Hey all, this week we have another batch of fixes and some more exciting new stuff ready for your consumption! Some of the later-game players will enjoy the bug fixes and improvements this time around with a fix to a particularly annoying flaw with Mastercrafted items and some bad quality distribution with harvesting, carving, and gathering. Take a peek at the changelog below and keep reporting issues you find.
More to come in beta 2.10.6!
Bonus Promo: Come hang out on the Discord! Although we have a smaller community, it’s still the most active spot for Wayward discussion.
Bonus Tip: Resting and sleeping work differently when playing a multiplayer game or setting the mode to “real-time” turns, in that performing the rest/sleep actions will no longer progress time (or pass turns). Its use is shifted towards a regenerative role exclusively in these modes.
New
- Added a new magical component for altering magical stat/skill/reputation properties to a different stat/skill/reputation, instead of only being able to re-roll them to a different property entirely.
- Added durability and decay bars to items for usability. (Thanks Sooner535{UFIP}!)
Improvements
- Magical malignity and benignity properties are now combined into one type, making it so you can’t roll both on a single item. (Thanks Anketam!)
- Creatures will no longer spawn on the edges of a map. (Thanks Arnkh!)
- Item “Dig” tiers will now affect gathered item quality (unless it’s a flooring type tile or player-set tile).
- The “Resting and Sleeping” help article now explains how they work in a multiplayer or real-time setting.
- Improved error handling when loading old saves.
Balance
- Increased the maximum value magical stat (strength, stamina, etc.) items can have.
- Creatures will now lose some happiness when being damaged/hurt.
Bug Fixes
- Fixed four property magic items not being possible from crafting. (Thanks Nobody Important!)
- Fixed gathered/harvested returning too many superior quality items if your skill and/or tiers were too high among other issues. (Thanks num ca nem vi!)
- Fixed “Keep Sort Active” not working for containers when updates did not happen within it. (Thanks Arnkh!)
- Fixed aberrant damage not rounding up. (Thanks Nobody Important!)
- Fixed tiles not melting in most instances.
- Fixed heat sources created at night sometimes not being able to cause tiles to melt.
- Fixed snow flooring not counting towards the “Explorer” milestone. (Thanks Anketam!)
- Fixed various memory leaks.
- Fixed a weight exploit when using boats within containers. (Thanks TheLukeyBoi!)
- Fixed creatures being able to move outside of map bounds, causing errors. (Thanks Anketam!)
- Fixed dug tiles not changing their quality after getting a quality set after the first dig/tile change event.
- Fixed item quality always returning exact tile quality or random tile quality when digging (and only after the first dig), instead of distributing based on skill/tiers/tile quality.
- Fixed desyncs related to temperature/melting tiles.
- Removed the filter button from the dedicated server messages panel. (Thanks bearhiderug!)
- Fixed being able to build and till over corpses.
- Fixed rare stack overflow errors related to the input system.
- Fixed some UI components not being removed correctly.
- Fixed some UI not showing/or appearing cut off when placed in certain positions when UI effects were disabled. (Thanks Amax!)
Mods
TARS
- Fixed TARS trying to build / plant seeds on preoccupied tiles.
Debug Tools
- Fixed a dialog memory leak.
- Fixed tile paint options extending underneath the paint button.