3 | Needle-like +x2 Tanned Leather +x4 String | 25 | 3 | |
Wrought Iron Boots | Feet | +4 | x3 Wrought Iron + Hammer-like + Lit Forge and Anvil | 50 | 6 | |
Wrought Iron Breastplate | Chest | +5 | x3 Wrought Iron + Hammer-like + Lit Forge and Anvil | 50 | 6 | |
Wrought Iron Gloves | Hands | +3 | x2 Wrought Iron + Hammer-like + Lit Forge and Anvil | 50 | 4 | |
Wrought Iron Gorget | Neck | +3 | x2 Wrought Iron + Hammer-like + Lit Forge and Anvil | 50 | 3 | |
Wrought Iron Greaves | Legs | +4 | x3 Wrought Iron + Hammer-like + Lit Forge and Anvil | 50 | 5 | |
Wrought Iron Helmet | Head | +3 | x2 Wrought Iron + Hammer-like + Lit Forge and Anvil | 50 | 4 | |
Wrought Iron Shield | Held | +3 | x3 Wrought Iron + Hammer-like + Lit Forge and Anvil | 450 | 5 | |
Skullcap | Head | +1 | Rock-like + Animal Skull | 15 | 1 |
Tools
Tools produce heat, help gather resources, purify water, or help produce other items. Some tools can also be used as weapons. Tools are usable items. They must be in your inventory to use.
Name | Skill | Crafted/Found | Durability | Weight | Group | Notes |
---|---|---|---|---|---|---|
Animal Fat Torch | Light-Source | Pole-like + Animal Fat + Poor Fabric | 25 | 2.5 | Light-source | Lasts 2500 turns/ Light-Source(+8) when equipped |
Bark Torch | Light-Source | Pole-like + x5 Stripped Bark | 15 | 2 | Light-source | Last 1500 turns/ Light-Source(+7) when equipped |
Bow Drill | Lights Fire | Fire Plough + Poor Bow + Tinder | 45 | 5 | ||
Bull Boat | Travel | x8 Pole-like + Tanned Leather + x2 Rope + Boat Paddle | N/A | 10 | With enough treasure used to win game. | |
Fire Plough | Lights Fire | Sharpened + Pole-like + Log + Kindling + Tinder | 30 | 3 | ||
Fishing Net | Fishing | x6 String + Stones | 50 | 2 | ||
Grindstone | Repair | Rock-like + Sandstone | 5 | 1 | Success rate dependent on the skill that was used to make the item. | |
Hand Drill | Lights Fire | x2 Pole-Like + Kindling + Tinder | 15 | 0.5 | ||
Leaf Bedroll | Resting | x3 Leaves + Rope-like | 25 | 1 | ||
Lens | Lights Fire | Refined Sand + Tongs + Lit Furnace | 45 | 1 | Only works outside in daytime. | |
Melted Amber | Reinforce | Amber + fire source | 100 Decay | 0.4 | Reinforces item by increasing the maximum and minimum durability of the item. Used like Grinding Stone, Hammer, or any other repairing tool. Success rate dependent on the skill that was used to make the item. | |
Poor Lockpick | Lockpicking | Sharpened + Needle-Like | 5 | 0.1 | ||
Wrought Iron Lockpick | Lockpicking | Wrought Iron + Hammer-like + Lit Forge and Anvil | 18 | 0.1 | ||
Raft | Raft | x2 Rope + x3 Log + Boat Paddle | 15 | 15 | Fast travel across water. | |
Shale | Carving | Mining sandstone | 5 | 1 | Sharpened | |
Sharp Rock | Carving | 2x Large Rock | 10 | 1 | Sharpened | |
Sharp Glass | Carving | Pile of Sand + Lit Campfire | 20 | 0.3 | Sharpened | |
Spyglass | Look | Sharpened + x2 Lens + Log + String | N/A | 2 | Looks into the distance on minimap. | |
Sundial | Time | Smooth Rock + Large Rock + Sharp Rock | N/A | 2 | Used to approximate time of day, and can also be used during night. Can be useful for using time more efficiently. | |
Tattered Map | Cartography | Found in Message in a Bottle | 0.5 | Leads to locked Wooden Chest. |
Containers
Name | Max Weight | Weight Reduction | Crafted/Found | Weight | Slot | Notes |
---|---|---|---|---|---|---|
Backpack | 50 | 25% | Needle-like + x2 Tanned Leather + x2 String | 2 | Back | |
Clay Jug | N/A | N/A | Raw Clay Jug + Cork + lit Kiln | |||
Glass Bottle | N/A | N/A | Clay Blowpipe + x2 Refined Sand + Limestone Powder + Cork + lit Furnace | 0.8 | N/A | Gathers water and becomes a consumable. |
Leather Quiver | 25 | Needle-like + x2 Tanned Leather + x2 String | 1.8 | Back | ||
Message in a Bottle | N/A | N/A | Found on shores and in locked chests. Dropped by Kraken. | 2 | N/A | Turns into a Glass Bottle on use. Gives either an Old Instructional Scroll, Tattered Map, Pile of Sand, or nothing. |
Small Bag | 20 | 20% | Needle-like + Tanned Leather + String | 0.3 | Belt | |
Waterskin | N/A | N/A | Needle-like + Tanned Leather + x2 String | 1 | N/A | Gathers water and becomes a consumable. |
Wooden Chest | 50 | x3 Log + Sharpened | 10 | N/A | Must be built on ground to be used. |
Tiles and Walls
Tile items change the base tile when placed. Walls are both protection against monsters as shelter and decorative. Walls are placed on top of tiles. Neither can be placed on deep water, resources, blood, fire, items, and plants. A shovel or sharpened item can be used to remove environmental items such as blood, fire, and plants to place a tile or wall.
Name | Changes to | Crafted/Found | Weight | Notes |
---|---|---|---|---|
Cobblestone Tile | Dirt + Cobblestone | x5 Stones | 5 | |
Pile of Gravel | Gravel | Digging gravel. Mining sandstone. | 3 | |
Pile of Sand | Sand | Digging sand | 3 | |
Sandstone Flooring | Dirt + Sandstone Floor | x5 Sandstone | 10 | |
Sandstone Wall | Original + Sandstone Wall | x8 Sandstone | 16 | |
Soil | Dirt | Digging dirt. Dropped by Bogling. | 2 | |
Stone Wall | Original + Stone Wall | x8 Rock-like | 24 | |
Wooden Fence | Original + Wooden Fence | x3 Logs + Sharpened | 12.5 | |
Wooden Wall | Original + Wooden Wall | x3 Logs + Sharpened | 15 | |
Wooden Door | Original + Wooden Door | x3 Logs + Sharpened | 15 | Toggles on contact with player, allowing controlled passage. |
Treasure
Treasure is needed to win the game. The final score is talent points multiplied by treasure. Treasure is removed from inventory when returning after winning.
Name | Found | Weight | Group | Notes | |
---|---|---|---|---|---|
Gold Coins | Dropped by fire elementals | 2 | |||
Golden Chalice | Dropped by fire elementals | 3 | |||
Golden Ring | Dropped by fire elementals, imps | 1 | |||
Golden Sword | Dropped by imps | 3 | Sharpened | See entry in weapon section. Using reinforce items has an astonishingly powerful effect, likely due to the fact that a golden sword cannot be crafted, and therefore has no skill associated with it. If this effect is used in combination with a repair item’s ability to compromise between maximum and minimum durability, a powerful weapon can be created. |
Placeable Crafting Tools
These tools must be placed on the ground to use. You must be facing them to use them. To get a lit version of a tool start a fire while facing it. These items do not have a durability.
Name | Skill | Crafted/Found | Weight | Group | Notes |
---|---|---|---|---|---|
Campfire | Contains Fire | x5 Rock-like + Fuel-like | 17 | ||
Forge and Anvil | Contains Fire | x7 Rock-like + Log + x2 Fuel-like | 20 | ||
Furnace | Contains Fire | x8 Rock-like + x2 Fuel-like | 24 | ||
Kiln | Contains Fire | x8 Sandstone + x2 Fuel-like | |||
Solar Still | Purify Water | Sheet of glass + Waterskin | 5 | Still | Used to distill water. Takes longer than stone water still and only works during the day, but distills any type of water without the use of fire or fuel. |
Stone Water Still | Purify Water | Large Rock x3 + Sharpened Item + String + Pole-like + Waterskin + Fuel-like | 9 | Still | Used to distill water. Water is considered distilled once the flame underneath it is extinguished, so do not add fuel to the fire. Be careful not to walk into this type of still while lit. |
Crafting Items
Items that only are used as a crafting resource.
Name | Crafted | Found | Weight | Group | Notes | |
---|---|---|---|---|---|---|
Animal Skull | Carved from Bear corpse | 1.5 | Carves into a Skullcap. | |||
Amber | Found on ground | 0.5 | Can be crafted into Melted Amber. | |||
Arrowhead | x2 Sharp Rock | Found on ground | 0.3 | |||
Black Powder | Saltpeter + Carbon Powder + Mortar and Pestle | .3 | ||||
Bone Needle | Sharpened + Sharpened Bone | 0.1 | Needle-like | |||
Bones | Carved from various corpses. | 1.2 | ||||
Cactus Spine | Carved from Cacti. | 0.2 | ||||
Carbon Powder | Mortar and Pestle + Carbons | 0.2 | ||||
Clay Blowpipe | Raw Clay Blowpipe + Lit Kiln | 1 | ||||
Clay Flakes | Raw Clay + Sharpened | 0.9 | Need to have crafted a campfire and found clay to discover. | |||
Cork | Sharpened item + Tree Bark | 0.2 | ||||
Cotton | Carved from cotton plants. | 0.2 | ||||
Cotton Fabric | x3 Cotton | 0.2 | Fabrics | |||
Ectoplasm | Carved from Pirate Ghosts | NEED INFO | NEED INFO | Used in Magical Essence | ||
Green Sand | Clay Flakes + x2 Refined Sand | 3 | ||||
Feather | Dropped from Chicken. Carved from Chicken corpse. | 0.1 | ||||
Iron Arrowhead | Talcum Powder + Wrought Iron + Hammer-like + Sand Cast Flask | 0.5 | ||||
Iron Ore | Dropped from living stone. Mining | 3 | ||||
Iron Ingot | Talcum Powder + Limestone Powder + Wrought Iron + Hammer-like + Sand Cast flask + Carbon Powder + Lit Furnace | 2 | ||||
Leather Hide | 1.5 | |||||
Limestone | Mining | 2 | ||||
Limestone Powder | Limestone + Mortar and Pestle | 0.2 | ||||
Mortar and Pestle | x2 Smooth Rock | 2 | ||||
Niter | Mined from Sandstone (Looks like a field of white dots) | .4 | ||||
Palm Leaf | Harvested from palm trees. | 0.3 | Rope-like | |||
Pile of Ash | Mortar and Pestle + Charcoal | Carved from Fire Elemental corpse. | 0.2 | |||
Plant Roots | 0.3 | Rope-like | ||||
Poor Fabric | x6 String + Needle-like | 0.2 | Fabrics | |||
Poor Needle | Sharpened item + Cactus Spine | 0.1 | Needle-like | |||
Raw Clay | Can be found under sand when using a digging tool | 2 | ||||
Raw Clay Blowpipe | Pole-like + Raw Clay | 1 | ||||
Raw Clay Jug | Raw Clay | |||||
Refined Sand | Mortar and Pestle + Sand | 2 | ||||
Rope | x2 String | 0.8 | ||||
Saltpeter | Mortar and Pestle + Niter | 0.3 | Preserve | Used with food items to extend their life | ||
Sand Cast Flask | Sharpened + Log + Green Sand | 8 | ||||
Sheet of Glass | Tongs + x3 Refined Sand + Limestone Powder + Lit Furnace | 3 | ||||
Sinew | Offal + Sharpened item | 0.4 | ||||
Spider’s Silk | Dropped by Giant Spider. | 0.1 | Rope-like | |||
String | x2 Rope-like | 0.2 | ||||
Stripped Bark | Sharpened item + Branch | 0.1 | Rope-like | |||
Talc | Mined from rock | 1 | ||||
Talcum Powder | Talc + Mortar and Pestle | 0.2 | ||||
Tanned Leather | Tannin + Leather Hide | 2 | ||||
Tannin | Mortar and Pestle + Tree Bark | 0.1 | ||||
Tongs | Talcum Powder + Iron Ingot + Hammer + Sand Cast Flask + Lit Forge and Anvil | 1 | ||||
Tree Vine | Digging in swamp. Dropped from boglings. | 0.8 | Rope-like | |||
Wrought Iron Arrowhead | Wrought Iron + Hammer-like | 0.4 | ||||
Wrought Iron | Iron Ore + Hammer + Lit Furnace | 2 |
Unsorted Items
Name | Crafted | Found | Weight | Group | Notes |
---|---|---|---|---|---|
Charcoal | Ash is created after a fire dies off on a Tree or Grass tile. Digging tool required. | 1 | Fuel-like | Combustible +4 | |
Coal | Carved from Fire Elemental corpse. Can be found in High Rock. | 1 | Carbons | Combustible +4 | |
Cotton Seeds | Cotton | 0.1 | Plantable | ||
Fertile Soil | Pile of Ash + Soil + Peat | 2 | |||
Flask | Clay Blowpipe + Limestone powder + x2 Refined Sand + Lit Furnace | 1 | |||
Flower Seeds | 0.1 | Plantable | |||
Grass Seeds | 0.1 | Plantable | |||
Kindling | Twig + Tree Bark | 0.2 | Combustible +4 | ||
Large Rock | Mining | 3 | Rock-like | Projectile | |
Leaves | Trees | 0.1 | |||
Log | Harvested from bare trees. | 5 | Fuel-like | Combustible +8 | |
Old Instructional Scroll | Dropped by monsters and found in Message in a Bottle | 0.3 | Teaches a new crating recipe. | ||
Peat | Dropped by boglings. Digging swamp. | 1 | Fuel-like | Combustible +4 | |
Pile of Snow | 0.3 | Decay 1000 | |||
Sandstone | Mining sandstone | 2 | Projectile | ||
Sapling | Trees | 2.5 | Grows into a tree when planted. | ||
Smooth Rock | Sharp Rock + Large Rock | 2 | Rock-like | Projectile | |
Stones | x2 Rock-like | Mining or Digging | 1 | Projectile | |
Torch Stand | Light-source + x4 Rock-like | 5 | |||
Tree Bark | Trees. Can appear on ground. | 0.3 | Combustible +2 | ||
Twigs | Sharpened + Branch | Trees. Can appear on ground. | 0.2 | Combustible +2 |
Kraken
by Hannibal
Description
Angry sea monster, known for thrashing pirate ships. Often has Treasure maps and old recipes in it’s possession.
Behavior
Aggressive, will follow players. Can be blocked with doors/walls. Great source of Bottles and Recipes/Treasure Maps.
Uses
Drops a Message in a Bottle, great for getting more containers.
Spawn
Spawns on water tiles.
Drops
If Killed
- Message in a Bottle
If Carved
- A Raw Fishsteak x2
Much of the landscape in Wayward can be interacted with by the player, or, indeed, was built by the player in the first place. The things in this list are those you walk over, or into, when playing Wayward. If you can dig them up and put them in your inventory then they are also items – and will also be listed on the Item page.
Landscape, buildings and furniture
by PaulBlay
Landscape
Stuff that was there before you got there, and will probably be there long after you’ve gone.
Name | Tool | Mine for | Notes |
---|---|---|---|
Deep Water | Waterskin | Unpurified water | Functionally the same as Water. |
Clay | Shovel | Raw Clay | Not naturally found on the surface. Clay can be many layers deep. Dig long enough and you may find Sand underneath. |
Dirt | Shovel | Soil, Earthworm | Dirt can be many layers deep. Is it even possible to dig through it? |
Gravel | Shovel | Gravel, Stones, Shale | Gravel can be many layers deep. Keep digging and you may find Clay underneath. |
Sand | Shovel | A pile of sand | Sand is usually a few layers deep. You may find Clay or Shallow Water underneath. |
Shallow water | Shovel | A pile of sand | You can walk through shallow water, and fish can swim in it (but not sharks). If you dig up enough sand from shallow water it becomes Water. |
(ditto) | Waterskin | Unpurified water | |
Water | Waterskin | Unpurified water | You have to swim or use a boat/raft in water. Anything thrown into water disappears. |
Plants
You can chop them down or dig them up. Many of them have seeds or can be replanted. Some of them are tasty.
Name | Tool | Harvest for | Notes |
---|---|---|---|
Bare trees | Log | These poor trees have had their leaves and branches stripped from them. 🙁 | |
Grass | Shovel | Grass seed | Grows on dirt tiles |
Palm trees | Palm leaves, tree bark | Can have coconuts (visible on tile graphic). There are no palm tree saplings, so a finite resource | |
Trees | leaves, tree bark, branch, twigs | Can have tree vines, saplings and rotten vegetation (visible on tile graphic). Not clear whether saplings, etc., continue to generate given time. |
Limestone
by FredyC
Limestone is mineral needed to create Iron ingot. Needs to be transformed into Limestone powder using Mortar and Pestle.
How to find it
Obviously easiest path is by mining in mountains and rocky areas (not at sandstone). You can spot ore visually over tile, so you don’t have to keep mining all rocks around and hoping to get lucky. Once you find one, there is also slight chance (about 33% per direction), there will be others nearby.
Limestone can be rarely found simply on the ground, but only in newly explored areas.
Limestone Powder
by FredyC
Powder created from Limestone mineral using Mortal and Pestle. It’s required for crafting Iron ingot.
Living Rock
by FlowCoef
Description
A strong rock monster. A renewable source of iron ore.
Behavior
Being an immobile rock, it can’t come after you if you can’t dent its rocky armor.
Uses
Drops iron ore upon death.
Drops
If Killed
- Iron Ore
If Carved
- Large Rock
- Sharp Rock
Loot
by PaulBlay
Most of the monsters drop some loot once killed. Some have fixed items which is dropped, others can drop item randomly from group of defined items. Same groups are also used for chests you can find and lockpick.
Here you can find these groups of items which are referred in list of monsters.
Common loot
Poor axe, Poor spear, Bark tunic, Bark leggings, Bark shield, Gold coins, Skull cap, Tanned leather, String, Bark torch, Poor shovel, Message in a Bottle, Fossil
Valuable Loot
Golden sword, Golden ring, Golden chalice, Rope, Spy glass, Leather belt, Leather cap, Leather boots, Leather gorget, Leather gloves, Spear, Tattered map, Old Instructional Scroll, Animal fat torch, Wrought iron shovel, Bark torch, Backpack
Treasure Loot (only from chest)
Gold coins, Tongs, Poor hammer, Wrought iron, Wrought iron boots, Wrought iron helmet, Wrought iron gorget, Wrought iron gauntlets, Wrought iron shield, Wrought iron lockpick, Old Instructional Scroll, Tattered map,
Lumberjacking
by FredyC
Description
Very important skill for the survival since to craft most of the things, you need wood products like branches, barks and logs. Use some tool with attack value at least +4 so you can get 2 resources per turn.
Mechanics
- Increases chance of resource dropping on trees.
- Decreases chance of stamina reduction, -1 Stamina on failure.
- Can increase Strength.
- Half of attack number determines max number of items retrieved.
Resources
There is equal chance to get one of resources in table on successful gathering action.
Type of tree | Full tree | Bare tree |
---|---|---|
Forest | Leaves, Twigs, Tree Bark, Branch | Log |
Palm | Palm Leaf,Tree Bark | Log |
Message in a Bottle
by Hannibal
Description
Turns into a Glass Bottle on use. Gives one of the following: Nothing, Pile of Sand, Tattered Map, Old Instructional Scroll.
Dropped By
Kraken
Crafted
Not Craftable
Monsters
by Saraisoni, lorddeathwings, rndmnumgen, error, hazestalker, Hannibal, Kubrok
Passive monsters
These usually run away from player, but once cornered they try to fight without much effort or chance to survive.
Name | Health | Attack | Resist | Vulnerable | Loot | Carved | Carving skill | Travel | Notes |
---|---|---|---|---|---|---|---|---|---|
Chicken | 3-6 | 1-2 | x2 Feather | x2 Feather, Raw Chicken | Anatomy | Land, Shallow Water | Randomly drops feathers on ground as they move. | ||
Rabbit | 3-6 | 1-2 | Raw Meat, Offal, Bones | Anatomy | Land, Shallow Water | Quick and easy meat. | |||
Rat | 3-4 | 1-2 | Raw Meat | Anatomy | Land, Shallow Water | Another easy source of meat. | |||
Trout | 3-4 | 0-1 | Fire 99, Blunt 1, Slashing 1 | Raw Trout | N/A | N/A | Any Water | Spawned by fishing. Can be attacked or caught by fishing items. |
Neutral monsters
These don’t care about player much, but once attacked they will fight back and give chase.
Name | Health | Defense | Attack | Resists | Vulnerable | Loot | Carved | Carving skill | Travel | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Living Rock | 40-55 | 5 | 4-6 | Fire 99 | Iron ore | Large Rock, Sharp Rock | Mining | Land, Shallow Water, Immobile | Valuable source of iron ore, but very tough. | |
Slime | 7-15 | 1 | 1-3 | Slime Gelatin | Land, Shallow Water | May split into two slimes when hit. Gelatin can be turned into simple glue. | ||||
Snake | 5-8 +Poison | 1 | 4-9 | Fire 1 | Raw Meat | Anatomy | Land, Shallow Water |
Aggressive monsters
These will come after you once they spot you. Hunter becomes the prey.
Name | Health | Defense | Attack | Resists | Vulnerable | Loot | Carved | Carving skill | Travel | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Bogling | 30-33 +Poison | 4 | 7-9 | Blunt 2, Fire 4 | Peat + Common Loot | Pile of Compost, Rotting Vegetation | Botany | Land, Shallow Water | Dangerous but valuable for Peat | |
Bear | 18-21 +Bleeding | 3 | 5-13 | Piercing 3, Blunt 1 | x2 Raw Meat, Leather Hide, Animal Fat, Animal Skull, Offal, Bones | Anatomy | Land, Shallow Water | Looks cute. Do not be fooled. | ||
Fire Elemental | 30-38 | 5 | 11-18 | Fire 100 | Valuable Loot, Pile of Ash | Coal, Pile of Ash, Melted Amber | Mining | Land | Can be damaged by pouring water on it. | |
Giant Rat | 5-8 +Bleeding | 1 | 2-5 | Fire 1 | Raw Meat, Leather Hide, Animal Fat, Offal, Bones | Anatomy | Land, Shallow Water | Useful source of leather. | ||
Aggressive Giant Rat | 14 +Bleeding | 6 | Palm Leaf | Raw Meat, Leather Hide, Animal Fat, Offal, Bones | Anatomy | Land, Shallow Water | Useful source of leather. | |||
Giant Spider | 7-15 +Poison | 1 | 1-3 | Base 1, Slashing 1 | Blunt 1 | Spider’s Silk | Dead Spider | Anatomy | Land, Shallow Water | |
Grey Wolf | 14-22 +Bleeding | 3 | 7-9 | Raw Meat, Leather Hide, Animal Fat, Offal, Bones | Anatomy | Land, Shallow Water | ||||
Hobgoblin | 29-32 | 3 | 7-13 | Common Loot | Raw Meat, Offal, Bones | Anatomy | Land, Shallow Water | Can set snares. | ||
Imp | 28-36 +Bleeding | 4 | 13-16 | Fire 99 | Red Spotted Mushroom + Valuable Loot | Rotten Meat, Bones | Anatomy | Land, Shallow Water, Flying | Doors stop them. | |
Kraken | 40-50 | 3 | 9-13 | Slashing 2 | Fire 1 | Message in a Bottle | Raw Fish Steak x2 | Land, Any Water | Can spawn naturally or by fishing. | |
Living Mushroom | 14-24 | 2 | 6-10 | Fire 3 | Slashing 2 | Common Mushrooms | Land, Shallow Water | Spawns from mushroom patches. | ||
Jelly Cube | 24-26 | 2 | 3-6 | Blunt 2, Slashing 2 | x2 Slime Gelatin | Land, Shallow Water | Spawns a Slime when killed. | |||
Enraged Slime | 14-20 | 4-6 | Branch | Slime Gelatin | Replaced by Jelly Cube (see prev. line) | |||||
Pirate Ghost | 35-48 | 8 | 11-13 | Fire 4 | Valuable Loot | Ectoplasm | Any Tile, Any Obstacle | |||
Shark | 13-18 +Bleeding | 3 | 5-11 | Blunt 1, Fire 99 | Raw FishSteak x2, Offal | Anatomy | Deep Water | Can spawn naturally or by fishing. | ||
Skeleton | 22-32 +Bleeding | 4 | 9-12 | Slashing 2, Piercing 2 | Blunt 2, Fire 2 | Bone + Common Loot | x2 Bone | Anatomy | Land, Shallow Water | |
Time Skitter | 19-24 +Bleeding | 8 | 12-16 | Valuable Loot | Raw Meat, Offal | Land, Shallow Water, Teleporting | Can teleport short distances at random including over walls. | |||
Trap Door Spider | 4-9 | 0 | 2-3 | Piercing 1 | Dead Spider | Anatomy | Land, Shallow Water | Invisible until you are next to them. | ||
Vampire Bat | 6-12 +Bleeding | 3 | 2-5 | Blunt 1 | Fire 3 | Raw Meat | Anatomy | Land, Shallow Water, Flying | Doors will stop them. | |
Zombie | 15-25 +Bleeding +Poison | 5 | 5-14 | Fire 5 | Bone + Common Loot | Rotten Meat, Bones | Anatomy | Land, Shallow Water | ||
Giant Spider | 7-15 +Poison | 1 | 1-3 | Base 1, Slashing 1 | Blunt 1 | Spider’s Silk | Dead Spider | Anatomy | Land, Shallow Water | |
Harpy | 27-34 | 7-13 | Slashing (2) | Fire (2) | Feathers x2 | Feathers x2, Raw Chicken | Anatomy | Flier |
Aberrant Monsters
There is a small chance certain monsters will be a mutated or stronger version of themselves. They can be recognized with a different color scheme, when you view them you’ll get “You see x, but something doesn’t look right”.
Be careful, as they have a Health and Attack multiplier of 2.
Offal
by PapaDMac
Description
Offal is the edible, non meat portions of butchered animals. It cannot be cooked and decays the fastest of all food items. Becomes rotten meat on decay. It’s only use is to be carved into sinew – the primier bow stringing thread.
Name | Found | Weight | Decay | Health | Stamina | Hunger | Notes |
---|---|---|---|---|---|---|---|
Offal | Carved from corpses of large living monsters | 0.8 | N/A | -2 | -6 | +3 | Can be carved into Sinew. Avoid unless starving |
Pirate Ghost
by icandowhatiwant, Hannibal
Description
Lots of pirates died in nearby seas and they will haunt you till your demise.
Behavior
Aggressive and will attack on sight.
Can pass through the walls and obstacles so no hiding behind doors!
Can be killed by usual weaponry, nothing special needed. When he is in the wall your attacks will strike the wall instead of the Ghost. Lure him to open space. Being a cave dweller, you probably have a lit torch with you, he’s weak to fire: Use a Bark Torch, Animal Fat Torch, or Pole Torch!
Uses
Drops High Level Loot which can contain treasure. Can be carved to get Ectoplasm (Decays in quickly), the key ingredient in the Magical Essence recipe.
Spawn
Anywhere on the solid ground during daylight after reaching 32000+ talent points. Can spawn as guardian to treasure chest.
Drops
If Killed
- High Level Loot
If Carved
- Ectoplasm
Poor Shovel
by dysdane
The Poor Shovel is used as a digging tool in combination with the Digging skill. With this item you can dig up tiles to gather resources such as A Pile of Sand, Soil, Peat, Clay and A Pile of Gravel depending on the tile you try to dig up.
Additional resources may also be dug up with each tile including: An Earthworm, A Fossil, Grass Seeds and more. Digging up a grass tile will result in a dirt tile to be produced. Additionally, you can use the shovel to gather environmental items such as Mushrooms, Flowers, Seaweed and more.
If an environmental item is located on the tile being dug up, the digging action will be applied on it before the tile underneath. The success of each action of the shovel depends on the Digging skill, as does any Stamina reduction.
Name | Equipment | Crafted | Found | Notes | Weight | Group | Use |
---|---|---|---|---|---|---|---|
Poor Shovel | Weapon (+2 Attack) | Sharp Rock + x2 Branch + String (Tinkering, Intermediate) | Can be found in abandoned buildings. You always start with a Poor Shovel. | Digging |
Trivia
In versions before Alpha 1.2, the shovel was referred to as just “Shovel”, without the “poor” modifier and featured a different graphic. It was not craftable at this point in development.
Rabbit
by FredyC
Description
A white colored rabbit. Harmless creature, entirely for your benefit.
Behavior
Always runs away from your position but will attack if cornered (for very minimal damage).
Uses
Can be carved for raw meat upon death.
Spawn
Anywhere on the solid ground during daylight. Does not spawn in caves.
Drops
If Killed
- None
If Carved
- Raw Meat
- Offal
- Bones
Rat
by FredyC
Description
Contrary to their giant brethren, these are harmless creatures, entirely for your benefit.
Behavior
Always runs away from your position but will attack if cornered (for very minimal damage).
Uses
Can be carved for raw meat upon death.
Spawn
Anywhere on the solid ground during daylight. Can spawn in caves.
Drops
If Killed
- None
If Carved
- Raw Meat
Raw Meat
by Waveward
Raw Meat is gathered from Rabbits, Rats, Snakes, Bears, Giant Rats, Grey Wolves, Time Skitters and Vampire Bats.
Raw Meat is consumable and can be used to make Cooked Meat, when the player is facing a fire source.
If it decays it will turn into Rotten Meat.
Name | Found | Weight | Decay | Health | Stamina | Hunger | Notes |
---|---|---|---|---|---|---|---|
Raw Meat | Carved from corpses of animals and monsters. | 1 | 3000 | -2 | +2 | +7 | Cookable. |
Saved Game States
Purpose:
This page lists user submitted game state saves that were created using the “Save/Load from File” Mod located here. Please share any saves that you believe are interesting or noteworthy.
To Use a Saved Game State:
Follow the instructions on the Mods page to install the Save/Load from File Mod. Then download the saved game state of choice and rename the file to a .json file. Then load the file using the mod.
To Add a Saved Game State:
Follow the instructions on the Mods page to install the Save/Load from File Mod. Find somewhere to upload your .json file or the text within it (such as pastebin). Then simply edit this wiki page to add an entry to the table in the correct format, and have the name of your entry link to the file.
Name | User | Version | Description | Date |
---|---|---|---|---|
Mini Game | JamesIII | Beta 1.4 | Huge expansive castles, dungeons, map/land art, thousands of items. A fully landscaped world. | September 9, 2013 |
Easy Start | PaulBlay | Beta 1.4 | Early game save with lots of skills and a still already prepared and distilling water. | July 29, 2013 |
Example1 | Omega037 | Beta 1.3 | Late game save to start this page | July 5, 2013 |
Converting Old Saves
It’s possible to convert old saves by downloading a version of the game 1 version above the save state and loading it in and saving to file after. You can do this over and over until you get up to the current version of the game.
Listing of 1.3 Saves:
http://www.reddit.com/r/Wayward/comments/1hm726/looking_for_13_saves/
Shale
by PaulBlay
Description
Shale can be found when digging up gravel and when mining sandstone. It is a sharp object that can be used to carve. Because gravel can be placed then dug up again you can theoretically get as many shale as you could possibly want.
Shark
by Hannibal
Description
A shark. He wants fish you are looking for. Watch your back.
Behavior
Found surrounding the islands. These monsters have high damage output. Cannot chase you to shallow water.
Uses
Can be carved for raw fishsteak upon death.
Spawn
Anywhere in the deeper water. Does not spawn in caves.
Drops
If Killed
- None
If Carved
- Bones
- Offal
- Raw Fishsteak
Shovel
by Gekctek
Shovels are tools that are used for digging up items using the Digging Skill. Double clicking on the shovel will dig on the tile that is infront of the character. If the tile infront of the character is a resource that can be gathered (e.g. Rocks, Trees, etc..) it will gather that resource. If the tile is just ground, the character will dig in that location and get resources based on this list:
If an environmental item is located on the tile being dug up, the digging action will be applied on it before the tile underneath. The success of each action of the shovel depends on the Digging skill, as does any Stamina reduction.
Dirt
- Soil
- Earthworm
- Plant Roots
Clay
- Raw Clay
Sand
- A Pile of Sand
- Fossil
Swamp
- Peat
?
- A Pile of Gravel
Grass
- Grass Seeds
Digging in the ground uses the mining skill.
Shovels can also be equipped and used as a weapon or a gathering tool.